XBUSTER'S PROFILE
XBuster
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Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
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Reminds Me of Angel Island(Sonic the hedgehog 3), Doom Island (Lufia), and Laputa(Castle in the sky).
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I found it somewhere on a website and decided to use it. But then I found it was used before so I changed it to what it is today. This is mainly just to give some history of this game's past. I also have the original game that I can upload here just for fun.
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Don't worry, it will only be in areas that are hard to see through. I won't do to many of them because I like the level designs I have so far.
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I can easily add that. in fact, I planned on adding that, but I just haven't had the time lately. RPG maker games have similar options so when I start working on Fantasia again, expect to see that option there. You can also just simply press Esc any time to exit the game.
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In some areas of the game, there will be a darkness circle that blocks your view of certain paths. Later on in the game there will be Maze-like levels that only have one or two exits. Although some people don't like maze levels because of confusion, but I want a variety of level types so I'm adding in this one.
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Exactly. I don't mind moving at the same pace, but moving slower in the field has been a traditional thing in RPGs since they came into existence. Think of stuff like Dragon Quest and Lufia FOD.
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Yeah! That was it. I stocked up on those the moment I found out what they did. Also, do you know how to make the field movement slow like Lufia FOD? I want to do that so you won't fly through the field like in Lufia II(which isn't bad). I also need to know how to make a warp Item. Maybe somebody here knows. I also would like to make weapons expensive so that you'll fight more. Out of all my experiences of playing RPGs I learned this
Level Grinding= more money and more experience
more money and experience= higher levels and better equipment
higher levels and better equipment= better chance of survival
Level Grinding= more money and more experience
more money and experience= higher levels and better equipment
higher levels and better equipment= better chance of survival
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Exactly what I wanted to hear:) Now that were talking about this, I may want to play Lufia FOD again. The only lufia game I have trouble staying into is the Ruins of lore, but it does have a lot of nostalgia and fun into it as well. Not only did the bosses make you mad in FOD, but some of the normal enemies got on my nerves too. Also, the encounter rate was waaayyy to high! I was jumping for joy when I found out there was an item to decrease the encounter rate.
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author=Kiren
Level grindin will be important later on in the game. I remember when I 1st played Lufia FOD and I had the hardest time fightin the demons and then the goblins were very hard too. That made me wanna level up all the time lol
I felt the exact same way. Lufia FOD was really hard, especially if you don't grind. Some of the boss battles seemed near impossible at first. Remember the part where the hero had to fight that tower guy by himself or when you had to fight those goblins that stole the ship? Those are some of the parts that threw me off. I plan on having hard boss battles as well.
Lufia II could also be hard at times. For example, the spider boss (with Maxim,Guy,and Tia) was hard if you didn't get the fire sword. It took me several tries to beat him (or using save states).
Sinistral Gades Info
There is something about Gades that I like too, but I just don't know what it is. I could be the fact that he's usually the first sinistral to get beat up in every lufia gameXD However, this time he seems to be more powerful than he was. What plans do you have for erim? Just don't spoil a lot about it. Its just like when Iris was Erim. I was totally clueless until she revealed herself. I hope to get another twist again soon.













