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Touhou Fantasy

Played this game for 4 hours, up to the point of finding keys in the SDM.

It's a respectable game, good custom sprites, reasonable storyline/interactions, and gameplay that's pretty challenging, yet not too difficult.

One issue I have is the leveling curve - it's pretty hard, and takes a lot of grinding to level up.

Another issue is that some mechanics are very extreme/broken, for instance paralysis - you can literally be paralyzed for 50 moves, and have a character that is as good as dead unless you have status healing. Status should not be that powerful, ever.

I'll keep playing this gradually. It's certainly pretty good for a RPG03 game, compared to others that I've played.

―Purgatory―

The gameplay wasn't bad, and somehow they managed to make this game seem pretty cute even with all the blood and gore. It's a perfect example of why blood/gore does not make horror, especially if you overuse them without other elements (atmosphere, writing/descriptions, etc.). I'm assuming the creators didn't really intend a horror feel though, with the cute chibi Enri and stuff.

The true end puzzle(s) I didn't like much, since you only got the passcodes from arbitrary guessing of what the creators wanted you to think, but that's a pretty standard thing with these types of games. The others were OK.

The ending, on the other hand, was just horrible. Troll ending? What is a "demonic axe", and why is Enri so OP with it? Why didn't she just kill Butcher with it right away?

Virtually any other ending would have been better. How about she tricks Butcher into charging at her, with him falling down to where the worm is, and it eats him? Anything you can come up with on the spot would be better.

Also, in what RPG battles does a boss get to summon minions, and then attack with a partywide "1 HP left" move, AND the minions get to attack (2x each) without the party being able to do anything?

Overall, the story buildup was good (actually very good, since you end up reconstructing the events, and everything makes sense), but the ending just destroyed it...

Shattered Hourglass

This is a good game. The battles are very well balanced without grinding, which is awesome, but it would be much better with better writing and the grammatical errors fixed, since it's more than the occasional run-on sentence.

This is the first (good) game I'd give at least half or even a full extra star with just grammar correction.

Fear and Hunger

I've played a bit more, and here are some suggestions I have, which are not difficult to implement. Roughly ordered in terms of importance, IMO.

(1) Battle Mechanics:

(a) Nerf Locust Swarm stun rate - currently, stun rate is definitely 100%, which is too high for a spread move, stunlocking everything. ~75% is reasonable for a weak spread move, making it a very strong move (since getting it involves some work), but not just ridiculously OP, since there is no guarantee of disabling a specific body part.
(b) Increase Torso health of most enemies - although head attacks have low accuracy, torso attacks have high accuracy, and can often kill just as quickly. Increasing Torso health of all non-boss enemies, maybe some boss enemies even, by ~50% will balance better, making Torso attacks take a turn longer to kill than head attacks.
(c) Buff Crow Mauler - as the main "antagonist" of the game, Crow Mauler should be less easy to cheese with head-stunlock. Would recommend increasing head stun resistance (50% resistance seems reasonable), as well as greatly increase left-arm health. Should also give him at least one other move/attack.

(2) Gameplay:
(a) Make crafting books more easy to obtain - Books are really limited in this game, and being able to craft makes things doesn't make things "easier", but just way more interesting/fun.
(b) More randomized traps - right now, there are few traps in the game, but traps must be in a dungeon like this.
(c) Give double coin-tosses in certain situations (or just better chances) - some situations involving coin tosses are very dire, like the guard reaching for you. I feel giving 2 coin tosses would be more fair in a situation like this - two chances to avoid instant kill.
(d) Implement quick-save - make saving the game anywhere an option - as long as that save file is deleted upon loading. Saves using Enlightenment or the bed can be retained, as they are. Sure, players can manipulate, but that takes effort/ruins the point of the game.

(3) Serious Bugs:
(a) There is an area in the Thicket which you can drop down into, where there is a single ladder (going down), but you cannot approach that ladder, and are trapped. Probably a movement permission issue.
(b) Blood Golem - Blood Golem seems to stay in your party for a few battles after being summoned. The problem is that there is no picture for blood golem to load, resulting in error upon opening menu.

(4) Miscellaneous
(a) Draw certain limbs "damaged" instead of "missing" - for example, it is in reality very very difficult for a human to sever a limb as thick as that of Prison Guard's (as opposed to yellow mage). The limb-targeting system is actually very good, but it doesn't necessarily have to involve dismemberment.
(b) More "Super-bosses"! As far as I've discovered, the game has two "Super-bosses" (Wizard head and "The Tormented One") who can be quite challenging. Very strong enemies who can nevertheless be defeated by special strategies.

All the best, and I hope this game keeps growing even after an official release.

Umbral Soul

Wow, about 1.5 years ago I downloaded and loved this game. Glad to see it's come so far, and gotten good recognition.
Definitely looking forward to whatever else you're working on.

author=cherub_enjel
Probably one of the RPG greatest games I've played! Much better than many very good paid games.
I am sure this game will get on the featured list, where it deserves to be.
...

Totally called it in June 2017!

Fear and Hunger

orange: great! I really look forward to the final result.

kumada: when you encounter her in the mines, be sure to have 2 "rotten meat" - select "talk" and give her the rotten meat (and have an empty party slot), and she will join you.

She's uncontrollable, can't equip anything but very strong (far stronger than Ghoul):
*2x normal speed, so goes first
*2 attacks per turn
*bleed-strike

Fear and Hunger

Also, PLEASE make beating the floating head wizard + darkness (in the flesh walls room) a real event, beating a super-boss.

