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Good Examples of Episodic RPG Maker Content

I think the economic model of per episode doesn't work.

You could release the game as single episodes for free (like, five demos) and then have the complete thing for the price with alot of added material (sidequests, new dungeons, etc).

Why don't they just play the demos you ask? Well, some will. But the game quality of the real thing should be more polished and have more content, so some will play

I don't like the idea of charging people for my games anyway. I've played games that were $8 and the person usually oversells their own talents. A game is supposed to be fun. I can't imagine that happening when you're in the business of money. You're most likely to make a game that sells well.

The best episodic games I know of was Forever's End (unfortunately, the author probably has perfectionist issues, so episode 2 is not done), and Love and War (also not done episode 2). If you'll notice both of these games are character driven not story driven. I think this is kinda the point. You can have story as big as you want, but if the characters are not engaging, the who thing sucks.

I dunno of a ton of finished episodic games, besides mine. The temptation is to make game big and grand, but I started that game after reading a book called ReWork. It basically lays out an idea, that when people make businesses (and games, for that matter) they are in a rush to go pro, to build things "big and better." The book is basically self-demonstrating, it tells you in short snippets to make your business basically more like a down-home business and to do daily work in short snippets.

The reason most episodic games fail? They're too big. An episode should be like an average event on here, just a series of small games. "I want to tell a massive 600 page script for 4 episodes." "I want to make money on my game..." Leave those expectations at the doorstep. If your game is good on the part of the episodes, you can expect to make money on the finished project. If you have team you trust, yes, maybe. But otherwise, no.

My game, Tales From The Reaper, is not some big overblown story. It basically follows the model of two shows, Tales From The Darkside and Shinigami No Ballad. Both are slice-of-life, so the episodes actually are episodes and not "parts of a quartet." The idea is to actually get done, to have a fun and interesting story. Down-home good.
  • Part 1: Sick Girl. The three main characters get introduced. The group of Reaper visits a sick girl and wants to get her better, so they get herbs for her. Depending on whether they give her a hard-to-chew herb or wait for a medicine, she either lives or dies. In the latter case, one of them has to reap her.
  • Part 2: Well of Souls. They try to figure out why new monsters are being born. The whole thing explores the world of the Afterlife, as they're searching for why there seems to be an abnormality in the process of rebirth.
  • Part 3: The Crystal. It's basically myth-making. There's a crystal that shatters and... yeah stuff happens. I know this sounds vague but the fact of the matter is I'd be spoiling things
  • Part 4: Reaper in Love. It explains why Reaper romances basically seldom happen, then ties in to my other game.


Each of these stories is basically free-standing. It's not epic. It's not even that impressive. It just kinda tells a small story and then together, it works well. That's not an example of a "good" episodic game, but it is a good example of an episodic game.

[Poll] [Vote] RMN Mascot!

Move my vote to Knight Slime.

The leader we deserve.

Paid for by the Council to Round Up All Slimes And Breed Them as King Metal Slimes, sponsored and funded by the Dragon Quest Federation. No, not really.

Are hentai games allowed here?

You could probably get away with:

  • Softcore stuff (what TvTropes calls Fully Clothed Nudity)
  • An Easter Egg, buried so deeply that no reasonable person would be able to get to it. I don't mean sorta hard, though. I mean solve the super-obscure puzzle that you have to do something special just to find said puzzle, or a hidden boss that also kills you in one hit without epic gear. If something is that out of reach, it essentially doesn't exist for the average player. Or just dummy it out, so only you can access it.
  • Blacked out scenes where sex is implied but not shown
  • Incredibly pixelated sex (like, so blocky and horrible looking you basically have to guess that's what's happening)

In other words, "PG-13 sex" or inaccessible to anyone but the developer. Other than that, don't try it.

If you have an already hentai game therefore, I'd recommend turning it into a romance game instead (Option #1). Or make the RMN version unwinnable (Option #2). Because people love unwinnable games.

Screenshot Survival 20XX

author=Frogge
author=Frogge
one thing people should probably know about me is that I've released one or two demos in my life

and I'm never doing it again

ever


it's completed game or no game.
my point stands the same. I hate demos. I hate playing them and I hate releasing them. Mystic Quest Remastered is not getting a demo for sure. neither is anything else I make. like i said, it's either completed game or no game.

i also hate seeing news on a game I'm excited about and then finding out that it was just a demo that got released. huge pet peeve of mine.

of course, having no demo means that you may never get to play a game if it gets cancelled, but I personally think that's better than getting into something that's never going to get finished and having to live with the disappointment of that.

You do know people can name the files, such as "Gar The Unbreakable Part 2 (Demo)" right?

Demos are good for you, particularly if you're thinking of going commercial as you say. Although, I have mixed feelings (more below) I swear by demos in that instance.

