BULMABRIEFS144'S PROFILE
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Story of Innocence
Very good game. This is saying something, since I have a short attention span, and typically put down a game if I don't like it.
You could definitely use a guide. Didn't know where the Ruby was, so a map would be nice, tried everything to open the levelup menu (I clicked too fast and missed the part where it said what you do to open it) and couldn't figure it out, or that matter, I was standing right on a map event and couldn't figure out how to use it (it went away).
Oh okay, the 2 button does it. A control guide would still be good, as you might not get the memo.
You could definitely use a guide. Didn't know where the Ruby was, so a map would be nice, tried everything to open the levelup menu (I clicked too fast and missed the part where it said what you do to open it) and couldn't figure it out, or that matter, I was standing right on a map event and couldn't figure out how to use it (it went away).
Oh okay, the 2 button does it. A control guide would still be good, as you might not get the memo.
Zephyr Skies: The Winter Sage
umm, yeah, for reason after i start intro; when nethaniel start talking, right before his first textbox finishes, an unreadable error message pops up and the intro resets. the second time the intro runs the thing happens and then it skips to a story spoiling cutscene. is there something wrong with my rtp ? because im really not sure what's wrong
EDIT: Btw, i running it on windows 7, and i also put my games in one big folder (with their own individual ones). also, i put the default RTPs in one folder in the same big folder
That's SUPPOSED to happen. The starting plot is that the game is "broken" and needs to be fixed by rebuilding it (using tetris).
I'm not gonna give away the awesome ending, guys, you'll just have to keep playing.
If you fail at the map minitest, you just keep going in circles, otherwise, not? right? (which means I didn't play much of it, have to try again!)
Wrong. You can get to the ending even if you don't do so well. If you were going in circles you must have been doing something wrong. The game clearly goes in a linear fashion. You just need to play it longer.
RPG 20XX Engine
Tell me what you want and I'll implement them depending on how annoying/frequent you are at asking for them.
Really? Okay, there's alot of serious problems with battles.
1) HP = 0 doesn't actually work. You have to create an extra character there, or it finishes the battle.
2) You have to pretty much force status effects to get some of them to cast. I had to do a turn 0, then change status or the monster.
3) No mass monster targetting for the coding (if you have a special attack, this means a whole lot of of lines, followed by the very common error because there aren't enough monsters on the screen.
4) Expand the conditions for the monster group screen, (not the overhead part with turns and stuff, the sub conditions). Both the conditions for if the hero/monster is under a status, and the hp % is missing. You have hp under the main, but this means you have to keep making pages for new characters, rather than just conditions on a single page. Also, there's targetting for monsters, but none for heroes that I remember.
5) Certain things don't work both ways for enemies/party. A permanent don't-act effect (like stone) results in gameover for the party, but does nothing to (and because you can't specifically make a condition for monster status, you have to put if Monster can act (then Else). This results in also screwing things up if you have a temporary status like Sleep (it would also be nice if you could differentiate between status effects that can potentially cause gameover, and those that can't. Oh yea, and Reflect routinely causes a glitch, short of 1HKOing enemies using a special attack (something about "sharing violation.")
Autobattle, random dungeons, and movie playback are on my list of things I'm going to cut from 20XX. No one uses these and they just cause problems trying to get them to work anyway.
Definitely cut random dungeons. And probably the autobattle and extra slider in battle. But I actually use the movie play feature. Rather than cutting it, I'd rather it get expanded so it could play wider variety of stuff (like windows media video files).
Btw, I can't get this to work. At all. It says something about a Direct 3 problem.
The Particle of Infinite Free Will
author=Max McGee
This looks like a seizure in a can.
I hope I don't have a relapse from playing, as I used to have them.
Love and War: Act I
Just out of curiosity, if you want to add some polish as said above here's one real way. Make a custom icon for the RTP. http://www.pokecommunity.com/archive/index.php/t-46074.html tells the basic process you do (this works for pretty much anything from RPgMaker 2k up to XP). Do lesson #3. In addition to ResourceHack, you will need something which saves pictures as .ico files in order to replace. I downloaded a trial program used it twice and threw it out. The Love and War title would likely be a good candidate for the icon.
Love and War: Act I
I thought he said why, cause he thought Juno was trying to save his life. Or do you think that was a lie?
Lyra's Melody - The Song She Whispered to Me
Hmmm, played through to the point where you get free roaming, and I found a nasty slipthrough glitch. I was in the witch's house, and not only did you slip through her when you tried to talk to her, but the slipthru didn't really end until you exited the house. Then it didn't slipthrough anything.














