ZORGA'S PROFILE
Zorga
7345
Main work:
Sweet Middleground series - slice of life, romance
Best played in proper order
1: https://rpgmaker.net/games/11013/
2: https://rpgmaker.net/games/11140/
3: https://rpgmaker.net/games/11472/
4: https://rpgmaker.net/games/11919/
5: https://rpgmaker.net/games/12704/
Repent Loci series - horror
Can be played in any order
Severed Waters: https://rpgmaker.net/games/11093/
The Orb: https://rpgmaker.net/games/11292/
apologies: https://rpgmaker.net/games/11600/
Severed Links: https://rpgmaker.net/games/12052/
Sweet Middleground series - slice of life, romance
Best played in proper order
1: https://rpgmaker.net/games/11013/
2: https://rpgmaker.net/games/11140/
3: https://rpgmaker.net/games/11472/
4: https://rpgmaker.net/games/11919/
5: https://rpgmaker.net/games/12704/
Repent Loci series - horror
Can be played in any order
Severed Waters: https://rpgmaker.net/games/11093/
The Orb: https://rpgmaker.net/games/11292/
apologies: https://rpgmaker.net/games/11600/
Severed Links: https://rpgmaker.net/games/12052/
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Sweet Middleground 2 ~the birthday cake~ Review
You're more conscientious than Vincent is xD Good all things considered, since it prompted you to play the games in order. It's clear that they're connected, and something is missing when they're not played in order, although they're still 'playable'... Didn't bother me until the 4th one, but we're not quite there yet.
Sweet Middleground 2 ~the birthday cake~ Review
It was short in part because 60% of the war effort went on the animated portraits. I've been looking for optimization since. It's one way to argue that the portraits were a poor choice, so it would have justified lowering the note, honestly... This hasn't quite been solved either, yet.
The custom graphics are more or less the same in the 3rd and 4th, it will feel familiar. But indeed, the important part is supposed to be the character development, and this, I'll make sure to always evolve. You're free to slap me in the face if this gets stale =D
The custom graphics are more or less the same in the 3rd and 4th, it will feel familiar. But indeed, the important part is supposed to be the character development, and this, I'll make sure to always evolve. You're free to slap me in the face if this gets stale =D
Sweet Middleground 2 ~the birthday cake~ Review
Now that one genuinely comforts me to read. Things seem to go upwards, and the fact that you're being hooked to the important aspects (characters and tasks) makes me happy.
I can explain a few of the differences, although they boil down to one big idea, in the end: I was getting used to RM.
- The original drawings in Sweet Mid 1 were drawn off RTP. No risk taken, just a handful of easy to edit portraits. Once I knew how to do that, I decided to take a risk, that is animating. Turns out it has become the flagship feature of the series.
- Likewise, the puzzles in Sweet Mid 1 were fetch quests in order to learn eventing, and in Sweet Mid 2 I started getting creative.
- the shortness of Sweet Mid 2 and the bonus scene, strangely enough, are also the product of me learning the format: they were both event games. The main game made in 2 weeks, and the bonus scene in 3 hours.
Now, regarding the first puzzle... Remember when I was telling you that puzzle balance had big uncertainties with me? This is the worst case of it. This puzzle ranges from obvious to impossible depending on who knows what °_°. Still baffled.
To be honest, your input in all puzzle games has helped me quite a bit in that regard, it has cleared a few mysteries already, but... I'm not there yet.
Speaking of which, this review felt fresh, I liked the reactions mixed in and the plot twist just before the bonus scene. Made me laugh =D
Sweet Mid 3 is my favourite. It's got full revamped graphics, it's not an event game so it's longer, and it's kinda new too. Not a puzzle game, but an investigation game. I really hope it'll maintain your interest, I have no idea how you react to those...
But in the meantime, once again, thanks for your effort, especially on Sweet Mid.
I can explain a few of the differences, although they boil down to one big idea, in the end: I was getting used to RM.
- The original drawings in Sweet Mid 1 were drawn off RTP. No risk taken, just a handful of easy to edit portraits. Once I knew how to do that, I decided to take a risk, that is animating. Turns out it has become the flagship feature of the series.
- Likewise, the puzzles in Sweet Mid 1 were fetch quests in order to learn eventing, and in Sweet Mid 2 I started getting creative.
- the shortness of Sweet Mid 2 and the bonus scene, strangely enough, are also the product of me learning the format: they were both event games. The main game made in 2 weeks, and the bonus scene in 3 hours.
