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Stamina CBS Project

Narcodis, thanks it wasn't too much work, actually, but ONLY because of the RPG Maker hacked files that I included like picture limit increase and POINTERS! I can't even begin to explain how important pointers are. The command that runs the damage numbers is like 8 lines of code total for any amount of damage below 10,000.

Irill, the battles are initiated by just touching them, but for the demo, they are just set to random movement, not pursuant behavior. In the final game, I wanted to have a system where the enemies wander around, but when you get close they give chase.

Xandedil, glad you like it! Yeah the fast paced feeling was actually an idea when I would play the Grandia games. They have that real-time combat but when a character uses a special ability, the world pauses and I always thought that was annoying. I was going for a more realistic approach by having anyone attack at any time like Baldur's Gate or Dragon Age, but I didn't think I could realistically pull off the free form fighting so I chose the Final Fantasy line style. It took a while of set up, but now that the groundwork is in place, fleshing out the abilities isn't that much work. Glad you like the menu too, I wanted something simple to use.

Link_2112, :) thanks!

Stamina CBS Project

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Gran Yggdra

Just wanted to say this looks great and I gave the demo a try. It was a lot of fun! I'd be interested to play the entire game when you finish :D

Edifice: The Old, Decrepit Version

I just want to drop a line and say I love the artwork!

Devil Star

Thanks! Im glad you're interested. Let me know what you think and how far you got. :)
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