YOSHIO'S PROFILE

Search

Filter

The Main Character and his Dynamic in the story

I'm basically also using the 4 man party.

I just personally prefer it to having to choose which 3 of the 10 party members I will fight with today.

edit: that tvtropes article is pretty interesting. 3 of the 4 main characters in my game fit into those types. The only one that is not represented is melancholic(black bile).

Elements and Final Bosses

Yeah, I know what I'm doing.

Its not my intention to try and make the game hard to beat anyway. Revive items will probably be pretty common.

and I don't really use the far extremes of element strengths/weaknesses. basically in the standard range of 1 to 5...I just use 2, 3, and 4.

Elements and Final Bosses

Not really. All 4 of the characrters are basically one trick ponies when it comes to skills. The character I described is the only one with offensive magic, another has all the buffs, another has all the debuffs and status afflicting skills, and the fourth is the only one with healing skills. So basically you need to keep them all alive or lose the ability to heal/increase stats/weaken enemies/use offensive magic completely if the character who has all these skills goes down.

Most RPGs spread out the basic skills in these skill types to all characters, This one works a bit differently.

As for the final boss battle. The character in question has pretty poor hp/offense/defense, and he also happens to be weak to the element that the final boss loves to dish out.



Elements and Final Bosses

Well In my game there is only one character who can cast any elemental spells at all. (and he has access to all of the elements.)

So in my case this becomes a non-issue. I can make the final boss weak to any 1 of the elements I want to with none of the ill effects described..

How willing are you to investigate?

but I'm an american

we are linguistically retarded.

The Craze Number

those landscapes look fantastic my god

How willing are you to investigate?

you could at least translate it so it doesn't come off as spam

How willing are you to investigate?

I'm glad people do this since a big reason that my game is going along so slowly is because I'm adding in fairly lengthy exchanges with most NPCs (with alot of them saying somthing different if you try to talk to them again) and making most checkable object text different.. The biggest reason its taking so long though is that I'm just so horrendously busy, ;______;

I'm a check absolutely everything nut case. I think I've talked to every NPc and checked absolutely every checkable thing I saw in Hero's Realm. Give me the sense that there is stuff to find/read and I will go absolutely neurotically nuts

I'm stealing Dragon Quest/Every Kentona Game Ever's idea of hiding 100 whatevers all over the place for neato bonus rewards for even more insane searching fun (though I'm going to try to only put them in things you know you can check, instead of important seeming dirt patches)

Language in Games

post=103319
Whenever you apply a swear word in a game, or in any other piece of work, you should think clearly about three things:

Who is swearing?
When is the character swearing?
Why is the character swearing?

ah, here we go. Nicely put

post=99270
jesus, please do not do that... i don't think anyone here will be able to handle the power of yashio...unleashed..,

ye i am rely tuff e-badass mess with me at own peril u got lucky dis time >:(((((((((((((((((((((((((((((((((((((((

Managing RPG Touch Encounters

well I'd rather not have success in my game be dependant on how much the player is willing to grind