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Last Word Steam Release

Hm. Will the game be exclusive to Steam, or can we get the download (and the discount) from somewhere else? I honestly don't remember if I even have a Steam account anymore...

Ask Mint

Another question for Mint: has your illness gotten worse after adventuring on the floating continents, or have you always had fainting spells with this frequency? Also, because I'm evil: did your dad ever bring you meat down from the rope without telling you what it was? Could you have been eating meat for years without realizing the implications?

Mint says:
Hmm...I don't know what to say. I mean, Dad taught me that there was one god that just wanted the best for everyone. One thing I learned from my adventure is that, in the sky, people pray to different things than me.
Hm, I see. What did your dad say about angels, though?

Yvette says:
Hey, it's only natural your abilities manifested as summoning magic. Animals love you!
Ah. So I guess the reason Cyril can't use healing magic is because he's too grumpy?

And does this mean Gainer has a green thumb? That's interesting, and explains why Marina taught him a summoning spell. Actually...is he open for questions too, or is post-timeskip stuff too spoilery for a general info page?


argh
Five, why did you take the time to learn first aid skills but Ivy didn't?


Mint says:
Maybe you should ask Ivy that. I tried to teach her once, but she didn't seem that interested for some reason.

Ivy says:
I don't know. It always seemed easier just to bash things until they were dead. If you do it fast enough, there's no need for healing in the first place.

Mint says:
That's kind of demented, but I guess you're right.
Hm. Personally, I always thought it would have made more sense to their characters if their battle roles were reversed. A headstrong, overconfident kid seems more inclined towards Ivy's "I'll just blow everything away with MAX POWER" fighting style, while the more cautious and rational "I'll be strong enough for both of us" one seems like they'd be more concerned with keeping others alive. This works too, but the fact that Ivy considers being a murder machine more interesting than medical skills makes her look like a bit of a sociopath when she has a sickly sister to care for.


And I'll take that as an invitation to ask other characters questions too, so:
Ivy, where did you learn the term "vegetarian"?
Raccoon, why and how did you vandalize that church?
Lief, why can you dual wield but not use shields? Are you ambidextrous?

Actually, I think I'll push my luck until it snaps in half: Gram! After staring into the deepest recesses of someone's soul, I found an implication that you had to walk The Path of Gods to reach Terasu. What was it like having to do that while carrying two infants? (Or if necromancy is off-limits, does Ivy remember anything from that time?)

Jimmy and the Pulsating Mass

Oh, this looks lovely. I'm glad you're going custom on the graphics too! The VX RTP is just so terrible, and these sprites look nice.

Battles are random, but there's an indicator that appears above the player's head when they're about to be attacked. If the indicator is green, the player is a high enough level to avoid enemy encounters in that area with a touch of a button.


Oh thank heavens. I played an RPG that used this exact mechanic once and thought it worked really well.

As a jobless college student I don't have a lot of disposable income at the moment, but maybe I'll be able to afford this by the time it comes out.

Ask Mint

(Is this still going?)

Mint, I have a few questions for you. One, where did you learn about religion? From what I know of your father he wasn't terribly fond of it, so I'm surprised you know about angels and Heaven and the like. Two, where did you get your toy crossbow? Three, why did you declare the cave barren of food when it was crawling with perfectly edible bats, rats, and slimes? Four, how did you learn summoning magic? Five, why did you take the time to learn first aid skills but Ivy didn't?

I have a question for Ivy too if she's available: Couldn't you have at least taken that thing out of the spring before you forced Mint to drink from it??? For all you knew, that was the source of her illness!

A Very Long Rope to the Top of the Sky

Woo, beat Ares! I used Don't Hurt Me, which made damage negligible. Gainer's final arena is still tripping me up, but I'll get it eventually.

I also poked the final boss, and I'd like to report that the 9999 HP attack can actually be halved by guarding, making it survivable. Don't know if you want to do something about that or not.

The final boss music is stunning, by the way. Very reminiscent of the SNES and PSX RPGs.

Edit: Never mind, I need to stop spamming this place with questions and just do the treasure hunting myself. One question, though: does the Jade Snake Ring protect against instant death?

A Very Long Rope to the Top of the Sky

Ah, yes, I found her! I must have come across her before getting the beachfront and forgot about her. Thanks. It's possible I'm still missing some folks since there are still empty seats in the bar, but I think the town is full. That's a pretty fun sidequest overall; I really like the feeling of nation building and seeing something develop over time. (It's why the first Digimon World is one of my favorite games, despite its many, many flaws.)

When do the upgrades for Judd and Desdemonda trigger, by the way? I get the feeling I was supposed to get them earlier since I neglected the town upgrades for a little while, but maybe they're intended to be last-minute upgrades. Also,

where's Mint's Ribbon, or is that permanently missable?


I got to the end of Nightmare Castle, but Griff says there's still tons of treasure there and the door to the basement still won't open. I've checked all the rooms, but nothing happened; Brunhilde and Phobos don't mention anything when I try to talk to them, either. Is there supposed to be a hint to this somewhere?

And yeah, I'm doing the thing for Ivy's arena, but she still can't hold up against Ares' Incinerate spam. The store upgrades might be a gamechanger though, I'll have to see.

If you're going through with an update, might I request having Grundy break down higher-quality materials into lower ones as well as building up, or would that trivialize collection too much? I'm currently in an awkward position where I have tons of A-rank materials but just about everything I want requires B-rank stuff.

