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Final Fantasy IV Alter Destiny
@Sphere
I really am enjoying the game. I'm getting all the challenge I need now due to;
Somehow, I'm not surprised that you're also in the over 30 club too. I figured that someone who loves FFIV as much as you do had to have grown up playing it, much like myself. IMO, there was something... mystifying (for lack of a better word) about it. Your passion for that game definitely shines through in this one.
Thanks for the feedback. Time for me to get back to battle!
I really am enjoying the game. I'm getting all the challenge I need now due to;
The Battle Arena. I love all the remixed battle music from the other Final Fantasy games! I'm Rank H now, so I'm battling the FF8 monsters next. All on Ultra difficulty of course! I'm really looking forward to the prizes.
Somehow, I'm not surprised that you're also in the over 30 club too. I figured that someone who loves FFIV as much as you do had to have grown up playing it, much like myself. IMO, there was something... mystifying (for lack of a better word) about it. Your passion for that game definitely shines through in this one.
Thanks for the feedback. Time for me to get back to battle!
Final Fantasy IV Alter Destiny
author=Sphereauthor=Zadok83Remind me to watch you play Dark Souls sometime. ^.^ The reason for the first instance occurring was that a switch didn't go on that's supposed to when you lose the battle. That's why those weird paralyzing glitches occurred.author=SphereSorry to say I broke your game again;author=Zadok83LOL it's okay, that's actually both an error and a purposeful one, because that passability being the way it is allows for folks to exit Baron Castle as you've seen. If I were to x out the passability, the transfer eventing out of the castle wouldn't work, as you wouldn't be able to step there. I did try the "through" technique, and while it does work, it also screws up later eventing. So yeah, it is an error, but a necessary one.
@Sphere
Back at it again and I've found another bug;
After returning to Baron Castle using the Ancient Waterway, there is a major passability error around the entire castle. I can walk on the edge of the screen all the way around until you get to the original entrance, which takes you out of the castle. That means you'd have to go all the way back through the Ancient Waterway to continue on.
Maybe I shouldn't do so many things outside of the natural flow of the game, lol.
I defeated the Dark Elf in the "unwinnable" first battle (BTW I've been playing on Ultra difficulty the entire time) and the whole Rydia scene played through as though I'd lost the battle. Upon entering the 2nd battle with him, everyone but Cecil was paralyzed (even though the magnetic field had been lifted). Of course I used Remedys to get everyone in fighting shape and defeated the Dark Elf for the 2nd time.
After the event and grabbing the Earth Crystal, I left the room. I opened the menu and everyone (including Cecil this time) was still paralyzed. I tried leaving the cave on foot, but unfortunately got pulled into battle, which led to me watching as the enemies wailed on me until everybody was dead.
Another thing too;
I noticed that the Dark Elf in the first battle has 2 battle patterns. Pattern #1 has him use Tornado a couple of times. Then he gets serious and starts spamming Fira, Blizzara, and Thundara until you die.
Pattern #2 has him stuck in a loop of using Tornado repeatedly, which cannot kill you. Of course I took advantage of the opportunity and destroyed him.
My question is, how do I trigger Pattern #1? I have a feeling that if I do, I can continue the game as normal.
Edit: I was able to trigger Pattern #1, so all the following events took place as they should have. I'll just have to be careful not to win anymore "unwinnable" battles, lol.
And yeah, try to take it easy on the unwinninable battles there. LOL =)
Nah, I'm from an older generation. Action RPGs are too easily exploitable to me. I had my toughest battles with Shin Megami Tensei Nocturne and Digital Devil Saga 1&2.
Final Fantasy IV Alter Destiny
author=Sphereauthor=Zadok83LOL it's okay, that's actually both an error and a purposeful one, because that passability being the way it is allows for folks to exit Baron Castle as you've seen. If I were to x out the passability, the transfer eventing out of the castle wouldn't work, as you wouldn't be able to step there. I did try the "through" technique, and while it does work, it also screws up later eventing. So yeah, it is an error, but a necessary one.
@Sphere
Back at it again and I've found another bug;After returning to Baron Castle using the Ancient Waterway, there is a major passability error around the entire castle. I can walk on the edge of the screen all the way around until you get to the original entrance, which takes you out of the castle. That means you'd have to go all the way back through the Ancient Waterway to continue on.
Maybe I shouldn't do so many things outside of the natural flow of the game, lol.
Sorry to say I broke your game again;
I defeated the Dark Elf in the "unwinnable" first battle (BTW I've been playing on Ultra difficulty the entire time) and the whole Rydia scene played through as though I'd lost the battle. Upon entering the 2nd battle with him, everyone but Cecil was paralyzed (even though the magnetic field had been lifted). Of course I used Remedys to get everyone in fighting shape and defeated the Dark Elf for the 2nd time.
After the event and grabbing the Earth Crystal, I left the room. I opened the menu and everyone (including Cecil this time) was still paralyzed. I tried leaving the cave on foot, but unfortunately got pulled into battle, which led to me watching as the enemies wailed on me until everybody was dead.
After the event and grabbing the Earth Crystal, I left the room. I opened the menu and everyone (including Cecil this time) was still paralyzed. I tried leaving the cave on foot, but unfortunately got pulled into battle, which led to me watching as the enemies wailed on me until everybody was dead.
Another thing too;
I noticed that the Dark Elf in the first battle has 2 battle patterns. Pattern #1 has him use Tornado a couple of times. Then he gets serious and starts spamming Fira, Blizzara, and Thundara until you die.
Pattern #2 has him stuck in a loop of using Tornado repeatedly, which cannot kill you. Of course I took advantage of the opportunity and destroyed him.