Now, regarding the first puzzle... Remember when I was telling you that puzzle balance had big uncertainties with me? This is the worst case of it. This puzzle ranges from obvious to impossible depending on who knows what °_°. Still baffled.
To be honest, your input in all puzzle games has helped me quite a bit in that regard, it has cleared a few mysteries already, but... I'm not there yet.
Speaking of which, this review felt fresh, I liked the reactions mixed in and the plot twist just before the bonus scene. Made me laugh =D
Sweet Mid 3 is my favourite. It's got full revamped graphics, it's not an event game so it's longer, and it's kinda new too. Not a puzzle game, but an investigation game. I really hope it'll maintain your interest, I have no idea how you react to those...
But in the meantime, once again, thanks for your effort, especially on Sweet Mid.
Sweet Middleground Review
That's the idea indeed. First one provides a solid basis for character development, and the following ones each have a flavor. Second one is a short comedy, third one an investigation mystery, and fourth one is... Let's say a beach episode for now.
Window Skins Dissected
Sweet Middleground Review
Time limit, eh... I remember having had feedback about Apologies being hard just for that reason, for the monsters. In both cases, there are ways to circumvent being chased, but I might underestimate the pressure. Or overestimate my own patience.
Whatever, I'm more interested in story related feedback in the case of Sweet Mid anyway. As you can guess, it'll stay in that genre, and all later improvements are for the sake of the storytelling really. Comparing the episodes should be easy.
Whatever, I'm more interested in story related feedback in the case of Sweet Mid anyway. As you can guess, it'll stay in that genre, and all later improvements are for the sake of the storytelling really. Comparing the episodes should be easy.
Sweet Middleground Review
I see. I believe it makes sense then, the series will be what you expect it to be. I'm not sure you're bad at puzzles though, because getting through The Orb is no small task. But there's something strange about puzzle balancing in my games that I haven't uncovered yet.
And it's not just you, pure VNs turn off quite a few people, especially slice of life ones. To a point I expect that to be the case by default. But as you say, Sweet Mid's formula is different, so I'll keep my hopes up. Waiting for your feedback on the sequels :D
And it's not just you, pure VNs turn off quite a few people, especially slice of life ones. To a point I expect that to be the case by default. But as you say, Sweet Mid's formula is different, so I'll keep my hopes up. Waiting for your feedback on the sequels :D
Sweet Middleground Review
Well to be honest, this has been a problem for me several times. People dropping a Sweet Mid game because they couldn't do a puzzle, or even a fetch quest. So yeah, I believe you, in fact I need to study this issue... But what I meant is, if you're under the impression they're puzzle games, you'll be disappointed, you know? They're just stories with playable tasks thrown in.
Also, I meant Sweet Mid 4. Why do you want to play it? Or rather, should I ask, does it look advertised as a puzzle game?
Also, I meant Sweet Mid 4. Why do you want to play it? Or rather, should I ask, does it look advertised as a puzzle game?
Sweet Middleground Review
The 4th game, eh... I agree that it's better to have played all the previous ones, (it's even the reason I barred if off its event stream) but why this one in particular?
I feel like I should warn you: these are all VNs. Calling them "easy" is almost a pleonasm, none of them has any type of gameplay depth. The puzzles are all storytelling tools, in every installment.
I feel like I should warn you: these are all VNs. Calling them "easy" is almost a pleonasm, none of them has any type of gameplay depth. The puzzles are all storytelling tools, in every installment.
Sweet Middleground Review
It was my very first game, I think it shows...
You're the first one resenting the carpets, but not the first one who didn't notice the dad, or found the "gameplay" lacking. The only thing I'll fight with my teeth is the idea that predictability is a flaw, that's just preposterous; other than that, you're not only fair, but strangely nice about it.
I'm flattered you took the time to go through the whole thing, and even more so that you liked the music; unfortunately, I can't or won't justify the rest, nor will I try to argue there's improvement later. I'll just thank you for playing this one, this is more than enough for me.
You're the first one resenting the carpets, but not the first one who didn't notice the dad, or found the "gameplay" lacking. The only thing I'll fight with my teeth is the idea that predictability is a flaw, that's just preposterous; other than that, you're not only fair, but strangely nice about it.
I'm flattered you took the time to go through the whole thing, and even more so that you liked the music; unfortunately, I can't or won't justify the rest, nor will I try to argue there's improvement later. I'll just thank you for playing this one, this is more than enough for me.