Right now, after defeating them, nothing happens, making me think they weren't meant to be defeated.
IMO, I don't think they can be defeated before you get to the mines, but after you go to the mines, you should be able to come back and beat them for a reward.

Moonless has bleed-strike, and the Wizard has low stun-resistance, so you can easily prevent him from summoning (pretty hard to summon when rocks are being thrown at your head), while bleeding him to death. If bleed does 3% damage per turn, then Wizard has 9000 HP, Darkness has 10k HP.

Fear and Hunger

WOW, this is a really good survival-horror game. One of the best I've played - it is truly challenging/unforgiving (especially if played blind) and doesn't hold back on the horror themes at all.

*Spoilers Below*



The atmosphere is well-done, and the gameplay really focuses more on surviving than fighting, which is something a lot of "survival" games lack; the main character(s) in this game are generally weaker than the basic "grunts" (prison guards), let alone some of the strong enemies (crow-man, mine-crawlers, "bosses") forcing you to be strategic.

The resources that you get are scarce enough such that you need to manage them carefully, unless you are lucky. As an experienced item-hoarder in most RPG games, I can say that resources are just right for a good challenge.

I actually really like the fact that you can't just save and reset for good items, which would get rid of the coinflip factor - randomization and the coinflip mechanic give the game replay value. Saving gives you limited reset value only.

Since you can coinflip a save pretty early on in the game (roughly 15 minutes at most), I'd say keep it like this, since it preserves the challenge. Alternatively, make a "quicksave" option if you can - have the save file be somehow hidden from the player (to prevent manual copy), and have the quicksave be deleted after it is loaded to prevent resetting.

One issue - a couple of areas had movement-permission errors. For instance, in the city that you reach through a book, I managed to walk partway through a house. Not game-breaking in the slightest though.

Another possible bug - In the catacombs, I killed a *legless* skeleton, and resurrected with Strong Necromancy (learned from Forgotten Memories), and it did not join my party.
Previously, every skeleton that I resurrected with normal Necromancy joined me, even after I hacked off their legs.


I will definitely write a review for this, after playing some of the other missions, since I only played as one character.


My experience:

After about a dozen tries where I died/quit as black mage, I finally made it, rescuing both the knight and the girl (with each losing a left arm)! I'm quite happy with that, since I got the result I was hoping for (saving everyone) in a pretty challenging game, blind. I feel that black-mage was *easy* though, since you can repeatedly summon skeletons, which are very powerful w/ meat cleaver.

As black mage, got lucky w/ multiple explosive vials early on, letting me kill guards and make a disguise. Then, even got a enlightenment book.
However, I got stuck in the mines, and had to leave several times due to low sanity before I finally used explosive vial on a mine floor, which let me proceed... but crow-man showed up and trapped me in the wolf-feast area, forcing me to fight him. After losing Skeleton, I threw a rock with Girl, and realized crow-man was not immune to stun (since most bosses are status immune)! So I then got a critical hit on Torso, and won without losing a character except Skeleton to peck instant-kill.
This part was really thrilling and tense, since I thought I finally lost, but got saved by a miracle.
Then, it was actually rather easy - just straight progression and escape.

Journey to the East

Hey, great game! I'm almost done with the whole "John" event, and so far, here are some comments/suggestions.



Suggestions:

(1) The birthday code's year should not be that of the current year, unless John's child was literally just born (but Emilia's diary says otherwise) - I tried a lot of combinations, but never with the year "64", since I assumed the child was at least 2+ yrs old.

(2) Anya's "Tornado" is extremely powerful - too powerful for 200 MP. Since it's at least as strong as Karys' 800 MP mass-ice attack against 3 foes or less, I'd recommend making it at least 800 MP cost. Less spammable.

(3) Journal should contain more important information - Especially in the "John" scenario, there are a lot of things going on at the same time. If I take a break from playing, and come back, I'd like to remember important milestones/progress I've made by reading it in the journal.

(4 - Battle mechanics) Early on bosses (and a lot of regular enemies) should be buffed, IMO. Specifically, the "Ogre Boss", the "Shadowbat Queen", but also most of the bosses in general.
They should do more damage (for instance Ogre Boss does very little, and even late in the game, damage output from enemies was quite low), and have some "surprises" in store, in the form of buffs/powerful attacks.

You did give a lot of enemies debuffing/status inflictors, which was good.

Further, Marius was very well done as an early boss - had strong spread attacks, including an M-ATK buff (that surprised me). More like that.

Overall, in RPG MV, the fights tend to be much more drawn out and lengthy - as a result, it's not that bad to give bosses strong area attacks and powerful buffing skills (or stacking boosts).

Still, keep in mind that I did not find the battles "too easy" at all - it was more like I was rarely in danger, and just had to get the win (except against Marius, who I was on my feet the whole battle).

Comments:

(1) I love the aesthetic of the game. Brilliantly put together. You see a lot of very choppy maps, and it just ruins the experience, even if the battles are well balanced.

(2) The character development is also very good. Very involved and in-depth.

(3) Overall, a very addictive game, with a good story that keeps moving along. Since it seems like the story is about to end with Risa still in the most western area, hopefully there will be some sequels to come.

Ayumi: Enhanced Edition

I really like the atmosphere of the game.

Questions:
-How many endings are there?
-I got the "1895" first part of the code. How do I get the other pieces / how do I input the "code"?
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