YOSHIO'S PROFILE
Yoshio
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I am Yoshio.
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Corporal Buggy Bear
Difficult Boss Battles, Skippable Cutscenes, and Rage
being able to skip cutscenes should be something that everyone takes care to remember with all of thier boss encounters.
of course, this should only be aviable after the player has already seen it once.
of course, this should only be aviable after the player has already seen it once.
Standards
I just try to do the best I can.
I'm pretty laid back when it comes to this sort of thing, though people have told me that I should have higher standards when it comes to grammar (just about the only thing I don't give much of an ass about, everything else I take pretty seriously)
I'm pretty laid back when it comes to this sort of thing, though people have told me that I should have higher standards when it comes to grammar (just about the only thing I don't give much of an ass about, everything else I take pretty seriously)
Corporal Buggy Bear
How tolerant are you to legitimately difficult bosses?
I try to maintain a philosophy that games are meant to be beaten, so I would rather have an encounter that is too easy rather than one that is too hard. Even if the difficulty seems fair; if the player can't beat it and progress then they still can't beat it and progress, and that still stinks for me because that means I will have worked hard on a bunch of shit he'll never see.
With that being said I do like strategy so I focus on making the encounters different and unique so even if the player is super skilled and the game is a cake walk then at least the experience is still somewhat entertaining.
it helps that I tend to eliminate even the slightest possibility of being able to grind for levels. So they are really never able to OHKO a boss. This of course means that I often unintentionally make bosses too hard, and have to go back and nerf thier HP or attack.
From a player's standpoint I tend to give up on a game if I find it to be too difficut, even when I don't find the difficulty to be unfair or the difficulty being due to sloppy design. I just don't see the value of games that go out of thier way to be challenging, i guess I'm just a casualfag at heart.
With that being said I do like strategy so I focus on making the encounters different and unique so even if the player is super skilled and the game is a cake walk then at least the experience is still somewhat entertaining.
it helps that I tend to eliminate even the slightest possibility of being able to grind for levels. So they are really never able to OHKO a boss. This of course means that I often unintentionally make bosses too hard, and have to go back and nerf thier HP or attack.
From a player's standpoint I tend to give up on a game if I find it to be too difficut, even when I don't find the difficulty to be unfair or the difficulty being due to sloppy design. I just don't see the value of games that go out of thier way to be challenging, i guess I'm just a casualfag at heart.
World Crafters v.10.1 Review
apparently so.
Maybe I am just more generous in my stars but your score seemed too low to me. Though from my first glance I would say your score is FAR closer to the truth then the 5 star review.
I'll need to give this a more in depth look to be certain but my guess is at most I'd wind up feeling it deserves 2 or 2.5
Maybe I am just more generous in my stars but your score seemed too low to me. Though from my first glance I would say your score is FAR closer to the truth then the 5 star review.
I'll need to give this a more in depth look to be certain but my guess is at most I'd wind up feeling it deserves 2 or 2.5
World Crafters v.10.1 Review
from the small glances I took this seems to be a game that was made by people who were clearly not used to VX. I've seen far better, yet I have also seen far worse.
I think the game's current average score is....actually the score it should have gotten, give or take a half star.
someone needs to play it and give it a less fishy review then the first two
I think the game's current average score is....actually the score it should have gotten, give or take a half star.
someone needs to play it and give it a less fishy review then the first two
New system being developed!
What are you working on now?
Eventing monster encounters. Not the most exciting thing to do with my time but at least it is fairly simple.













