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[RMMV] Trying to remember how the Extra Maps plugin works

So, for a few of my projects, I have determined that I'll need more than 999 maps. I know that sounds crazy, I really do, but I have to think of how likely I can get the game's story told in the default amount of maps... which, honestly, is not very likely at all.

Well, with that said, how do I use the plugin? I wish to keep that in mind for future reference.

rpg maker mv is a large step backwards

*finds this thread by somewhat random*

Hey guys... what am I--

*sees that someone knows how to manually adjust the EXP curve*

--how did you do that?

How does one use a game design document for games made in RPG Maker?

Hmm... that sounds very legit, I think, yeah.

Well, yeah, I'll have to keep that in mind for everyone on the team. Thank you all for your help so far.

How does one use a game design document for games made in RPG Maker?

Thank you for your comments, everyone. I deeply appreciate them all, especially since they make way more sense to me than doing a GDD.

Then again, I'm one of the four writers for this game's story, and the only one with the engine... so that makes me the only designer of the team (four on the team total). How does that make any sense?

How does one use a game design document for games made in RPG Maker?

author=LightningLord2
I don't think you should use a GDD if you're just getting started. You should do such documents if you want to develop AAA games and need to get a publisher to fund you. A simpler approach would be taking a story structure and building your game plot around that. These questions should help you flesh out the plot:

1. Who is the hero?
2. What does your hero try to accomplish?
3. Why would someone like the hero?
4. What is the worst part of the hero?
5. Why is that person the hero and not someone else?

6. Who is the villain?
7. What does your villain try to accomplish?
8. Why would someone hate the villain?
9. How does the villain get others to sympathize with them?
10.What makes the villain a threat?


Huh... that actually makes a lot more sense to me than trying to use that ridiculous GDD. Perhaps I should go with that instead?

How does one use a game design document for games made in RPG Maker?

Yes, you see, I'm completely clueless about how the GDD is supposed to be used and how to work in it. I remembered that I had a template for one somewhere on my Google Drive, but I never used it, because I was so much an idiot (among other things)... still am an idiot, mind you, but that's from lack of know-how.

*ahem* Anyway, I'm wondering how to best use this design doc that I'm filling in the template for, which is going to be used for an RPG Maker game. Anyone have any idea how to best work with it for the whole thing? Also, last I checked, this was supposed to go with the Unity3D engine... oh well: https://docs.google.com/document/d/13TLifEVWfwGIAARBPlnHRpTjatNMG6lMh--jW0wi5Sg/edit?usp=sharing

Question regarding Yami's Tilemap Plugin

I sure hope so... the wait on that is killing me!

Question regarding Yami's Tilemap Plugin

So, I have the plugin ready for whatever, but I don't even know how to use it. Does anyone know how it works (or even how to use it)?

Regarding commercial RM games...

Okay, this all is pretty informative... thank you, guys.

...may as well get to making a couple free games first. I mean, it's been a long while since I was able to work on a game, so I have to make sure I don't screw this up (on the off-chance I get to make a commercial game).

Regarding commercial RM games...

Okay, first off, if I posted this in the wrong spot, please move this for me, alright? I haven't been posting enough to be able to determine that much on my end.

Er... *ahem* okay, here are the questions I have in mind for this thread, if you guys don't mind answering:

1) What would be considered the flat rate for an RPG Maker game, as in, one without the fancy gimmicks of most commercial games of the type?
2) What would you be willing to pay for an RPG Maker game with custom graphics, but no custom anything else?
3) What would you be willing to pay for an RPG Maker game with custom audio, but no custom anything else?
4) What would you be willing to pay for an RPG Maker game with custom scripts, but no custom anything else?
5) What would you be willing to pay for an RPG Maker game with custom movie files, but no custom anything else?
6) What would you be willing to pay for an RPG Maker game with custom stuff in two or more categories?

I'm just asking this in advance, because I'm planning to develop a commercial RPG Maker game that would have more bang for the dollar, if that even makes sense. I'm still in the process of determining the details regarding this game, though I do know it'll be a science fantasy game, at least to some degree.
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