ACCHA'S PROFILE

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Dreaming Mary
The adventure through a girl's final dream.

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accha art, yay

Well, I have a bunch of Painted Heart concept art that I haven't posted and don't want to include on the gamepage, so I'll just ramble about them here if that's ok. (They're not game resources so this isn't breaking rules, right? D= )

There's also some other recent paintings which may be interesting or maybe not who knows

Painted Heart Scenery Concepts



Well, this was actually what I intended to be the first scene of Painted Heart, before Trass and I even figured out the story. I thought it was important to make a big visual impression on the player by showing vibrant color and shocking light/dark contrast. You can see what I intended to be Castle Weisse Blume in the bg there. Well, in the end I thought starting with trees to the left like this was too Limbo-esque and scrapped it. Oh well!


And here's the concept for the actual first scene. Yes, I ripped the window from here and pasted it into the game map. I'd read somewhere that most starting rpg dungeons are forests because the colors and vibrancy of the map will interest the player and invite him/her to play more, so that's why the first scene became lighter and calmer. The detail of the concept art goes downhill from here as we started eating up the month's time...


Concept sketch for the main area in "Golem's Birth". In the background you might be able to tell that there are a bunch of hills and a road leading up to a building that goes off the edge of the painting... The tower was the most important part so the hills and path got chopped off when drawing the parallax.


Tower of Repentance concept. I wanted to decide the colors and atmosphere of this area rather than scenery details.


By the time I got to Weisse Blume I was pretty tired and did not even want to think about adding details. All about the color palette at this point.



Child of Light Fanart


Original Painting 1--Path Up a Town

Sometime in May one of my school projects was to make a board game. Obviously, I made a board game about making video games (which actually had a LOT of similarities to the Game Dev sim game, despite my not having seen it until later. I guess the logistics of making games really is that simple). This was the painting for the board's background but when printed it came out horribly dark, so you couldn't see any of the details. Take this as a warning, I guess: if you're printing art, make the file lighter than what's perfect on a computer screen.



Original Painting 2-- On a Boat

A rough painting I made about 2 days ago to destress after the contest.

Painted Heart

Hime-ko, I'm really glad that you felt encouraged after playing ;w;
It's great to feel proud of yourself and your work! I wish you the best of luck with your art; I'm sure you can make something amazing!

Thank you for your support!

HOLY MOLY

At least most of the new ones are only an hour long =P

Summer Review Jam! (week 9 space'd)

author=Dyhalto
Do we get more raffles for more reviews (2 in a week, for example)?


Yep:
Multiple reviews in the same period nets you multiple entries in the pool for that week.


Better start cracking with those reviews, man.

Painted Heart

Hahaha thanks Bakutex! I guess that means he's memorable enough, eh?
Not hard with that rainbow dress he's sporting, alas

Thanks for playing our game, and I hope you had fun! =w=)b

[Poll] M.O.G. Multipart Event - pared down?

Yes I totally the whole thing

People will see heaven and hear hell! It's great.

Btw, I think I saw a similar suggestion in earlier comments, but another cool event might be a resource swap where people make a graphics pack, or a sound pack, or a story, then swap it Secret Santa-style with someone else. Then the teams can get together and make their completely ridiculous mish-mash game. :'')

Perspective: Extended Edition Review

In terms of difficulty, this is probably the most tricky thing to work with. While I can maybe come up with ideas like "dead end" clues to screw with your deduction, it won't make it more difficult for roamers. So I definitely need to brainstorm ways to make it difficult to run into these clues if your just randomly going places... hmmm, and it's complicated to the point that I might need a scripter for this too!

Well, one interesting thing you did is
the hidden passageway
so if you can make areas that are like that and only revealed through the right clues, that's another step in the right direction. =D

Pizza's Products

Those look pretty dang cool, Pizza. I'm especially impressed with the girl and the map. The girl has a lot of charm with her facial expression and hairstyle (that curl!), and the simple clarity of the map is really appealing.

One thing you could consider improving for the map is the mountain shading, as they look kind of bubbly with the way colors progress from lightest>lighter>light>dark>darker. Putting more edges with light and dark colors next to each other can help give the mountains a sharper look.

The explorer guy looks pretty cool, too! Inb4 he's secretly handsome underneath those glasses

Painted Heart

Thanks so much for the support, outcry!

We'll definitely keep with Trinity Battle and try to improve it too ;w;

title3.png

SO HANDSOME. Mmm.
Those locks of hair at the top of his head, lol XD