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Sunken Spire

Oh, you were the artist? You did an excellent job! The portraits were nicely detailed, and I loved just how many expressions there were. Did you do the battlers too? The low-res sprites were a little odd at first when contrasted to the sleek portraits, but they grew on me.

Sunken Spire

Hi, late to the party.

I think I agree with most of the other commentators; the mechanics were fun, but the game was very poorly balanced. The entire spire was incredibly easy; regular encounters were usually over within 2 rounds, and I was often shocked and disappointed by how quickly bosses died. Even with the double-bosses in the ice and magic sections, I was like, "Oh I get it, that was the easy fakeout boss and this will be the real challenge oh I've already won." In particular, Ooze vastly outpaced everyone else once he got his combo forms -- I thought dragon form was overpowered when I was oneshotting every encounter with Dragon Breath, then I switched to mystic plant and woah, five-digit damage! Elsa and Alma couldn't hold a candle to that. I beat the final bosses with two shots of Maelstrom and nothing else. Am I correct in assuming your battle system uses subtractive or asymptotic defense? Small changes in attack and defense stats made worlds of difference, and I think that's probably the reason why Ooze is so powerful, since his combo forms start with very high offensive stats.

Then I had the audacity to venture into the optional dungeons and the enemies wiped the floor with me. Even once I had enough health to avoid being destroyed in the first turn, I was completely dependent on Ooze to kill them, because everyone else was doing about one-fifth the damage. There's just too big of a power gap between the tunnel enemies and the lake enemies, you can't really level up in a nice smooth curve. The superbosses were still pretty easy, though.


And yeeeah, completely changing the gameplay for the final stretch was...awkward. If it was just a simple cinematic race to the finish, that would be one thing, but forcing the player to grind, even for only a little bit, completely kills the pacing. I think it would have been a better idea to remove the random encounters and just start Ezekiel at level 40. It might have actually been best to just cut it entirely, since the player doesn't really have enough context on Ezekiel, the church, and the sword to really understand its significance, especially if they haven't played In Search of Immortality.


A few bugs, also: the tunnel and mountain rest spots don't actually heal you, Ezekiel's defense spell only grants 1 stack of Protect instead of 5, Alma gets inspiration for Ooze's special attacks after the restaurant scene instead of from the tunnel plant, and Ooze's mystic form only gets 3 skills instead of 4 (unless that's intentional?). Typos, too: most of Ooze's equipment gives different stat boosts than what's stated (the mask, in particular, seems to give twice the MAT), and Alma's Metal Plate skills mention the Desert Rose. (And, nitpicky, but "father" is incorrectly capitalized most of the time; when used in place of a name, as in "But Father told me to do X," it's supposed to be capitalized.)

Story-wise I thought this was pretty good. The characters play off each other really well, and I enjoyed their banter plus Ooze's adorable naivete. It seems like a lot of people hated the NPC dialogue, but I didn't; it wasn't anything spectacular, but it did its job, especially in establishing the cultural attitudes of the town. And I actually disagree that the characters are totally static; I felt we got to see their depths and facets through stuff like the inn scenes. I liked Elsa in particular -- I want to play Grumpy Knight to see her origin story now. Preston and Beatrice were pretty meh, though. That's a natural consequence of their short screentime, of course, but I just find it really hard to care about bumbling ineffectual villains in general. If the heroes aren't impressed by them or whatever threat they're theoretically presenting, why should I be? The dramatic ~dark shadowy villainy~ scenes felt like they were building up to something...more, I guess. Is this like an Ezekiel thing where they're featured in another Arum game? Or do you plan to have them show up later?


I'm also a bit baffled that retrieving Gabriella changes the ending but resurrecting Saint Selene doesn't, since that seems way more significant. (Unless that stinger of her opening her eyes behind the sword only happens if you do...?) Is that plotline supposed to be laying the groundwork for some future Arum project?


There was the general sense of being lost and confused that I usually get with Arum games, but greater lore doesn't seem necessary to understand the plot so it was okay. I imagine someone who didn't play In Search of Immortality would be pretty confused, though, especially about Ezekiel.

Oh, and, uh...personally, I cringed at the scene where Elsa said Ooze was male. There's no point to it other than reinforcing the annoying idea that male = default. It's an infantile formless blob monster, how is that more masculine than feminine? If the characters just passively referred to him with male pronouns that would be one thing, but making a point of it is just extremely awkward.

Direvil Darkfort

Hi, late to the party. Just found these and they were both pretty fun, as to be expected from two fun developers. Why oh why did you use random encounters, though, Craze? There wasn't even any incentive to fight them! Team Overlord is superior for that difference alone. I also agree with the general sentiment that Team Overlord was funnier -- though Team Paladin was more madcap, I felt Team Overlord was more original and had better flavor text. (I particularly liked the "undead fire elementals".)

I agree with the general sentiment that Overlord's battles were more strategic while Paladin's battles were more frantic. Though I prefer the former style, battles do tend to drag in Overlord simply because you have so little in the way of offensive output. (The final battle was particularly slow.) Project F's lightning was the best, but the randomness made it unreliable, and Toxicoil had a cooldown on her main attack skill, so her damage output was slow. The other two couldn't do anything more than chip damage.

I would have liked if there was more consistency between the two games; in particular, the evil team fights completely differently in Paladin than in Overlord. I was completely blindsided by Mortissiga the gimmicky support mage having a sudden "you die now" attack, Project F was a lot stronger than she ever was on my side, and Anathema fights completely differently. It would have been nice if playing as one gave you better insight into fighting them in the other version.

I'm also surprised people had trouble with Paladin's final battle. It's a single enemy, you can completely shut it down with stun and sleep. I thought the four-on-four was way harder.

I can see the point about Team Paladin fighting like RPG heroes and Team Overlord fighting like RPG enemies, though. That was well done.

ITOSHI KOKORO

I am sorry that my, at times lewd, humor has offended you.

I think joking about a man raping his daughter goes a bit farther than just "lewd" humor. If that's the kind of thing you want to make then fine, but at least be honest about it, please.

author=JosephSeraph
i haven't played this (yet) (mainly because it's 700mb AND the download broke) but its not like the mere fact it talks about sex makes it a porn game.

It does if it has no bearing on the plot and only exists to titillate viewers. I understand there are nuances to this -- A Song of Ice and Fire is one of my favorite book series, after all -- but I think stuff like this falls squarely in the latter category. Relevant to that...

The game at is core is the age old story of good vs evil.
Are the nearly-naked and objectified women in the game vitally important to that story, or would the plot be fundamentally unchanged if they all had clothes?

ITOSHI KOKORO

Hmph... Well, I watched the opening on YouTube, and given that you apparently think sexual abuse is the kind of hilarious background noise one gives to villager NPCs, I think I've seen all I needed to see.

I would request that, if this is just a porn game, you market it as such, and not use a description that implies it's a standard adventure story that just happens to have some nudity.

ITOSHI KOKORO

THIS GAME CONTAINS ADULT CONTENT
tale of a young boy

Uh.

This looks interesting but I reeeeaaly do not want to get bombarded with surprise pedophilia and gratuitous porn. (The anime fan's dilemma...) Can you clarify what's potentially objectionable about the game?

Serenity

So what, this is canceled? That's a shame, I was looking forward to it.

A Very Long Rope to the Top of the Sky

Oh hey, I just realized something: how does the railway station connect to the chasm? It's miles to the north of the mine!

Ask Mint

Ah, so we can't ask questions about anything after the first arc? Still, Mint's answer to that might have been interesting...