XBUSTER'S PROFILE

Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
Shantae and Asha:Dream F...
A Monster World 4 sequel and crossover

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Lufia_2.png

Also, while experimenting with XP, could you tell me what its like? I've never seen it before. And girls are easier to make. I draw anime and everyone says drawing males is alot harder than females. I have 5 male Lufia VI characters and 4 female so I'll try to even them out.

Lufia_2.png

Great:) Show them to me when you can. I look forward to seeing progress because I can't work on my own. Lufia VI would have been close to completion had I not moved. But, at least I'm able to plan in the meantime. I also planned on having 9 characters. I'll make 18 of them, but only 9 characters will be selected and the other 9 in storage. I also make battle backgrounds by editing the existing Lufia 2 versions. So far, I have 6 versions of edited backdrop. I'll try and show you some tomorrow:)

Lufia_2.png

However, one thing I've noticed is that less characters can be best because it leads to better character development. Also' huge amounts of characters can lead to unnecessary scenes and dialogue. Now that you mention it, I should probably divide the characters in half so that I can split them into 2 Lufia games(I do plan having more than one). I'll just have to plan more. So, how is your game coming along?

Lufia_2.png

I would say about 16-18. Lufia III had 14 playable characters. Some are guests and may appear on several ocassions. For example, one character is a pirate and she comes and goes as she pleases until she joins you for good. I have a lot of ideas, but I can only have so many characters.

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Indeed it does:) I'm still trying to figure out how to do this custom HUD thing at all times. Great pic by the way:)

Monster World Legends

Good:) Along with Lydia I have created six new players with new skills. Like I said, I want to have a huge roster of playable characters (At least 30) so that when I create future games, I'll use Fantasia's engine as a base and edit it to the point where its a brand new adventure.

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I have a feeling that Ninja Legacy will make a return sooner than later. Although Fantasia took over this game, I might revive this game using Fantasia's engine as a base. It Originally Featured 16 Large-Scale levels with you playing as Jet and eventually unlocking the other 3.

Jet was a 13 year old Ninja whose duty is to rescue his sensai, best friend, and princess after their village was attacked by 4 demons. Each Demon had 4 levels and you would defeat them to rescue one of Jet's friends. The final Demon stole a sacred scroll that would teach him a forbidden art to destroy the world, but Jet and his 3 playable friends (Princess Sayuri, Sensai Hiroshi, and the cat/girl demon Kattana) will make their way up the Tower of illusion to defeat the Last Demon.

The Demons are Naga(Fire), Gaia(Earth and Darkness), Xia(Water and Ice), and Arestion(Wind and Lightning).

Jet: Could Double Jump, Wall Kick, Slash his sword fast, and throw energy waves (Lydia's Current Attack)

Sayuri: Could glide, throw shuriken and High Jump lv.1(Lydia's High Jump)

Hiroshi: Triple Punch, Chi Blast, Chi Charge, Hyper Kick

Kattana: High Jump Lv.2, Kunai Slash(wields 2 kunai), Dash, Wall Climb, Wall Kick, and Hyper Dash.



I really hope I can revive this project after Fantasia is finsihed, although it will be shorter and will probably take a short amount of time to make.

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Oh, so you have to custom make them. I can do that because I know for sure that a lot of Lufia Chipsets are missing. For example, the underwater mermaid area in Lufia II isn't available nor is Doom Island.