Let's put it this way.

I volunteered at the library, giving free computer lessons for my business. Ultimately, they learned everything then never returned, after promising up and down they'd stop by. You can't control people's tendency to be cheapskates. However, some of them may have recommended me because I've recently gotten one semi-reg customer.

If I go to say itch.io and I see your game, and I've never played it, any profit you get is 100% reliant on the screenshots. And I decide it sucked, I will want my money back. I don't like what I see, I and whoever else, are unlikely to pay good money for the game. On the other hand, I played Arafell on the trial mode as a demo, and it was really really awesome. When it went commercial, and more importantly when there was a non-Steam version, I paid however much it took to get my copy. I probably would have paid double, just to get a copy cuz I really liked the game. Now, I've stopped playing it cuz other stuff or maybe I got to a hard spot, but I still won't ask for a refund.

Not having demos also means higher risk of burnout as you keep pushing for that finished version, hit a roadblock and rather than saying "demo now, finish later" you burn out and give up. "It's too long a game, I have better things to do." Maybe 50% of those who try something fail, but 90% of all vaporware remains vaporware. I mean, look at Kingdom Hearts III. That's never coming out, all because Square didn't show a demo version. Some of this is kidding or sarcastic.

But now you have to prove me wrong and finish remastering Mystic Quest Remastered.

[RM2K3] Recompiling RPGSS DynRPG Plugin Codeblocks Error

Also, sometimes C++ is similar to suggested pain (you know where you're actually having a stroke/heart attack but you feel arm or leg pain). The line they reference isn't always accurate that is.

For instance, a few lines up, you have void, then a new line, and an argument with no parentheses. That's not how most functions I know of start. Line 279 and 280. It might be doable, but I've never seen this sorta thing before. Am I missing something here?

Also, the semicolon is usually outside not in the parentheses. This looks like sloppy coding. When a statement doesn't end (what sometimes happens with ; inside parentheses) it will sometimes screw with definition, why burst 2 is not defined in scope. When the function itself is not well defined (the void then the space before sorta kinda having a function), pretty much everything falls apart.

Python is an easy language. But C++ demands proper procedure.

Screenshot Survival 20XX

author=Frogge
author=Arcmagik
Let's Play is this Frogge's vaporware or will it be completed. Up next is the Skinwalker Wolf. Look at those screenshots... bet you want to play a demo or the game. Tune in next month for the final reveal.
one thing people should probably know about me is that I've released one or two demos in my life

and I'm never doing it again

ever


it's completed game or no game.

also man I hope I finish this one also because I'm planning to go commercial with it if I do but to be real eh I kinda doubt I will

???

So you'd rather people look at your pages and than be like "yea it looks cool but there's nothing to play" for years on end than just finding a stopping place somewhere and calling it a demo?

Dude, I can count on about two hands the amount of interesting looking games that are actually completed. But even a demo of something like this or this is better by far than production hell (looks good, no available download, more than three years old).

Demos give people a waypoint. This is useful, because if they cancel (Girl of Dreams for instance), there is a starting point where you can say, well I had something but lost interest. But more often than not, once you do a demo, you start to get into the rhythm of working on the game and you finish it. Kinda like this book said, too many people sit around and wait until they "get in a creative mood" but it's more like pushing through uncreative parts and letting that drive you towards something creative.

Ahem, you could release a Mystic Quest Remastered demo, and people wouldn't believe you've abandoned it. On the other hand, I'm downloading Hollow Project demo cuz it looks cool.

As for me, all of my games are perma-beta cuz I'm constantly feature creeping.

Speaking of which... Gonna try to gif how Geomancy now works. Argh, upload failed...

Does anyone remember GamingGroundZero? (Remembering GamingGroundZero)

The only thing I remember was being part of RpgRpgRevolution. Then that tanked, so no.

Books you have read

Marking stuff in red that I've also read. Green for "tried to read, but gave up". Blue for comments in quote. Just to give all of you headaches

author=kory_toombs
Because making a list of games you have beaten isn't hard enough on your memory...

