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Accepting Criticism
To sum 5 pages worth up:
The developer should be prepared for negative critique, some of which they will like or not, and the reviewer should try to offer better feedback.
The developer can't expect everybody will like his game, and the reviewer shouldn't sugar coat everything or flame everything, either.
Likewise, a reviewer should try to evaluate a game in the mindset of its primary audience and get enough research about the style of game, rather than let their own bias get in the way. As an example, I don't play online games. I wouldn't be qualified enough to play one for a short while and then provide a review. I would have to play for a longer period of time, and probably even try out a few of them to know what the common features are, before I could properly critique a single game in that field. To do otherwise would make me look like a fool that didn't know what he was talking about.
The developer should be prepared for negative critique, some of which they will like or not, and the reviewer should try to offer better feedback.
The developer can't expect everybody will like his game, and the reviewer shouldn't sugar coat everything or flame everything, either.
Likewise, a reviewer should try to evaluate a game in the mindset of its primary audience and get enough research about the style of game, rather than let their own bias get in the way. As an example, I don't play online games. I wouldn't be qualified enough to play one for a short while and then provide a review. I would have to play for a longer period of time, and probably even try out a few of them to know what the common features are, before I could properly critique a single game in that field. To do otherwise would make me look like a fool that didn't know what he was talking about.
Accepting Criticism
Accepting Criticism
author=grindalf
Did you even read my comment? I don't keep people who are only critical. I want constructive feedback. I want a solution even if Im not going to use their solution. I want to know they care enough to say "I don't like this bit but maybe if you changed....." rather than someone who just says "That really sucked, and I hated that bit, and the music sucks..." Why does that part suck? give me an idea why, give me an idea on how to fix it. If you are just gunna be critical I wont have you play testing my games.
I never at any point said I don't listen to criticism I said I don't listen to overly negative criticism.
Edit: Having a troll give you feedback can make you feel like dropping the entire project
Yes, I read your comment. I also read:
Then when the game is finished I release it to the public and from that point on I dont give a crap what anyone else really says because Ive had all the best criticism I could hope for.
I agree, a troll just looking to flame you or your game for nothing more hurts. Most people will recognize a troll when they find one and call them out. However, telling your public their opinions don't matter once the game is released is not the answer. You should encourage the public to continue to provide feedback, even when the game is done. You might not use it for the current project, but it may be beneficial to you on future projects.
Accepting Criticism
author=grindalf
People who I find are just overly critical I wipe from my test list and they never see my stuff again until release day. I only keep people on my list who give me feedback but at the same time dont bog me down s much I dont want to work on my project anymore.
So you'd rather have a poor project that's not up to standards because you don't care enough to be "bogged down" with the feedback?
You do realize comments like this make people think you don't care about your game, and drives people away from playing them, right?
Simple trick to get MP3 files to play in older RPG-2003 Games
Never understood the hate for Midi, but then again, I grew up with them. Not that I hate MP3's, either. In any case, I never cared enough playing a game to swap out there music for something else, unless it was a missing music file.
To each their own, I guess.
To each their own, I guess.
[Poll] More iconic for Nintendo, Mario or Link?
I can't vote as such, but I'm going to say both. In fact, both games have had cross-over appearances of each.
SMB RPG (on the SNES) had a Link tune when you found a certain secret.
Link's Awakening, on the game boy had a Yoshi doll or Mario doll. Can't remember which.
I feel both are iconic.
SMB RPG (on the SNES) had a Link tune when you found a certain secret.
Link's Awakening, on the game boy had a Yoshi doll or Mario doll. Can't remember which.
I feel both are iconic.
Afterlife
Overall, it's a very good game with a very unsettling atmosphere. It's also fresh to have a survival horror game that's something other than the zombie craze. My primary gripe is that segments are way too dark to see, even with a flashlight. A dark creepy atmosphere is great, but shouldn't get in the way of actually playing the game. Also, the translation efforts are very, unfortunately, very poor and require a substantial amount of proofreading.
