I'm a webcomic author. One of my webcomic stories is going to be in the form of an RPG maker game.



IT'S OUT! Venaitura is available to purchase on Steam!

I've been playing it for several days now. It's good.

One tangential thing that I'm kinda confused about, is that it's obviously made with the new release of RPG Maker 2000, but it has the Japanese splash screen, like what we call RPG Tsukuru 2000?

Final Fantasy Discovery

I've been making my game since 2008, and its graphics are NES-like.

Don't give up.

[RM2K3] rpg maker 2003 community is dead

I mean, you can take RPG Maker XP or VX Ace and code a word processor in it using the script editor, just using RGSS as a kind of Ruby runtime environment (like Java), but it probably wouldn't be feasible for some kind of mass-marketed product.

How Are You All Holding Up?

I worked in a supermarket in New York all through last year. Everyone abided by mask protocol, although some people would take off their masks to shout, because it isn't easy to be heard in the supermarket because of all of the ambient noise.

But my faith in people to... conceive of the reality of other people has been obliterated by observing their actions, even here in New York, which has been great for compliance with mask rules. I said this on another forum, but it's been an express ticket to 10 years of a bad marriage with everyone, and I want a divorce. Instant access to personal beliefs that you just aren't supposed to see. A lot of people unable to even conceptualize a chain of contagion, where, even if you get CoViD-19 in the form of a mild cold, the people to whom it spreads might develop more severe cases. Lack of education, lack of foresight.

Really made me want to move out of the United States.

[RM2K3] CBS - is it worth it?

Creating a CBS is really rewarding. It might also be very cumbersome, due to the fact that you cannot control the variables directly, as if you were writing code in Notepad or TextEdit.

Because of this, AutoHotKey might be very helpful for automating certain functions. AutoHotKey is a free programmable macro environment where you write scripts, activated by a hotkey, that would imitate your own keyboard input. Because of this, you can use it to do anything on a computer. (Although, you have to be careful; some things that a computer processes from a human being using a keyboard, AutoHotKey does too quickly. So, you might have to program in some microsecond-long wait times in your program to give the computer time to process what's coming in through the keyboard.)

For example, I have an AutoHotKey script that takes text I've written and converts it into numbers, then pastes all of the numbers into something like 150 variables that my own RM2k3 text box program will then parse to display custom text.

The Game is Dead, Long Live the Game

Hi Scourge,

It is possible to use your legitimate copy of RPG Maker VX to continue working on your game. As far as I know, RPG Maker games downloaded through Steam do not have internal programming ties to Steam, which means, you should be able to run them outside of Steam, if you find their location on your computer.

On my computer, it's found in the "Steam" folder, then the "steamapps" folder, then the "common" folder, and there will be a collection of the games that you've downloaded. Some games can't run without Steam, but some can. RPG Maker 2003 and RPG Maker 2000, at least, are not tied to Steam, I know that much.

Please try it. It's awful to lose so much work on your game.

[RM2K3] Make Ship travel on upper tile?

I think I remember Autostart events being the ones that will finish executing code even when you transfer maps, while Parallel Process ones won't.

You can have a Parallel Process activate an Autostart event, if you need to do this. I created a move-to-map system that uses this. The benefit is that you don't need to place a million events in a wide open space when you want the player to go to a new map after moving a certain distance. You can even teleport based on Terrain ID.

RPG Maker is on Sale on Steam

It's on sale on RMW too. I'd recommend to purchase your engines or dlcs there over steam as you get them drm free.

Is this even true? When you buy them through rpgmakerweb, they do come with protocols that make you register them over the internet. (If your computer dies, you have to register them again.) And they do seem to have some kind of DRM. Meanwhile, the Steam releases you can play offline, and if your computer dies, you can just download them from Steam again.

I even remember refunding RPG Maker 2000 because it didn't have a feature I wanted, but I noticed that its game folder was still in my Steam folders recently. When I opened it up, it was the full package?? It ran as if I had purchased it. Like... negative DRM.

Screenshot Survival 20XX

One of the things that I've learned over the years of drawing some pixel art, is that, to animate very small movements with very small resolution, you have to use color instead of form. Changing the color of a single pixel in a 24x32 character's arm will give the illusion that a small part of it moved.

I think you can see this in, say, Final Fantasy IV, when characters cast spells. Their hands change color, but it looks like they're moving or twitching.

[Poll] Is Pokemon Growing Stale?

I've been playing a lot of Pokemon over the past 3 years, ever since a co-worker recommended it to me. Pokemon grows stale the same way Uno or Poker or Chess grows stale. It's all about how you play it.

At the beginning, it was fun to play with what are essentially hundreds of playable characters. But that soon became boring after I played through most of the generations. The stories are tailored for the intended demographic, young teens and children. Within the past year, the most fun part has been organizing pokemon to take on the difficult Battle Tower that exists past the end of most of the games, where you are put to the test in configuring what the games are all about: the pokemon.

Each pokemon is a puzzle that needs to be solved. Sandslash has excellent Attack and Defense, but awful Special everything and bad Speed. Mawile is part of two good Types, but has bad attributes. Liepard is very fast and powerful, but frail. How to maximize the efficacy of each one? Maximize their strengths? Cover their weaknesses? I have had success with both.

The great thing about most pokemon is that there are multiple ways to configure each one. Boltund has equal Attack and Special Attack... one of its Abilities is Strong Jaw, supporting the Attack, and another of its Abilities is Competitive, supporting its Special Attack. You can make a set of moves for each one and try them out. Sudowoodo gets Head Smash, which has recoil damage... but, it also gets the Ability Rock Head, which nullifies recoil damage! Then, which Item do you go for? It's hard for it to get old.

The recently released Isle of Armor module for Sword and Shield introduced a game called Type Restriction Battling, where you're only allowed to use pokemon who are part of a certain type to try and win a string of 5 matches in a row. I've been spending time building up teams of 3 pokemon that I've never used before, to try and take each type's challenge. It feels really great to discover an effective strategy by choosing a combination of Moves, Abilities, Items, Effort Values, and Natures that all work together in harmony.