WORLDDOUBLEFACE'S PROFILE
WorldDoubleFace
281
WDF : https://www.youtube.com/channel/UCjFWTqOi7uXcugHK9yJyNTQ
My Game : https://rpgmaker.net/games/8277/
My Game : https://rpgmaker.net/games/8277/
Search
Filter
May 2020 Update #3
author=wedawisnoeauthor=WCouillardYeah why not, who knows if i could not place him somewhere :P
yeah, maybe you can contributed your ideas to WorldDoubleFace for include Geddoe's Suikoden II sprite sheet in the Suikoden A New Destiny game (maybe part of the territory of the grassland / harmonia region (include world map, town, or mountains. etc)
May 2020 Update #3
author=Darken
why are you using legion saga 3 music? :thinking:
??? All soundtracks and sound effects are from Suikoden, no exception.
May 2020 Update
Suikoden font
Hi HighTowerGames,
I'm glad you like my font and use it, I hope it will help others too :). I'll make sure to check ur game by now. Thx mate
I'm glad you like my font and use it, I hope it will help others too :). I'll make sure to check ur game by now. Thx mate
CONVICTION
I got just one word to say ... WOW. This is really impressive! I really like this kind of tactical game. But what system are you using ?! Is it SRPG Studio ? I can see rpg maker mv but i can't believe what I see , did u make ur own system by urself ? I'd like to pay a lot to get this system... Geez. I have been looking for a system like that for years ! years...
Suikoden - A New Destiny
author=cradth
What happened to your project? It's beautiful, almost perfect in every aspect, at least to my taste.
It still going on. I did a couple of side stories last year, just to let you experiment something before the release. I just never finished them. I'm working on a little something that is coming out really soon. It will be playable :)
Thx for your comments, I appreciate!
Short Story
author=Marrendauthor=WorldDoubleFaceI certainly do, to a degree. To be fair, I'm not using assets from Suikoden like this game is. However, I know from my own attempt at making a tribute to Suikoden that there's a lot going on under the hood. Having recruits register with the Tablet of Destiny, marking them as "dead" if (when?) need be? The shops whose inventory expands with each other shop you visit? These things were tough to figure out by themselves, much less stuff like Unites. Which were their own headache. Though, to be 100% honest, I don't know if Unites work the way they would be expected to!
For anyone who creates a game, you know exactly HOW it is to be a one man army...
Unites is a thing you can easily achieve with Victor Sant battle script. It has never been implemented with Theolized.
This kind of actions are a way too hard to script. You have to cancel actions from the other members. The script has to know which characters are linked together and has to cancel all other actions if one of them use Unite.
To be honest, it is easy with Victor Sant but his battle script is a mess, and there are so many things you have to put away. Theolized is the best battle script on VX Ace and by FAR. (That's my opinion tho)
I found a way to implement shift command, pretty much like rows switching when a character dies but this is what I have done by myself using switches and variables. Changing coding in Theolized too.
So ... They are 2 things I have to let down for now. Unites and actions done all at the same time like in suikoden. Tbh i think is a great thing but geez it is a mess where is hard too see your actions.
Even if I'm using sprites from a game. It still a huge work to do. You have to create a file for every single sprite. It takes hours and hours to do. 108 characters plus all NPCs plus all poses and more.
OPWOT_3AdmiralCrew.JPG
You're welcome ! It always depends on what screen resolution you're using too. If someone plays on a full HD res (1920x1080) and u are using a 640x480 , it is going to be hard to see. IF not , it is ok then.