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Inspiration and Work Ethic

lol, exactly

I find that the best cure for lack of motivation is to go back and completely redo that one section of your game (usually near the beginning) that has been totally bothering you to no end with its crappiness

at least it worked for me ;D

The World Tower

k everyone I totally fixed that intro dungeon so be sure to play 1.6, especially people who were mad at this section of 1.5

I want feedback on if I improved it or not

Shalom~

I'm a boy
(crap I just gave it awaaaay!)

Demon Tower 2

Its a very interesting idea if you can pull it off

RPG Intros

Craze is right.

gameplay > all

you basically need a very good story, very good charecters, very good dialogue, and very good maps, to make up for mediocre game play(simplistic or unoriginal)

nothing can save bad gameplay (tedious battles, broken balancing)

Inspiration and Work Ethic

I'm only now just starting to get my motivation back to work on my project

drastically improving my awful first dungeon helped out alot

I couldn't resist

the strange thing is I take my Seinfeld names very seriously :P

RPG Intros

my post was more along the lines of, anything above 5 minutes has got to be REALLY good and interesting or else almost every player will hate you, therefore you should have a lot of confidence to make the attemtpt

in my opinion there really isn't any real justification for a cutscene that long. Games are not movies, tell your story throughout the game play or else people are going to wonder "why did I have to watch that instead of actually doing it"

to answer your question: cut scenes are not meant to be skiped. The feature is of no comfort to me because our options are either "sit through this long boring cutscene/intro" or "skip all of them and have no idea what's going on"

of course there should always be the option if there is any point in your game that has: save point, incredibly long cutscene/dialogue exchange.(the best thing for a game to do in this instance is giving you the option to jump right to a rematch after a game over, I remember one professional game did this...)

that's another reason why I hate games that don't let you save almost anywhere but that's a subject for another topic

RPG Intros

you have to be pretty damn confident in your ability to interest a player if you are going to make intros or cutscenes that are longer than 5 minutes

Harvest Moon

author=myersguy link=topic=3689.msg73923#msg73923 date=1241745630
Muffy? Really? I liked her too, but almost everyone goes for Celia. Strange...

I also went with Muffy in the DS version of that game. Wouldn't be caught dead with anyone else