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Goals for 2010

release a real demo

as in at least 3 out of 8 magical macguffins within real demo

World's Dawn

I love these types of games

looking forward to the eventual demo/completion

Need more art topics <____<;

post=103686
The hair design of anime characters kinda dictates how outlandish the concept in its entirety really is. That is to say, the crazier the hair is, the less people are expected to take things seriously.

in that case my games' characters hair is no where near anime enough.

theories on hair aside, these are fantastic

What are you working on now?

I'm actually back to working on my game. Almost finished mapping the latest dungeon-esque area and will need to start eventing it. I also found some new music tracks and replaced some ones that were too large or ones were I found somthing better for. I am constantly screwing with the music. (I actually went and downloaded audacity just to cut out the voice acting that was at the start of a game BGM I really liked.) I'm also getting better at seeking out custom tracks instead of taking from games that I keep my fingers crossed are more original than using FF7. I find I am ok at avoiding flak if I don't use songs from RPGs. (again I'm amazed more people aren't recognizing all the DKC2 songs I've used.)

Super Porygon 3D

damn man I have got to give this thing a try

Action 52 VX - 24 Hour RPG Maker Throwdown

I'm assuming so, be sure to keep track of how many hours you use up between breaks

Filesize and Expansion Packs

I currently have a 60mb download for a 10 minute cutscene demo because I added all the sprites and music I will need for the entire game before I worked on anything else.

File size is a gigantic annoyance for me, but then again I am using VX so I guess that comes with the territory. I'm keeping my fingers crossed that music, sprites, graphics, and tiles make up the vast majority of filesize and that my file size won't increase as I start actually making and eventing the maps. If I can keep it under 70mb I will consider myself lucky.

Fairytale

there's some very nice mapping in this. I'll keep my eye on it.

Intentionally Bad Games.

a game like ratty's chrono trigger will always be better then "kirby and sonic's rtp adventure to FF7"

maybe not on principle but with a game that was made bad on purpose by a good game designer you at least know its a joke and there is humor within to appreciate (usually) games that were meant to be good but are bad actually take themselves seriously so there isn't even the remote possibility of having a good time. And you got to tip your hat to chrono trigger because the creator obviously has to know the rules of a good game pretty well to break every single god damn one, and do it with a way that you never lose the sense that he is just toying with you (as opposed to making an honest effort with this part of the game and fucking up.)

Maybe I am just too used to reading troll fanfics and watching troll flash movies and thinking they are hilarious which allows me to naturally love a troll game as well. But the dialogue in chrono trigger and the brilliant mockery of bad maker games was too brialliant to not like.

Challenge versus Frustration

post=119952
Anybody played "I wanna be the guy"?

Perfect. Example.


of what? The game creator himself said that game was designed with the intention of frusterating the player and messing with his head.