A Very Long Rope to the Top of the Sky

Oh, you're a professor? Neat. I'm surprised you're willing to take the time to answer our silly questions when you must be so busy!

I'm getting final dungeon vibes from Ubiquity so I've been going around doing the optional stuff and man, the A-rank solo arenas are hard! I think I can almost beat Ivy's by cheesing it with the assassin's dagger (that thing is endlessly useful), but she needs a few more level ups to get any free turns in the final round. I'm appreciating how straightforward Nightmare Castle is, especially since everything's weak to holy so Ivy is a one-woman wrecking crew. (Making me feel the lack of a stronger holy spell for Yvette, though; I'm kind of curious what motivated that decision?) I'm also noticing how expensive things are in this game, and not for the first time. I think it's probably because so many weapons are unique, so you can't sell outdated equipment. Still, I suppose that's better than the common alternative in RPGs where money is essentially worthless.

I still seem to be missing a Sanctuary recruit, though (the leftmost beach storefront), even though I'm pretty sure I've combed every town from top to bottom. I presume they're in a dungeon somewhere?

A Very Long Rope to the Top of the Sky

soul tear location


Oh, thanks! I completely forgot about that. That was a nice one, though the statue graphic is bugged afterwards (the bottom half faces left but the top half faces right). And ah, so that's where this famous Temple of the Elder Gods is. I can't even get past the first puzzle, though, so I suppose I'll leave it for later.

However, on an unrelated note...

So after all that exposition about how Ubiquity can't be reached with normal teleporters, the Sanctuary teleporter can do it just fine? :p While I appreciate it from a gameplay perspective, it does seem a little silly. Might have made more sense for it to only go to the top of the space elevator.


Also, I forgot to bring this up earlier but something seems to be weird with Ivy's magic slashes. They always deal pitiful damage -- less than her regular attack, even when hitting a weakness. I'm not sure why that is, as her spirit's pretty high (~200).

(And hm, does Yvette never get stronger holy and dark spells?)

A Very Long Rope to the Top of the Sky

Ooh, just did the subterranean complex. That was a really fun dungeon. I particularly liked the part where most of the movement was teleportation-based so I didn't run into many random encounters. Great music, too.

author=Housekeeping
I think this is addressed in the library on Logos-3, but I might not have made that clear enough.


The central research database? No, all I recall from that is

an explicit statement that no teleporters require a receiver. That was the justification for the prototypes I believe; something along the lines of the "receivers" not technically being necessary and only there to provide a route back, which is what gave them the inspiration for the variable teleporters. So the idea was supposed to be that the first models did need receivers, but you lost that in the shuffle somewhere?

And you still didn't explain how the Nexus crystal got misaligned after Gram used it. :p Maybe he collapsed into it or something, so he teleported successfully but misaligned it in the process?

That's an interesting detail about the crystals being born of meta-necessity. I've heard a lot about game devs having to come up with creative workarounds for technical limitations, so it's neat to see that. I do feel you use it a bit too liberally, though; any time the plot needs some magic you just shout "saecelium fallout!" to hand-wave it. What particularly threw me was Darius being all "oh obviously saecelium can turn people into ghosts, you know that" when...no??? All we see is that it locks people into a time loop; turning people into ghosts doesn't seem to fit. Maybe if it just made him ageless and not literally an intangible spirit, but it seems like that should freeze him in time to be consistent with the Flying Mountain people. Plus Oliver saying time travel is impossible only to be immediately contradicted in Raccoon's soul tear where Solomon says "oh yeah I totally just time traveled, NBD", but I presume that one will be addressed.

Would you still have had magic spacetime-warping technology even if you went with regular computers and stuff?


Brunhilde's soul tear is pretty great, yeah. I particularly like the tongue-in-cheek descriptions of her equipment, and the gameplay section actually works because it's a preview of a later super-dungeon rather than retreading old ground.

I still seem to be missing one soul tear, by the way (middle-right on the left circle). I presume it's Rose? I imagine you get it by using the tree-bending stick, but I can't think of any place to use it on.

A Very Long Rope to the Top of the Sky

Oh hey, if you're still doing bug fixes, I just remembered something from the early game: in the Fortress of the Four Winds, the boulders can push you into a solid area if you're hit at the very bottom of the slope, forcing you to reset. Quite an annoyance.

Edit: Oh whoops, I just read the first page of comments and apparently you already know about this. Ahaha, nevermind then.

On a completely unrelated note, I'm really digging the special boss music. The music in general has been really good; even the child arc battle music, which I thought got a little grating after a while, works really well for the pig marathon.

Edit: So I just watched Gram's soul tear.

I'm confused about the teleporter. If I remember correctly the soldiers say it was inactive for longer than anyone can remember, which means no one noticed that Gram used it? It's theoretically possible that Rose was the only person there and covered it up, but in that case why is the crystal still misaligned decades after Gram used it? Did Rose sabotage it somehow? And why did Gram use the rope and not the teleporter when he returned to the surface? There's also the question of why all the other surface teleporters are considered inactive when their crystals aren't misaligned. And wait...doesn't the central research database say that teleporters don't technically need a receiver? So shouldn't the Nexus one work fine regardless of the state of the Logos-3 crystal? Saecelium is confusing.


Also.

Apparently the soul tears are physical objects, but in that case how did Ivy get Raccoon's?


The soul tears are really good, by the way. I think I actually care more about the side characters than the protagonists now.

Double edit: Typo; after Lucas' soul tear, Yvette says "diversity" instead of "adversity".