YOSHIO'S PROFILE
Yoshio
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I am Yoshio.
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Untitled.png
probably because right after I upload it, I edit it in order to give it a tile
can't think of any other reason
can't think of any other reason
Managing RPG Touch Encounters
Basically the way I'm doing it, the enemies swarm all around but they never actually touch you, so if you are careful, or stand still, they will eventually give up. However, you might get your ass kicked by bosses if you avoid battles
screeniebobeenie.jpg
VX automatically reduces the size if you write too much :(
I'd suggest you view boss encounters through a microscope
(the technique reduces everyone's attack stat btw)
I'd suggest you view boss encounters through a microscope
(the technique reduces everyone's attack stat btw)
Managing RPG Touch Encounters
Well, here's how I handle these encounters.
-The enemy graphics, will you give them variety? What if don't have fitting graphics for the in-battle
graphics, will you paint them black?
I just use the same graphic for all of them as an abstrace representation.
-What is their behavior? How strong is their AI? Wander around, chase you if close? Do they all do the same thing? Some might be passive, others might ambush you, some might attack you after solving a puzzle? Etc.
They pretty much go nuts if you get close to them, which works for how my game has established the general personality of its monsters. The behavior looks like they are pestering you to agree to battle them.
-When engaging the battle, whats happens after you win? Does the enemy vanish or does it simply freeze
allowing you to fight it whenever you want (Demon Tower)?
The enemy disappears completely
-What happens after you escape the battle? Does the enemy disappear (thus losing exp opportunity) or does he stop for a couple of seconds?
there is no escape from my battles >:3
-Are facings a large factor in the battle? For example, touch an enemy from behind and you get the jump on them in battle (Kinetic Cipher).
hmmm...nah
-Finally, how do you balance the numbers on each map? How do you make sure the players will get enough exp, or maintain the progression? Do monsters reappear on the map once you leave it? How do you prevent grind abuse?
for starters, once you defeat a monster it is gone for good (if it gave out exp. monsters that give out gold only will reappear) I keep careful track of the exp the players will get from each battle, allowing me to know EXACTLY hos much exp. they will have if they defeated all the monsters they faced, and I balance out boss encounters based on that. I also make sure that characters who have been KO'd always get the exp. This is somthing I felt should happen in all RPGs anyway, but in mine it absolutely must happen to avoid completely screwing the player over and breaking the game.
-The enemy graphics, will you give them variety? What if don't have fitting graphics for the in-battle
graphics, will you paint them black?
I just use the same graphic for all of them as an abstrace representation.
-What is their behavior? How strong is their AI? Wander around, chase you if close? Do they all do the same thing? Some might be passive, others might ambush you, some might attack you after solving a puzzle? Etc.
They pretty much go nuts if you get close to them, which works for how my game has established the general personality of its monsters. The behavior looks like they are pestering you to agree to battle them.
-When engaging the battle, whats happens after you win? Does the enemy vanish or does it simply freeze
allowing you to fight it whenever you want (Demon Tower)?
The enemy disappears completely
-What happens after you escape the battle? Does the enemy disappear (thus losing exp opportunity) or does he stop for a couple of seconds?
there is no escape from my battles >:3
-Are facings a large factor in the battle? For example, touch an enemy from behind and you get the jump on them in battle (Kinetic Cipher).
hmmm...nah
-Finally, how do you balance the numbers on each map? How do you make sure the players will get enough exp, or maintain the progression? Do monsters reappear on the map once you leave it? How do you prevent grind abuse?
for starters, once you defeat a monster it is gone for good (if it gave out exp. monsters that give out gold only will reappear) I keep careful track of the exp the players will get from each battle, allowing me to know EXACTLY hos much exp. they will have if they defeated all the monsters they faced, and I balance out boss encounters based on that. I also make sure that characters who have been KO'd always get the exp. This is somthing I felt should happen in all RPGs anyway, but in mine it absolutely must happen to avoid completely screwing the player over and breaking the game.
SHOW ME YOUR SCREENSHOTS - Fall Edition
Allinlia
I totally get what you are saying here. I am striving to create the best dang game that it is in my ability to create. Just because the game isn't serious doesn't mean that I don'[t take it seriously
New Character :3
SHOW ME YOUR SCREENSHOTS - Fall Edition
here's a quick little screenshot of the inside of a well:
The green slimes in there are described as "always talking complete and utter nonsense and making no sense at all"
Basically they talk about game mechanics and controls (heh, heh, 4th wall)

The green slimes in there are described as "always talking complete and utter nonsense and making no sense at all"
Basically they talk about game mechanics and controls (heh, heh, 4th wall)













