ZORGA'S PROFILE

Main work:

Sweet Middleground series - slice of life, romance
Best played in proper order
1: https://rpgmaker.net/games/11013/
2: https://rpgmaker.net/games/11140/
3: https://rpgmaker.net/games/11472/
4: https://rpgmaker.net/games/11919/
5: https://rpgmaker.net/games/12704/

Repent Loci series - horror
Can be played in any order
Severed Waters: https://rpgmaker.net/games/11093/
The Orb: https://rpgmaker.net/games/11292/
apologies: https://rpgmaker.net/games/11600/
Severed Links: https://rpgmaker.net/games/12052/

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Sophia&Shire Review

author=TheRpgmakerAddict
Already done, I was editing the text! :P
Anyway I never found annoying the companion presence in SM, maybe places were bigger or better, their presence was limited.
Story was good... but... BUT... I cannot comment or it would be s huge spoiler heh. Just to say: I expected one particular culprit, then my attention shifted to other two and then... I weas right in the beginning! Lol

Tell me on discord whom you suspected and why, I'm interested =D
In Sweet Mid 4, you had perhaps not missed the S mechanic, and the maps were also wider, that's very true. Antigone didn't enter the individual rooms too.

Sophia&Shire Review

author=TheRpgmakerAddict
Gotta update the review, then!

Can I get back the half-star it cost me? : D

The little movements, I like them too. They're economical and lively. I think they'll become a constant in my games, they're in Sweet Mid 5 already.
I put no stock in the puzzles in that game though, it's all about the story, really. But what can I say, I'm morally obligated to slide a sokoban in every game~

Sophia&Shire Review

You'll be furious, but I think you skipped the game mentioning that the S key pushes Shire away xD.
Even with that, I'll admit that he was somewhat in the way, though. That's one thing I'll have to improve in the eventual sequel.

You got it, it's around 1920, it's more or less England, and it's the reason for the visuals and music. I'm happy you liked them - except for the portraits, on which I spent little effort compared to other games.
For this particular game, the story is everything though, and if it worked, I'm satisfied~

As usual, thanks for playing. Try pressing S, you'll see : D

Sweet Middleground 5 ~the cave~

author=eevee93
Woah I was not expecting an action game sequel for this series! Looks great so far!
Looking forward to playing this!! :)

Still on my quest towards varying the secondary gameplay of the series =D
The playtesting has already started, too. Still going smoothly.

Sweet Middleground 5 ~the cave~

author=Marrend
When I saw this gamepage, I recalled that I have only played the fourth installment of this series. This issue has now been rectified, and looking forward to the continuation!

Wow, nice. Thoroughly appreciated~
All is going well right now, I should be way ahead of schedule.

Sophia&Shire Review

Alright, thanks for the corrections. They'll be part of the next export.
And I'll check myself out, leaving "disponible" around is especially embarrassing.

Of course, I didn't want Shire to follow the player directly, he needed to drag behind. And I don't think I'll change that, since it's at the core of the dynamics between the characters.
I'll find something, don't worry~

Sophia&Shire Review

Thanks for playing it in full~ it means a lot. I've made and shown it in my little corner, and I'm glad to see someone coming to it spontaneously.


there were a few awkwardly phrased lines

I'll keep improving my English, I promise. If you have particular mentions to highlight, I'll gladly take them.

They make a good pair

This is particularly nice to hear, I banked the whole concept on that =D

I found myself wishing I could hold Shift to move faster and speed through dialogue I'd read before

To be honest, me too xD. But I couldn't find a reasonable way to implement text skipping, and I sort of failed to find a balance between moving comfortably enough, and making the car necessary.

Shire's pathfinding will make him block the door in certain rooms

Especially in that regard. I'll need a better mechanic next time.

to simulate film grain

That's it.

"jigsaw"

Well, that's what I wanted to do at first, an actual jigsaw. Then I realized that it was a lot of small differentiated pictures for little gain, and it all turned to squares, even though I had gotten used to calling it "jigsaw", and well...

the loops are pretty short

I agree, I'll scout for sequence length a bit more next time, before composing.

oddly not Shire's when he follows her.

This, on the other hand, must be doable. I think I'll try eventually.


Thanks as well for the valuable feedback, I can really use it. I'm hoping to do more with those two characters someday.

Eternal Remnant: The First Chapter

This looks impressive, hats off.

Sophia&Shire

author=OldPat
I like the atmosphere and the artworks a frack ton. And I'm sure the writing will be veery good too, considering it's you. Gambatte, Zorga!

You're too kind : D I'm re-reading and correcting it several times, to make sure it's palatable.

Sweet Middleground 4 ~the sand castle~ Review

Fortunately, I'm also improving with the composition, so it should keep getting better : D