ATASUKE10'S PROFILE

I liked to make games as a hobby during my freetime and it slowly developed into what I like to do most. I'm still in improvement, as everyone else so my products may not be perfect, but I want them to be :D
Crimson Shift
You control an Assassin trying to break free and learn the truth. You can help her, or take her down a different path.

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Nandee's Pixel Shop

Update: added avatars/portraits as an option now :)

Nandee's Pixel Shop

author=visitorsfromdreams
Your animations look really nice, your particle work, in particular, is cool (I can see how you did it and some might call it cheating but you have the timing spot on so whatever). I really like the anticipation on your large monsters swipes too.


Thanks for the compliments! The swipe effects can be considered a bit of a cheeky technique I agree. But I won't tell if you won't. ;P

Nandee's Pixel Shop

You can contact me here on the website or Atasuke10@gmail.com

Contact me for custom animations and RTP edits.






I'll add more things like pixel busts/icons and Hud elements later in another image but they're available for commission if requested.

Looking for Testers

I need some complete playthroughs by other people to weed out most of the bugs before release:
- Made in RM VX ACE
- I complete the game in 2.5 hours but the testers so far juggled between 7-9 hours.
- The game is complete aside from very minor things and bugs i don't know about.

This is the game:
https://rpgmaker.net/games/9175/

If you're interested, message me and I'll message you the complete game's link.

Why do you make RM games?

Fairly versatile engine to make certain kind of games, lot of cheap/free quality resources...(esp. music and sfx... music most important) way too familiar with it to just abandon it xP

Let's work on your game descriptions!

author=Marrend
@redwall: There may have been a time that I used strikes to indicate things I don't think should belong, or blue text to inserted words, or whatever. However, it has been my tendency for some time to re-write things. In a way, it saves me time to do a re-write, so, eh.

@atasuke10: Off-hand, I would suggest...

Story
At a young age, Naokee was taken from her place of birth, and forced to become an assassin. During her training, she meets others like her, people that have plans to break free, and yet others she could glean great wisdom from.

How Naokee interacts with these groups is entirely up to you. There is no "good" or "bad" ending. There is only actions and consequences, with connections only able to be severed by death.

Features
- Dark, futuristic atmosphere, accompanied by a dark story
- Ending based on player choice
- About 3 hours for the "main" story; more if side-quests are perused
- Battle system based on combos


...this. Though, I'm attempting to figure out this assassination system. Maybe it's none of my business, but, in my head, having the element of surprise can happen without sneaking around. However, I doubt players will always have the element of surprise without some manner of effort (ie: sneaking) involved. Unless there is a literal "Surprise" element that enemies can have a weakness, or strength, against? Naaaaaaaah!

*Edit: I largely assumed that the reference of "where Crimson Light's events took place" is a reference to the game you're making the description for, rather than a different game entirely. Is there going to be any kind of overlap here, or are they separate stories?


What you did make me realize is how far what I know is from what the player knows, because when I wrote the description I included things from aspects of the story I already know, but half of the description makes no sense without knowing those things, and in that context you changing the description like that makes perfect sense. But I get the gist of what I have to remove so thank you for that :D
As for the assassination, you either manage to assassinate the enemy by sneaking up on them, get exp/money for it etc, get busted and have to fight, or just sneak past altogether(which yields no rewards...yet)

As for the edit part, they are separate stories, though since there are reoccurring characters, on does tie into the other slightly. But Crimson Light's story already finished and anything in Shift about that game is necessary and is presented as such, meaning you don't need to play Light to understand any of Shift, but it does add to the experience.

Let's work on your game descriptions!

Oh god... this is gonna be fun xP

Description:
The story is about a girl called Naokee. She's forced to become an assassin after being taken from her place of origin, which happens to be where Crimson Light's events took place. As time goes on, she encounters people who are like her, or willing to help her break free and learn the truth about everything, including herself, as the technologically advancing city is slowly thrown into chaos.

You're trying to take her towards the end result you see fit, as you can influence aspects of her personality so she prioritizes certain things over others. There is no good or bad ending, there's only action and consequence. The connection can only be severed by death.


Game features:
- Dark, futuristic atmosphere accompanied by a dark story
- Multiple endings based on ingame decisions.
- About 3 hours of gameplay on the main story, and more on side quests if the
player desires so.
- Assassination System: No need for sneaking around enemies when you can cut their throats or shoot them in the head with the element of surprise.
- Challenging Combat.. not the cheap kind, only sometimes, promise.
- Forming Naokee's personality/attitude through choice
- A combo based turn battle system

Screenshot Survival 20XX



Screenshot of the first mission of after tutorial :D
Sadly enemies/npcs are missing from it because I'm a bloodthirsty idiot and killed them.

Helloo~

Thanks for all the welcomes :D appreciate it :)

Helloo~

author=Marrend
Really,
One should use hard returns
When writing poetry.
All other uses,
what are they for?

*Edit: Welcome to the Hotel R-M-N-ya forums!


Separating text in the rpg maker text editor :D
Thanks you xP
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