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I'm BEYOND ready for ch 5!

Demon Legacy

author=Nightblade
author=Zadok83
Ever since I played this game many years ago, I've been enamored by some of the music used. I'm familiar with lots of game music, but there are a couple of tracks that I can't pinpoint the source.

You named them "Shadar" and "Orion Necros" in your music folder. Could you please let me know where you got these tracks from?
Sorry dude, it's been so long I don't even remember.

Try looking at the song's preferences; sometimes you can find some info in there. I might have gotten them from some free japanese midi site.

Thanks for the advice. I was unable to find anything under preferences, but I do appreciate the fact that you took the time to respond. Demon Legacy is still one of my favorite RPG Maker games, so keep up the good work. You are very valuable to our community here.

Demon Legacy

Ever since I played this game many years ago, I've been enamored by some of the music used. I'm familiar with lots of game music, but there are a couple of tracks that I can't pinpoint the source.

You named them "Shadar" and "Orion Necros" in your music folder. Could you please let me know where you got these tracks from?

Faenon is serialising a novel on wattpad!

I think you've found your calling.

FF6_Reveal.png

author=kentona
Finally a Treasure Hunter!


That lousy thief!

Seriously though, I always found Locke's storyline interesting. I still got my fingers crossed for General Leo...

Everlong

@DJC

Your latest patch works as intended with the Doomsday attack. However, I found another weird glitch.

When I tried to fight Uber Daemon with Monster Scaling on Auto, I got an insta-win. When I encountered him, the screen went black and his health bar appeared as it would normally. However, his name appeared in the Monster Box Menu while the screen was still black. When his body finally appeared, his death animation started and the battle was over, before he or my party made a single move. Post-battle, everything else carried out like I had won.

Of course I reloaded my save and put the scaling back on Default. Everything functioned properly when I did.

Everlong

author=DJC
author=Zadok83
I finally got back to where I was and beyond. I made it to the sand area of Atlantis and defeated Demogogue. A couple of fights later, it happened again. This time, I was prepared though. I had 3 identical saves (Slot 12, 13, 14) just in case.

Difference is this time, I reset (F12) the game and closed it out completely as soon as the music went off. I was able to reload, no harm no foul. So if anyone else runs into this bug, I would suggest they reset and close completely out of the game, unless they have a identical backup save.
I've uploaded a new patch that should fix the issues you had with Uber Daemon's Doomsday attack.

How long of stretches are you playing for? If the crash is caused by a slow memory leak, it would make sense if it occurs after long periods of play. During my testing I don't recall ever having the game running for more than a few hours, mostly because I had to constantly stop to fix bugs.

I've had an idea to address crashes, inspired by some commercial titles. Automatic saves in the background after X amount of time passes, or when certain functions are triggered. Preferably after every teleport and battle. These saves could hopefully not take up slots, but just exist in the main folder. If a crash occurs, they could simply be renamed and then appear for loading in game. This way a minimum amount of progress would ever be lost.

Unfortunately this is beyond the basic engine capabilities, and no DynRPG plugin exists that I know of. I don't have the expertise or time to make a plugin myself, but if there are any active DynRPG coders still out there, send me a message if this is possible or not.

I play for about 2 hrs in stretches, sometimes slightly shorter or longer. It definitely make sense if it was caused by a slow memory leak.

Thanks for the patch. I'll check it out and provide feedback soon.

Everlong

author=DJC
@ zadok83
Bugfragged is correct about the Uber Daemon's attack Doomsday. It should take the average maximum HP of your party heroes and damage for one less. It worked for my playthrough, but that was prior to the last update. I've got a few ideas I'll look into on this error.

Sorry about the save crash, I know it's extremely frustrating and disappointing. Unfortunately DynRPG introduced the potential for more errors, in addition to engine bugs I'm powerless to address. I've had the insufficient memory bug before, but it seems totally random, though I might know the responsible plugin. If you want to post your save I can readjust the levels at the very least. I don't think it's anything particular to the Atlantis dungeon or battles. This is a big reason I'm done with the RM2K3 engine. Behavior and crashes are inexplicable at times.

@ bugfragged
For bosses if a custom setting for HP is below death threshold, a new minimum is set, but it's supposed to remember the previous setting you chose and return to that, not default back to zero. For regular battles, the custom setting should never change. Did this behavior start after a particular boss battle? Or just any battle? I've got some testing to do, when I find time.


I finally got back to where I was and beyond. I made it to the sand area of Atlantis and defeated Demogogue. A couple of fights later, it happened again. This time, I was prepared though. I had 3 identical saves (Slot 12, 13, 14) just in case.

Difference is this time, I reset (F12) the game and closed it out completely as soon as the music went off. I was able to reload, no harm no foul. So if anyone else runs into this bug, I would suggest they reset and close completely out of the game, unless they have a identical backup save.

2016 Misaos & Many Thanks!

Congrats! I'm looking forward to Xenogears and the Alter Destiny sequel.

Character Introductions: Ceaira

author=Liberty
I know a kind, quiet person who, when angered (which takes a lot, to be fair) is someone you would NOT want to mess with. He's also very protective of his friends and family, so much so that I once saw him knock another man out who was much bigger and buffer than him, because he wouldn't leave his little sister alone. The big, silent, kind but deadly type exists in cinema for a reason - there are people like that out there.

In fact, I think a fair amount of those who have the power to destroy with a blink of the eye would likely be quite kind and shy, because they'd understand that if they weren't they might do a lot of damage to people who didn't deserve it and probably be embarrassed about having such power, especially if they initially couldn't control it and did hurt someone they loved due to it. They'd understand their own strength and would want to tame it so that it was working only towards the goals that they want - to protect, mainly.

I agree with that assessment and I've often been described as such in real life. I've also seen a couple of other people with pretty much the same traits throughout my life. Therefore, I think it is entirely believable for Ceaira to have a personality like that. The way that a person like that interacts with the world around them would be an interesting experience in the setting that unity has provided.