I'm looking at the 2.0 version which looks much better than the current game, but I'd also advise you to get somebody to proofread the game as well.
I'm looking at the 2.0 version which looks much better than the current game, but I'd also advise you to get somebody to proofread the game as well.
Have You Ever Completely 100%ed An Entire Game (Ie: Found All Items, Secrets, Etc.)
author=Shinanauthor=Yellow MagicWhy wouldn't it count. It's a lot easier even to finish 100% of games that don't have loads of collectibles!
Phoenix Wright: Ace Attorney.
...what do you mean it doesn't count >:(
I look at my steam achievements and I've achieved all of them in three games. Waking Mars, The Walking Dead and Thomas Was Alone.
...what do you mean it doesn't count...
Ah, well, in that case most of the rpg's from NES would fit in my 100% completed category.
Windows XP users, looks like we just got tossed into the sea.
I'm actually using Windows 7, and I absolutely love it. Much better than the Vista I had used for the past several years. I'm also using 64-bit, so maybe that makes a difference. I'm not really experienced the goings-on within, so I can only base it on personal opinion.
Of course, my wife had XP and we used XP for the longest time at work, and I also really liked that. In some ways XP was better than Windows 7, but when I first got my laptop years ago, most stores were pushing Vista at the time... I really wanted to slap myself for not choosing XP.
Now that I've been running on Windows 7 for about a year, and with only Vista as the primary experience for home computers, I can say that Windows 7 was the next best thing for me.
Of course, I've been reluctant about Windows 8, and I purposely chose to ignore it for now, not based on personal experience, but based on feedback and reviews I've heard. I think MS made a bold move in that direction, but I think it's going to take some time for people to accept. But seeing as how Tablets, and Kindles, and Androids have hit the market, touch screen is the future, and MS would be stupid not to try and use this for their own Operating Systems. I'm sure that MS will eventually have things worked out around the time the next OS comes around.
Of course, my wife had XP and we used XP for the longest time at work, and I also really liked that. In some ways XP was better than Windows 7, but when I first got my laptop years ago, most stores were pushing Vista at the time... I really wanted to slap myself for not choosing XP.
Now that I've been running on Windows 7 for about a year, and with only Vista as the primary experience for home computers, I can say that Windows 7 was the next best thing for me.
Of course, I've been reluctant about Windows 8, and I purposely chose to ignore it for now, not based on personal experience, but based on feedback and reviews I've heard. I think MS made a bold move in that direction, but I think it's going to take some time for people to accept. But seeing as how Tablets, and Kindles, and Androids have hit the market, touch screen is the future, and MS would be stupid not to try and use this for their own Operating Systems. I'm sure that MS will eventually have things worked out around the time the next OS comes around.
Have You Ever Completely 100%ed An Entire Game (Ie: Found All Items, Secrets, Etc.)
Like EzekielRage, I probably wind up within about the 80 to 90 completion mark. Usually I tackle the sides I want, and leave the others for completionists. Also, some games require you to play them multiple times to get everything 100%, or to try a different scenario, and I don't bother with that, either.
For example, mastering all Materia and raising/breeding chocobos? No thanks. Playing Final Fantasy X-2 twice to side with another faction? Probably not. I don't like to have to grind or work on an option for several hours, and I'm usually not a fan of New Game + or having to repeat a game once it's been beaten.
Games I did 100% complete, though:
Dragon Quest IV - for DS.
Wild Arms
Wild Arms Alter Code F
LoZ / Master's Quest - for NES.
Dragon Quest III - for GB.
Breath of Fire I
For example, mastering all Materia and raising/breeding chocobos? No thanks. Playing Final Fantasy X-2 twice to side with another faction? Probably not. I don't like to have to grind or work on an option for several hours, and I'm usually not a fan of New Game + or having to repeat a game once it's been beaten.
Games I did 100% complete, though:
Dragon Quest IV - for DS.
Wild Arms
Wild Arms Alter Code F
LoZ / Master's Quest - for NES.
Dragon Quest III - for GB.
Breath of Fire I













