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A Colorful Update - 04/07/2015

...Why do all the girls have spine-twisting postures that show off their breasts while the boys get a respectable back view? And why are the boys the only ones with backpacks?

Pokemon Roster

author=Miracle
if you're so worried about colors then maybe with matthewac's permission we could make her shiny the default??

Hm, that could work. The skin and eye colors do look much more distinctively alien. (Darkening the colors might be more effective, however -- she seems to have slightly lighter colors than Marubim, but that could just be my imagination.) I think the hairstyle still looks a bit too normal, though. Come to think of it, if Meryphim is an alternate evolution, it might be a better idea to keep the blinding hair motif and hide her eyes entirely. Let the viewers' imagination do the work for you, yeah? Eyeless things are inherently uncanny-valleyish too.

...While we're at it, the Afropup line looks kiiinda racist. Not entirely sure what you were going for there.

Pokemon Roster

Yeah, the skin color is a bit borderline. At a glance, it could still look like a human with a tan. Even just darkening it a few shades might help.

author=Ratty524

Her eyes are a similar shape to Meloetta's. I think it's fine. :P

No, Meloetta's eyes are far larger and are colored differently. On Meloetta's sprite, her eyes take up about half her face and are an exaggerated, psychedelic color. They also have white pupils, which is a very striking and unusual trait.

I think the issue with Meryphim might be a combination of two things -- it has humanlike eyes and very humanlike body proportions. Pokemon usually only have one or the other; alakazam, for instance, have fairly humanlike eyes but very nonhuman bodies, while gardevoir have humanlike (although still distorted) bodies but creepy, animal-like eyes. (It also seems logical to make Meryphim's eyes look really special and unique, since they're only revealed in the final form. That's a good way to build some mystery and have a neat reveal -- though uncannily human-like eyes could still do that.) And Meloetta there has a very distorted body, particularly her hands. Some more cartoonish flourishes (either continuing the large and muscular look of Marubim or exaggerating the shift to make Meryphim even more grotesquely thin) could go a long way here, I think. There's also the hair... Again, gardevoir and Meloetta have green hair, which marks them as nonhuman, while golden hair is a normal human trait. I presume you were going for that look intentionally, but it might be a good idea to tweak it -- some kind of odd hairstyle like with gardevoir, or an exaggerated blonde color that's impossible in humans, maybe. That would make her larger than life -- a caricature of humanity rather than something that could pass for human, which would be fitting for a fairy, no?

Basically, I think Meryphim goes too far past the uncanny valley and just lands in "normal" territory.

A Very Long Rope to the Top of the Sky

By the way, if you're polishing stuff in the next update, you might want to change the God's Eye to only have 8 crystals. When I watched the Flying Mountain scene on NG+ I realized it actually had 9 (counting the center crystal), which doesn't match up with the later event where

Raccoon takes 1 and leaves Rutger with 7. If the God's Eye has 9 crystals, Rutger should still have enough left over to create a stable four configuration for his boss battle. Wouldn't 8 crystals also make more sense for an official Lydian technology, since 8 is supposed to be more stable? It seemed like that was what the research database was referring to when it talked about the stable eight configuration...


...Unless I missed something obvious, which is also possible.

Pokemon Roster

Even the most human-like pokemon tend to have exaggerated animalistic or fantastic traits, though. I think it's Meryphim's eyes that weird me out in particular -- no pokemon has eyes that human-like, not even gardevoir. It makes them look like they're just a human in a dress rather than an animal or mythological creature.

A Very Long Rope to the Top of the Sky

Woo, finally beat everything. I think all the grinding I did to get crafting materials made me a little overleveled, haha. (My party's level 81.) My play time is a little over 100 hours (yikes).

I thought the ultimate superboss was pretty unfair, though. It's fitting to throw everything in the book at the player, but I think the love spell was overdoing it. Everything else can be blocked or prepared for in some way, but not only is there no way to block the love spell, there's no way to mitigate it reactively either; your party is just crippled for a few rounds and there's nothing you can do about it. It's especially bad that there doesn't seem to be a cooldown, so he can spam it -- there was one point for me where all four party members were charmed, which is just ridiculous. There's also not much you can do about his buffs, since his debuff resistance is so high. There isn't really any strategy that works against him; you just have to equip as much status resistance gear as you can and hope he wastes his turns on Eerie Whistle and redundant buffs. The battle can go south at any point based solely on bad luck and there's nothing you can really do about it. While it's important to keep players on their toes, I think that's still a bit much.


Also, when encountering the Mother and the Eater initially, Ivy expresses confusion about why they're exploring the temple in the first place, and feels like there's some external force drawing them onward...but this plot thread is never followed up on. Is it just supposed to be some meta thing about the player's influence?


I was also a little underwhelmed by the final arena boss.
I expected something really shocking like Ivy or Raccoon, or maybe even Mint from a timeline where she didn't die. But, in retrospect, that would break the theme of refighting previous enemies, and it's unreasonable to expect you to make unique battlers for a single fight that most people wouldn't even see. Rutger's still pretty neat, anyway.

Pokemon Roster

Oh, there aren't a million water types, that's nice to see. I have no idea why Pokemon has so many of them.

Some of these look more Digimon-esque (and the Phim line looks way too human), but eh, different can be good. There are only so many possible permutations on the concept.

Main Characters

Actually, I think only one or two wear short shorts? Most of them wear miniskirts (or whatever the heck Serena's way too short dress thing is), which is even creepier.

Main Characters

I like that the cool and calm girl trainers get to wear actual pants. You're already leagues ahead of Pokemon's own character designs for that alone.

A Very Long Rope to the Top of the Sky

Sorry to keep pestering you, but I meant it when I said the childhood arc was my favorite part. It's making me think...


It was nice to go through the Path of Gods again. Everyone seems to hate the darkness puzzles but I didn't find them too tough, and I thought it was really brilliant the way you integrated the lore with the puzzles so effectively. (I especially love the last puzzle, even if it doesn't tie in with the lore.) I'm a sucker for grand religious prose, too. And that music! I think it might actually be my favorite dungeon in the game. I'm curious, though, if the bit about the Eater losing his wings was always in the scripture, or if it was added after the addition of Weiss' apocrypha. Actually, come to think of it, I wonder if the original Lydian society had the same religion at all? The religion could easily be something unique to the isolated tribe, or even just something that ended up going in a different direction if the Lydians' religion was derived from the same source.

(And huh, I didn't know you could fight Lorenzo. I never thought to interact with the door, I thought it would come up in the dialogue or something.)

Anyway. In the third ending (the Cosmic Knight one), does Raccoon survive, or does he still commit suicide when Yvette 'kills' him? I honestly think this is my favorite ending so far, despite being the 'joke' ending. I actually misted up a bit seeing Raccoon play along, presumably because Yvette's enthusiasm made him remember the happiness and friendship she gave him when they were kids. I'm pretty sure that's the only time old Raccoon has a smiling portrait in the entire game; that's really powerful, especially when adult Yvette couldn't reach him at all. I'm a little disappointed that young Raccoon didn't have much of a reaction, but eh, you had to maintain the flow of the scene.

And a lore question: In Beriall Brymme, Yvette says the royal family evacuated Avishun before the city was destroyed, but of course Darius and the soul tears show that's not true. I presume this was either propaganda introduced by the new royal family, or simply the facts being obscured by time?

Also, I always thought it was a little weird that Rose said she couldn't come with them because the authorities would hunt her to the ends of the earth, then immediately tells them to take another heretic. Did she assume they would split ways, or was she a particularly high-profile prisoner, and they wouldn't pursue Raccoon in the same way?