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el3.PNG

Hey, at least Snake's not making his cameo appearance.

el3a.PNG

Phew! I was worried I'd have to take back my comments about better maps. But I like the idea of the exploration and unveiling.

el3new.PNG

I'm guessing a jail? Sweet!

el3new2.PNG

Actually the Link sprite don't look too bad as it is. The maps look much better.

Bloodsphere

Yes, I agree with a lot of games taking too long to get themselves going, so beginning right in the middle of the action is a great way to go. I think often they begin in a village - waking up, doing chores, and what not - because people may have a good plot in mind but not sure where to start.

It's been awhile since I played and I can't remember a lot of the details (names, events, etc) mainly because at the time I was under the impression it was just another demo and I was tired of being invested in a demo that never gets finished. But I'll definitely look forward to its completion. I can't exactly remember the details of the prologue, but I'll offer a few suggestions you can decide whether to use or not.

It appears the hero is returning from war. Perhaps it's best to put our hero out into the battlefield right away, allowing the player to have a few moments of game play before springing on the cutscenes. Maybe a small dungeon or mountain path to traverse before facing against the enemy. Of course, our hero should be very skilled, efficient, and high in defense and attacks. This way the players get to see the hero at his finest before circumstances strips him of his strength. The player moves him around, gets engaged, faces the enemy, and comes out victorious. Once he returns to the battlefield where he left the rest of his army, he discovers most his comrades are all dead. One of them is missing. He's not sure if they died defeating the enemy or what, nor does he know where the missing comrade is. At this point then we would continue with the prologue in cutscene format.

I would probably show the girl being taken, but the hero not there nor does he know about it. This will leave the audience wondering who she is and how she's connected. Have another person there try to stop her kidnapping, but the enemy bests the guy and severely wounds him.

Again, I can't remember how the original prologue went, but you could spin it to show that while our hero was in battle, the kingdom came under the control of a corrupt ruler, and our hero has no idea of what is taking place. Have the hero return, triumphant, returning to his kingdom proudly. He wants to see his girlfriend, but must first see the king. However, he soon discovers his kingdom is not the same place he left it. He's immediately taken captive only to find out that false charges are allogated against him that he turned traitor and killed off his army as well as the king. The one that captures him is the missing comrade. It turns out the battle was a front to get him out of the castle, giving the corrupted officials time to take over. The question is why, and I'll let you think of a reason, but pehaps a good reason is he was next in line for the throne, as this kingdom is partially a democracy, and the king has granted the hero rulership as the king is now old and ready to retire. However, the corrupted officials set up the battle as a front to get him away in time to kill the king so the king cannot contest the situation, and then frame him for killing his army. The missing comrade was a spy, sent to kill off the army and frame the hero. With these charges of being a traitor against him, he automatically loses the throne and faces execution. In a situation where there is no king to take the throne, authority falls upon the king's elected official, who is behind the coupe and all the corruption.

Our hero is arrested. The jailers take all of his items and beat him senselessly until he can no longer walk and leave him in jail for several days. His wounds heal, but he is very weak and must retrain his body to be able to regain the stamina it lost. This will explain why the player must build him back up. Eventually, he manages to escape, but guards find out and chase after him. With no place to go he runs to seek shelter at his girlfriends house only to discover that she's missing. He searches the house for clues to where she's at, and finds a severely injured man on the bed (the one that witnessed the kidnapping and was severely hurt). This man manages to tell the hero what took place before dying. Before the hero can do anything else, the enemy finds him and he has to take off and go on the run.

And from there the rest of the game takes place.


Edit: By the way, feel free to use as little or as much of the above synopsis as you would like. No credit necessary.

Alter A.I.L.A. Genesis

Taking me a lot longer than I expected, but I just finished Phase 1. Great game overall, I just need to find time to sit and play the heck out of it.

Basic Titlescreen and Font changes in RMVX

Sorry for the necro, just a quick question. I've google searched trying to get a clear answer on this, and have looked through the scripts, but can't seem to find a definitive answer.

Is there a way to change the title screen font in RMVX without affecting the text font in the actual game? So if I want Old English Text MT for the title but still keep the default font for the rest of the game, is there a simple way to do that without a script, or would Old English Text MT become the default here on out?

Thanks!

Retro Quest Review

post=213070
You forgot to actually give the score... and now you never will, because you can't edit reviews!

Oops! I saw my review got posted and thought what the hell happened to the score? Now I'm just laughing my ass off! Oh well, hopefully the title of the review will indicate it's a good game.

One suggestion to Denegoth, if you plan an updated release to this game, could you please, please, please tone down the HP and attacks of those sewer enemies? Those damn rats keep handing me my ass, even when I'm close to level 40!

And I'm actually a fairly big fan of VX. It'll be interesting to see if you can maintain a retro like appeal using its RTP.

Slew of Oldies

Yeah, DC was so bad it was... well, it was just bad. Played a few minutes into it before having to turn it off. Sorry, I know you warned me, but I think I'll stick with Eden Legacy.

Befallen Kingdom Demo

This game needs a ton of work, if it's still even in the process of being completed. Bugs are not the only thing, although they are still fairly rampant in the 3rd scenario as well. That's where I started the game from, the 3rd scenario, and couldn't even get myself to finish it.

The mapping is very bland and extremely linear. Any attempt to deviate from any path and you're usually told you can't go there yet. It's impossible to get lost in this game. The story just doesn't seem to be coming together much either. You go to a town, talk to some people, go to a temple, get some sort of shard or crystal or something, and then start the process all over again. I haven't quite understand what the story is even about. Understandably, I gave up on it, but after several hours of grinding, fighting, visiting towns, dungeons, and temples, I would have thought the game would have gone somewhere.

Gameplay is the worst offender of all. It takes forever to level up and gain skills, and most of the skills you earn are useless. For the longest time, you fight the same set of green slimes, but as you venture into the game enemies become much more devers and nearly impossible to beat without having to completely restore health and magic between battles. And for your troubles, the enemies seldom drop items, and offer very little EXP or gold for your trouble. About the second temple, random enemies start becoming like mini bosses, and it takes several rounds to clear a fight. Bosses are worse, and near impossible to defeat. What's worse is the high amount of HP for an enemy, and how little damage you tend to do. For example, I level grind my characters pretty high, but even then you encounter enemies with 3000 - 4000 HP, and all together your party may shave off about 300 - 400 total for each round. At this rate, I'd have to go about 10 rounds to clear a normal battle. I've attempted to open the game via the rm2k engine to make this more playable, but in the end it just became too much work, and I gave it up.

I have a hunch you haven't tested this game, at least not to its fullest. If you had, I'm sure you would have recognized the serious flaws with this game. It's a huge mistake to release a game without testing and retesting because it makes people think you don't care how your game will fare, and if you don't care why should anybody else? Hopefully if you are still working on this, you can make some drastic changes before the next release.