Pattern #2 has him stuck in a loop of using Tornado repeatedly, which cannot kill you. Of course I took advantage of the opportunity and destroyed him.
My question is, how do I trigger Pattern #1? I have a feeling that if I do, I can continue the game as normal.
Edit: I was able to trigger Pattern #1, so all the following events took place as they should have. I'll just have to be careful not to win anymore "unwinnable" battles, lol.
Final Fantasy IV Alter Destiny
@Sphere
Back at it again and I've found another bug;
Maybe I shouldn't do so many things outside of the natural flow of the game, lol.
Back at it again and I've found another bug;
After returning to Baron Castle using the Ancient Waterway, there is a major passability error around the entire castle. I can walk on the edge of the screen all the way around until you get to the original entrance, which takes you out of the castle. That means you'd have to go all the way back through the Ancient Waterway to continue on.
Maybe I shouldn't do so many things outside of the natural flow of the game, lol.
Final Fantasy IV Alter Destiny
Alas, another gamebreaking bug;
I guess I'll call it a night and patiently wait for the next patch.
Outside of Baron, there is a Chocobo Forest. I gave the Fat Chocobo some Gysahl Greens and started a Chocobo Race, in which I lost because time ran out. However, the race music never stopped and the screen went black. The caption "Chocobo Forest" popped up, but the screen stayed black. I had full access to my menu, but was unable to do anything upon exiting it, due to the black screen.
I guess I'll call it a night and patiently wait for the next patch.
Final Fantasy IV Alter Destiny
author=Sphereauthor=KrazaelThat's something I was considering to use as a secret, but I've ultimately decided against. You'll want to re-download the latest patch to get rid of it.author=Sphereit worked, thx.
Sounds like you don't have the latest Data patch installed. Go to the Downloads section and you'll see the Data patch and what it fixes (there's a list of fixes once you click on it).
Holy should do damage, so it's probably something going on that was fixed via the Data patch. Once you've got the latest Data patch, let me know if everything is fixed.
i found that sea monster Leviathan i guess, is it possible to interact with it? another secret maybe?
author=Zadok83
@Sphere
I really am enjoying the game and I've now reached the point where there are stark changes from the original taking place...
Mt. Ordeals
Anyway, I've come across a significant bug, though not gamebreaking;
After defeating Rydia 1 on 1 with Palom, I am able to walk around with Cecil. However, if you take 1 step back and 1 step forward, the whole event with the Gilgamesh battle repeats. It starts with Tellah saying "I sense something amiss".
BTW, I'm running the latest version (2.5) so I figure no one else has encountered this particular bug yet?
That's supposed to be an unwinnable battle, it's why no one has run into it yet lol. I don't know how the computer managed to do it, but I've greatly increased that enemy's HP so that that glitch won't occur. You'll want to re-download the latest patch to fix it.
Ha! No such term exists in my RPG dictionary, lol.
I edited my previous post to let you know that the bug really is gamebreaking. I'll download the latest patch and continue. Thanks for the rapid feedback.
Final Fantasy IV Alter Destiny
@Sphere
I really am enjoying the game and I've now reached the point where there are stark changes from the original taking place...
Anyway, I've come across a significant bug, though not gamebreaking;
BTW, I'm running the latest version (2.5) so I figure no one else has encountered this particular bug yet?
Edit: Upon further investigation, it IS gamebreaking.
Bottom line is there is no way to advance the story once you encounter this bug.
I really am enjoying the game and I've now reached the point where there are stark changes from the original taking place...
Mt. Ordeals
Anyway, I've come across a significant bug, though not gamebreaking;
After defeating Rydia 1 on 1 with Palom, I am able to walk around with Cecil. However, if you take 1 step back and 1 step forward, the whole event with the Gilgamesh battle repeats. It starts with Tellah saying "I sense something amiss".
BTW, I'm running the latest version (2.5) so I figure no one else has encountered this particular bug yet?
Edit: Upon further investigation, it IS gamebreaking.
I was able to leave Mt. Ordeals (using Cecil's sprite) with no enemies attacking (minimap not functioning) and only Palom showing on my menu. I went back to Mysidia (still no enemies or minimap in the Overworld) and talked to the Elder. He said "There is a great trial awaiting on the mountain, Cecil". However, everyone on the mountain are stuck in limbo, minus Cecil's sprite.
Bottom line is there is no way to advance the story once you encounter this bug.
Final Fantasy IV Alter Destiny
Having a blast so far. I have noticed some minor bugs and misspellings such as passability issues (or lack thereof) in the cave leading to Damcyan and using the word "here" instead of "her" when referring to Rosa. No problem at all with those.
However, I just discovered a game-breaking bug:
Luckily, I have a save outside of the castle, so no harm no foul. I hate it for the poor sap that decides to save in that particular room though...
Anyway, thanks for creating something that has sparked my interest. So far I find the changes, intriguing. Looking forward to see how everything goes.
However, I just discovered a game-breaking bug:
After the events of Damcyan, you wind up outside with the Hovercraft rising from the desert. I went back in and examined Edward's harp and then entered the Crystal Room. I noticed that some of the bases of columns were not present. It was just black space. Anyway, I walk around the room for a minute and then tried to leave. The music changed from the Crystal music to the Damcyan music, but I was still in the same room. So I'm guessing a teleporter issue?
Luckily, I have a save outside of the castle, so no harm no foul. I hate it for the poor sap that decides to save in that particular room though...
Anyway, thanks for creating something that has sparked my interest. So far I find the changes, intriguing. Looking forward to see how everything goes.