ZEPHYR'S PROFILE
Zephyr
1241
Likes gaming and drawing.
I got lots of interesting ideas and concepts, so I also like to create games.
I started out with RPG Maker and have now moved on working with Game Maker.
I got lots of interesting ideas and concepts, so I also like to create games.
I started out with RPG Maker and have now moved on working with Game Maker.
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Thukerin' Thukertath!
I'd definitely go with that one, alterego.
Since no one except Liberty knows the layout of the whole manor, I think it's best to cloud the building.
It also adds more mystery and creepiness!
Since no one except Liberty knows the layout of the whole manor, I think it's best to cloud the building.
It also adds more mystery and creepiness!
What Videogames Are You Playing Right Now?
Touhou: Ten Desires.
Starting to get used to some difficulty and might actually beat the final boss soon.
Starting to get used to some difficulty and might actually beat the final boss soon.
Guess that game!
author=AveeThat is correct! Your turn.
Muramasa: The Demon Blade?
Never played it. Only saw a few videos about it.
(You should play it. Tt's awsome!)
Guess that game!
Alright, try to crack this one:
With a huge(strangely shared) inventory of swords, the tale is told of two characters that slay demons as they are trying to undo their past.
With a huge(strangely shared) inventory of swords, the tale is told of two characters that slay demons as they are trying to undo their past.
Guess that game!
Touhou: Embodiment of Scarlet Devil?
I think it's used in more of the games, but that's the first I thought of.
I think it's used in more of the games, but that's the first I thought of.
Boss Battle Design Contest - Knowledge is Power
In the context of "Knowledge is power", I think that it would be related to optimizing your party before the boss encounter itself, like selecting the right elemental equipment for preparation. Otherwise you might have to design an in-battle equipment menu.
Player's imagination in RPGs
Another thing I find funny is that if a refreshing visit to an inn or use of a tent takes one night, then games where you face a timeline(like ominous 7-day Meteor of FFVII) would have a few problems with real life since there's no actual timeline. You could probably even add 168 hours to the game timer without problem.
And if there's an actual countdown on the screen, it won't matter if you get away with lots of time left, you're ALWAYS CLOSE.
And if there's an actual countdown on the screen, it won't matter if you get away with lots of time left, you're ALWAYS CLOSE.
One year passes...
author=Ashes of EmeraldI'm always glad if I manage to inspire people! Most feedback I got was only the first few months. Funny how more than half of the fixes now I discovered myself. At least the download count reassures me that people are still interested.
If you wrote your engine from ground up, then kudos to you.
I can check it out if it ain't too much hassle.













