ATASUKE10'S PROFILE

I liked to make games as a hobby during my freetime and it slowly developed into what I like to do most. I'm still in improvement, as everyone else so my products may not be perfect, but I want them to be :D
Crimson Shift
You control an Assassin trying to break free and learn the truth. You can help her, or take her down a different path.

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Let's work on your game descriptions!

Oh god... this is gonna be fun xP

Description:
The story is about a girl called Naokee. She's forced to become an assassin after being taken from her place of origin, which happens to be where Crimson Light's events took place. As time goes on, she encounters people who are like her, or willing to help her break free and learn the truth about everything, including herself, as the technologically advancing city is slowly thrown into chaos.

You're trying to take her towards the end result you see fit, as you can influence aspects of her personality so she prioritizes certain things over others. There is no good or bad ending, there's only action and consequence. The connection can only be severed by death.


Game features:
- Dark, futuristic atmosphere accompanied by a dark story
- Multiple endings based on ingame decisions.
- About 3 hours of gameplay on the main story, and more on side quests if the
player desires so.
- Assassination System: No need for sneaking around enemies when you can cut their throats or shoot them in the head with the element of surprise.
- Challenging Combat.. not the cheap kind, only sometimes, promise.
- Forming Naokee's personality/attitude through choice
- A combo based turn battle system

Silence of Monolith

I just played through the demo.
Starting off with the mapping, It was really good. The sizes of the map were absolutely perfect. I... think it was parallax mapping due to how some of the tiles were. I really like it when those futuristic tiles are maximized :D They look absolutely gorgeous (especially edited like that with angled walls)

Dialogue was alright, I'm not the best person to criticize it as its my weakest point so I have no idea. It felt fluid to read most of the time so that was good.
The only character that had actual dialogue was entertaining enough for me :D
Kudos for the busts and sprites btw, they nicely fit the game's overall feel.

Gameplay. Surprisingly this is where I'd normally whine about no real gameplay but here's the important part(other than me not reading the description of the game). The atmosphere was really good so for me it felt more like exploration than just going from point A, get item then go to point B. It felt good going through the ship. The game immerses you really well. Well enough that you feel like you're part of it pretty much right off the bat. The music was a good fit of course, the 2nd ability had me confused for a second, but that's only because its 5 am right now. Anyway can't stress it enough how good the atmosphere felt.

Not comfortable enough for a review but I'd give the experience 4.5 out of 5.
Keep up the good work :D

PS: the part where you go into a room and it fades into the same map blew my mind.

Crimson Shift

author=StarSkipp
I love the artwork. Quick question, as there are two other games in the series would I have to download all of them in order to understand it? Might get problematic in the marketing side of things.

Thanks! I'm happy you like it :)

To your question, no, each story is a standalone as a story, though if played, they add to the other games' experience, but not playing them doesn't take away anything.

Red Syndrome

The only entry I checked out other then escalia, but still the only game I actually played through :D never loses charm.

Note to all new game devs

Thank god I never had the shame, because now that I look back on them, I feel the same.. ~ atasuke10

Jk never intended this to be a poem but it sounded so beautiful.

Going, Going, Gone

author=StarSkipp
@atasuke10 On the flip side, it might be a blessing in disguise. Won't feel under pressure if your game is getting overly analysed and placed under scrutiny all the time =P


Fair enough :D

Going, Going, Gone

Well, congrats on your resolution. It's honestly better to let it go if you can't have fun with it. While I can totally sympathize with being overlooked, and being overlooked does matter to me, even if I do enjoy making games, since how would I know people are enjoying it or not if I can only see the views and download counts? Even if it kind gets me down, the only place to go back to get comforted
to make my game :D


Edit: I did the line cut format again... damnit. Fixed

Screenshot Survival 20XX



Screenshot of the first mission of after tutorial :D
Sadly enemies/npcs are missing from it because I'm a bloodthirsty idiot and killed them.

Helloo~

Thanks for all the welcomes :D appreciate it :)

Helloo~

author=Marrend
Really,
One should use hard returns
When writing poetry.
All other uses,
what are they for?

*Edit: Welcome to the Hotel R-M-N-ya forums!


Separating text in the rpg maker text editor :D
Thanks you xP