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Legality of easter eggs

author=LockeZ
What would not be okay would be if you then showed a 15 second video clip from Doctor Who, or if the theme song from Back to the Future were playing in the background during this scene.


Subtlety usually pays off the best, anyways, so even if it were legal to add in clips or the BttF music, it would wind up feeling like somebody trying to explain the joke at the end, or asking everybody if they understood it.

Nintendo, Enix, and Square (back before Square merged with Enix) often used Easter Egg references in their titles as well. The best of them at the time (I thought) was Super Mario RPG for SNES. There were graphical cameos as well, but this was obviously agreed upon between Nintendo and Square.

For standard indie developers, an Easter Egg that uses actual graphical resources or (as LockeZ stated) audio/clips from copyrighted material is not legal unless you have permission, but it really is no difference than the community's allowance of rips in other games, so long as the project is not being sold.

Looking for new RPGMaker. Differences between RM2k3, XP, VX Ace?

Even the games that come with the $12 bundle make up for any resources you won't be using.

Opinion on Fangames

I would venture to say that SMB Seven Sages is probably one of the best fan games I have ever played. So much love and dedication had to have gone into making this game, and it plays almost as good as if it had been done by Nintendo themselves.

http://rpgmaker.net/games/2051/

Making a game that's purposely "bad"(YMMV)

A bad game is bad, regardless of intent. Anybody can throw up a bad game and then get defensive about it and claim intent when faced with critical feedback. What you're likely to see is people will review it badly, and then somebody will chime back that that was the game's purpose.

Unless the developer has a proven track record for good games, as others have mentioned, I'm not going to buy the "it was purposely bad" excuse.

Doesn't mean others may not like it, but I don't sugarcoat feedback or reviews because of a mistaken intent.

That said, if you're clever enough to make a good game appear bad by means of satire or parody, then it will show through in the final version for the most part. I've seen and played some games that do well to mock some of the commonalities of the industry, and life in general:

Tales of the Drunken Paladin
Cliche Quest
Bob's Big Adventure

These are a few games that I think were clever in their attempt to mock bad games without being utterly bad themselves.

Final Fantasy III "Remake" Coming to Steam (With Cards!)

Personally, I loved the original Nintendo version. All 3 Final Fantasy games on the NES kept getting better and bolder. Sure, the story was a step back compared to FFII at the time, but they introduced a lot of mechanics.

As others have said, they messed up when they attempted to dumb down the original version, and they wound up taking a fun but challenging game and making it unnecessarily difficult in the wrong areas. I'm all for remakes, as it allows me to replay a classic in a fresh perspective, but if they're going to make changes to fit a new style, then they need to make sure the new changes worked.

Otherwise, it's the same old saying: Don't fix what's not broken.

Final Fantasy III "Remake" Coming to Steam (With Cards!)

I've been skimming the internet on this, mainly to read up on the comments. It's clear to me that quite a number of people are mistaking this for Final Fantasy III (SNES) which was actually FFVI.

Anybody care to take bets how many people complain when they realize this is not a remake of FFVI?

Inside

author=X-Tech
Hi. I like metroid/megaman/zelda i found some here but controls need to changes. It's non comfortable to fight "a" jump "space" and yeah this game not using my gamepad like most other rpgmaker does i think it's cause patch or something.


Honestly, I think "Z" and "Space" would have felt more natural. Of course, you could always map the buttons to a game pad and try it that way.

Inside Review

You didn't miss out on much. That was the second to the last map before the end. You cross this section, you get another cut scene where the other guards realize you are loose, and then you make a break for it with the alarms blaring, then the screen goes dark and the credits roll.

So this really plays more like a tech demo or a prologue than anything else. Lengthy cut scenes aren't a big problem for me as long as it's properly translated. But long cut scenes with slow text boxes filled with poor translations made it more aggravating than it should have been.

Still, it was nice to see a metroid like platformer out of RPG Maker. It'd be nice to see a finished game.

Dragoon Legacy

No updates since January. Me thinks a bit of worry is warranted. Just finished the demo, and I have to say, that was one hell of an awesome game! I can't wait to see what the final outcome will be like.

Whoever says RPG Maker games are all amateur have never played some of the gems found on RMN, this one included.

Final Fantasy III "Remake" Coming to Steam (With Cards!)

Right, been forever since I've even looked at the NES version, but now that I think about it I don't recall it being so unforgiving as the DS version. The DS one was unforgettable, and I forgot all but the major annoyances. I can't even remember if I attempted the legendary weapons, although I probably did.

My fear is that new gamers will find it sucks and criticize it horribly on Steam, and believe it represents most if not all the Final Fantasy games prior to VII; or sales is so bad that SE decides not to try and port any of their other previous titles to PC.

Edit: FFII would have better had the level up feature been a bit more fleshed out. I like being able to level up stats versus levels, but it was not always easy to figure out what to do to increase a particular stat. That said, for it's time, the story for FFII (NES) was pretty epic, especially since the first game didn't have much story at all.