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Some Info on Allinlia (the country)

Well, from a visual standpoint it was

Allinlia

um, you don't need VX to download the opener

I included the RTP in the download so it should work without VX

Title.png

I know, I'm extremely happy with it

screenie 55555555555556.jpg

No, I'm trying to be all nostalgic with my favorite game ever (Mother 3) which basically did exactly this for its battle screen.

I might cinsider battle backs if enough people demand for them, but I personally do not like them as much as Mother 3 abstract swirlyness

Allinlia

That is a problem and it is annoying. I thought at first that there was nothing I could do to fix it, Now I got the idea to play around with the events' 'layering' and see if that has an effect on whether the player does what he is supposed to do (walk over the damn thing) But there is the possibility that NPC events (like Aison) will always be forced to walk under them since they are both events.

Thanks for the feedback on this, I'll probably try to do some serious work on it over the wekend and get closer to a playable demo

Release Something! Day VIII: Journey of the Cursed King [Discussion]

I also played Tina of The Stars

Boy, does this game have alot of style to it, the writing in that opening tutorial just oozed style and charm and I love the custom graphics. The difficulty really spikes between the second and third levels and that kinda threw me for a loop for awhile

I'd try to smooth out the curve a bit if I were you (or maybe I just stink at action games, which is a definite possibility)

Participation in the Game Making Community

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post=99483
I thought the point of playing/making RM games was to have a bit of fun and kill some time

guess I'm just nuts
Given the reception you've received I don't think very many people have the impression that they would find your game any fun, hence nobody's even looked at it. It's really simple if you actually think about it.

How incredibly presumptious of you. LWG gave the playable demo of my last project a 3/5, now this ain't great by any means but its pretty damn good for a first ever attempt at an RM project. So at least there was somthing about it he enjoued so much that he gave the game a favorable review despite its obvious first-game-itis defects

This project is getting a little interest and the reason there isn't more is because I have little to show right now, being so early in development and the game page was created during release somthing alongside Hellion and Tina of The Starsso of course people are concentrating on the more established projects. Recognition and interest will increase once I get a playable demo available and can justify the creation of a game topic on the forums

and even if interest remains low, so what? I made somthing I wanted to make and some other people also like it. That is the point of all this, not breaking your back to please a couple of angry pissants whose tastes are so specific that you'd need a microscope to pin point it and that, for some reason, insist on holding somthing made in someone's free time, that only requires you to spend a few seconds downloading to play, to the same standards as a professional game that they had to pay $50 for. Go on only playing one or two games on the site and complaining endlessly about everything else, because it wasn't absolutely perfect as a player and lamenting that your game is not getting 500 downloads and 4 or more well thought out reviews as a developer. I make what I like, and I make it for fun, maybe someone else out there will like it too. I play games to kill a bit of time and see what the other person has created and see if I can have some fun in the game's world. The dang thing doesn't need to blow me away, because I did not PAY for it, all I gave it was a moment of my time and for that it just needs to be playable, and have somthing in it that can walk away saying "now this part of the game was kinda neat"

Harping on about how RM games are suckish because they use default or common resource graphics or they lack innovative scripting or whatever the hell your problem is seems to be completely pointless to me, and the lack of game playing that results from this crappy attitude is the heart of the problem that the topic's OP is addressing. Namely: you aren't playing games, man.

Participation in the Game Making Community

I thought the point of playing/making RM games was to have a bit of fun and kill some time

guess I'm just nuts

Participation in the Game Making Community

For me personally, its difficult to play games because so many developers insist on making downloads that require winrar with no .zip download option

the only big games I've played so far are Hero's Realm and Hellion and that's because I had to specifically make a request to Kentona to make a download I could actually use.

Also, haven't got any feedback on my demo so far, but that's to be expected, since its just the opening cutscene, I'd still like some thoughts on it though

I agree with Solitayre though, I've gotten some excellent feedback from a user on another site and I should be glad that someone downloaded it and cared enough to write a long (and mostly positive) post about what I had put forward so far. pretty much we should take this philosophy: (if we fancy ourselves as "artists") If I stuck to what I wanted to create, and even one other person enjoyed it for what it was, then I was successful.

edit: before I forget, little wing guy (I think that was his name) provided me with an invauable review of my starter project that has already helped me treemendously in my new project. A big thing we need is more review topics like Halibaca's where multiple users contribute reviews to people who've signed up

Custom Victory Quotes

I found a script that lets you do exactly this, but its for VX