New Spring
The Eye of the World
The Great Hunt
The Dragon Reborn
The Shadow Rising
The Fires of Heaven
Lord of Chaos
A Crown of Swords
The Path of Daggers

Winter's Heart
Crossroads of Twilight
Knife of Dreams
The Gathering Storm
Towers of Midnight
A Memory of Light
(I kinda sorta skipped cuz it was getting long)

The Law of Nines
Debt of Bones
Wizard's First Rule
Stone of Tears
Blood of the Fold
Temple of the Winds
Soul of the Fire
Faith of the Fallen
Pillars of Creation
Naked Empire
Chainfire
Phantom

The Omen Machine
The Third Kingdom

The Final Empire
The Well of Ascension
The Hero of Ages
The Alloy of Law

A Game of Thrones (saw the show instead, up to season 3)
A Clash of Kings
A Storm of Swords
A Feast for Crows
A Dance with Dragons

Rhapsody
Prophecy
Destiny
Requiem for the Sun
Elegy for a Lost Star
The Assassin King
The Merchant Emperor
The Hollow Queen

The Silmarillion
The Hobbit
The Fellowship of the Ring
The Two Towers
The Return of the King


Eragon
Eldest
Brisingr
Inheritance


Pawn of Prophecy
Queen of Sorcery
Magician's Gambit
Castle of Wizardry
Enchanters' End Game
Guardians of the West
King of the Murgos

The Gunslinger
The Drawing of the Three
The Waste Lands
Wizard and Glass
Wolves of the Calla
Song of Susannah
The Dark Tower

The Philospher's Stone
The Chamber of Secrets
The Prisoner of Azkaban
The Goblet of Fire
The Order of the Phoenix
The Half Blood Prince
The Deathly Hollows
(Hallows not Hollows, they're holy not empty)

The Magic of Recluce
The Towers of Sunset
The Magic Engineer

Interview with the Vampire
The Vampire Lestat
The Queen of the Damned
The Tale of the Body Thief
Memnoch the Devil
Pandora

Redwall
Mossflower
Mattimeo
Mariel of Redwall
Salamandastron
Martin the Warrior
The Bellmaker
Outcast of Redwall
The Pearls of Lutra

Oryx and Crake
The Magician's Nephew
To Kill a Mockingbird
Cue for Treason
Secresy
To the Wedding
The Wayfarer Redemption
The Runelords
The Communist Manifesto (Why you do this? Adam Smith understands economics, that guy is a hack)
Frankenstein
Beowulf (turns out I hate poetry, I did read a novelization of it, though)
Sir Gawain and The Green Knight
Macbeth
Romeo and Juliet

King Lear
As You Like It
Julius Caesar
The Clouds
The Cherry Orchard
Epic of Gilgamesh
Euclid's Elements

*Various Goosebump Books (Can't recall which ones.)
*Some books by Plato.
*Other things read in school I can't recall...

Aside from that...

-Black Prism
-The Blinding Knife
-Broken Eye
-Blood Mirror
(Last one's called The Burning White, considering it, despite Book 4 being super-weird)

-Pretty much all of Terry Brooks' Landover series.
-Most of Terry Brooks' Shannara series except for Fall of Shannara (hated enough to consider quitting the series), Defenders of Shannara (just couldn't find), and Legends of Shannara (also hated, because it was formula)

-The Old Kingdom (Abhorsen) novels
-Jim Butcher's Dresden Files, up to Peace Talks
-Drgonlance: War of Souls and The Dark Disciple (I'm a Mina fan)
-The Cleric Quintet
-Deltora Quest (bound together)
-Deltora: Shadowlands
-Riordan's Kane Chronicles
-Wizard of Oz (first five books, not the offshoot novels; the fifth book was mostly like a birthday party, so afterwards I was like "nope, not gonna get more books")

-The Book of God (the Bible as a novel)
-Tao te Ching
-Book of Changes
-Tales from the Tao (basically a repackage of Chuang Tzu stories)
-Bhagavad Gita
-Ramayana
-Mahabharata (uhhhh, well I saw the movie instead; they ummm changed some stuff and it was for school and I got an F on that report. Yay...)
-Journey to the West
-Tale of Two Cities
-Divine Comedy (I hate poetry, read the chapter summaries, and got the gist of it)
-Odyssey (read a graphic novel of it instead)
-Parts of Dune series, and some of Herbert's other works like A Man From Two Worlds
-Some of the Narnia books, I think.

Killing People, Falling In Love, And Saving The World...at 17???

Hey, yo, guys I was warned for a previous post (someone decided something I said was out of context for what I actually meant, which is that Japan is culturally very different from the US, and complained about it reading something very different into it). To be clear, I was NOT advocating anything, I was admitting Japan is a different country, has different values, and as part of those different values, contains shows that have characters adventuring and behaving in ways that might seem shocking to ppl in the States. I apologize for nothing with regard to Hollywood, though. California has the biggest bunch of hypocrites in the US.

I'm happy to change the post, but I also wasn't pleased with being warned about this in the first place. Can we ummmm drop this topic? Thanks.

[Poll] [Vote] RMN Mascot!

I personally like Remne. She's a sleep-deprived game type who spent all night making that one last change. Gammak just kinda looks generic animal.

Dyluck's mascot is cool though, it's a sorta starchy generic villain. Basically I think of the bad guy in any rpg ever made, and why we started in the first place, to tell of heroes, villains, and the journey.