ZEPHYR'S PROFILE

Likes gaming and drawing.
I got lots of interesting ideas and concepts, so I also like to create games.
I started out with RPG Maker and have now moved on working with Game Maker.
Metal Gear Solid: Lunacy...
A mixture of Metal Gear and The Legend of Zelda

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NicoB's Let's Tries/Plays! *REQUEST YOUR GAME HERE!*

If you're up for suggestions, why not try out Metal Gear Solid: Lunacy of Legion?
I'd love to see a Let's Try/Play if you find the time.
Things to note:
- It's a pretty much story-independent Metal Gear Solid-game.
- Action RPG very much like Zelda, unlike traditional RPGs.
- Sneaking!
- It's comedic.

OFBattle.png

I hope I'm doing some massive damage!

32bitmonster.PNG

Hmm, it looks like the monster named 'Stilva'. I don't know if it's their type-name though.
I also don't remember Stilvas appearing before FFVII.
I always thought of them like spider-like beings in the games, although they don't have eight legs.

Multiple Games?

I don't think there's anything stopping you, but I don't know if it's recommended to upload every single project(no matter how small) you've ever worked on.

Sozora's Labyrinth

How is the game going along?
There haven't been any news for a while now.

Skippable combat?

I want a new, expensive TV, but I don't want to spend any money on it.

Sure, we're talking about challenges in games, but I still think of this when I hear about the option of skipping challenges. All in life is not free. Game progression should be the same I think. But unlike life, we get the option to make things fair in our games. Or we can choose not to, but that might or might not win the audience.

My final understanding is that it should all depend on what type of game it is.
If you want to focus on gameplay, then make sure every progressions has to be deserved. If the story is a larger focus, then you might ease it up a bit.

Inventory hoarding

When I'm playing RPGs, Final Fantasy-series for example, I'm more of an extreme collector than hoarder. I always want to keep one of each item. And if the items are rare, then you can expect me to not waste them at all. I'm sort of unwilling to spend Megalixirs, EVEN in the final battle.

Why am I reluctant to spend them even at such a moment? I cannot tell, even to myself. It must be some sort of compulsive behavior.

When it comes to game design, I'd rather set a small max quantity and make the items more effective. People should think about conserving their inventory.

Metal Gear Solid: Lunacy of Legion

author=Arey109
I'm so happy to hear my game gets this level of praise! Makes the two years of hard work worth it!

I know that the conversations are a big part of the series and I've tried to pack quite a few in the adventure. But I also wanted to keep the Metal Gear/The Legend of Zelda mix true to more than just the graphics. So Snake takes on the mute role that Link has. But people will still behave as if he has spoken his word.

I'm sorry for it to be this way and I hope it won't ruin the experience.
But who knows what awaits for the future...

Metal Gear Solid: Lunacy of Legion

author=snake123
I cant save can someone help me?
In what way?
Save points are scattered throughout the game as green icons.
Or does it not create a save-file when you're using the save menu?
If that's the case, I'm not really sure how to solve the problem.

Those aspects in gaming you've always wondered about?

- Why are guns almost always portrayed as weaker than melee weapons.
If only we could head shot the last boss.

- Final boss end summons and the like that destroys the world several times over, but only numeral damage is the end result. Sure, let's say you're sent to a pocket dimension for a moment. But I'd say you still wouldn't survive getting thrown into the sun.