YOSHIO'S PROFILE
Yoshio
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I am Yoshio.
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Inspiration and Work Ethic
lol, exactly
I find that the best cure for lack of motivation is to go back and completely redo that one section of your game (usually near the beginning) that has been totally bothering you to no end with its crappiness
at least it worked for me ;D
I find that the best cure for lack of motivation is to go back and completely redo that one section of your game (usually near the beginning) that has been totally bothering you to no end with its crappiness
at least it worked for me ;D
The World Tower
k everyone I totally fixed that intro dungeon so be sure to play 1.6, especially people who were mad at this section of 1.5
I want feedback on if I improved it or not
I want feedback on if I improved it or not
Shalom~
Demon Tower 2
RPG Intros
Craze is right.
gameplay > all
you basically need a very good story, very good charecters, very good dialogue, and very good maps, to make up for mediocre game play(simplistic or unoriginal)
nothing can save bad gameplay (tedious battles, broken balancing)
gameplay > all
you basically need a very good story, very good charecters, very good dialogue, and very good maps, to make up for mediocre game play(simplistic or unoriginal)
nothing can save bad gameplay (tedious battles, broken balancing)
Inspiration and Work Ethic
I'm only now just starting to get my motivation back to work on my project
drastically improving my awful first dungeon helped out alot
drastically improving my awful first dungeon helped out alot
I couldn't resist
RPG Intros
my post was more along the lines of, anything above 5 minutes has got to be REALLY good and interesting or else almost every player will hate you, therefore you should have a lot of confidence to make the attemtpt
in my opinion there really isn't any real justification for a cutscene that long. Games are not movies, tell your story throughout the game play or else people are going to wonder "why did I have to watch that instead of actually doing it"
to answer your question: cut scenes are not meant to be skiped. The feature is of no comfort to me because our options are either "sit through this long boring cutscene/intro" or "skip all of them and have no idea what's going on"
of course there should always be the option if there is any point in your game that has: save point, incredibly long cutscene/dialogue exchange.(the best thing for a game to do in this instance is giving you the option to jump right to a rematch after a game over, I remember one professional game did this...)
that's another reason why I hate games that don't let you save almost anywhere but that's a subject for another topic
in my opinion there really isn't any real justification for a cutscene that long. Games are not movies, tell your story throughout the game play or else people are going to wonder "why did I have to watch that instead of actually doing it"
to answer your question: cut scenes are not meant to be skiped. The feature is of no comfort to me because our options are either "sit through this long boring cutscene/intro" or "skip all of them and have no idea what's going on"
of course there should always be the option if there is any point in your game that has: save point, incredibly long cutscene/dialogue exchange.(the best thing for a game to do in this instance is giving you the option to jump right to a rematch after a game over, I remember one professional game did this...)
that's another reason why I hate games that don't let you save almost anywhere but that's a subject for another topic
RPG Intros
you have to be pretty damn confident in your ability to interest a player if you are going to make intros or cutscenes that are longer than 5 minutes













