CHO'S PROFILE

it's like 60 Minutes on acid

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DOING IT! - WEEK FIVE

Oops, thought I removed the spray from the top of the waterfall coming from above; it's coming down from a higher level, not out of the wall. I agree it looks strange though, I'll try to do something about it.

There's no diagonal walls in VX, no.

The RTP doesn't really have ramps but I guess just making the floor tile continue could work? I mean it's kind of obvious that it's supposed to indicate a height difference anyways, considering the walls get shorter, so I don't think it would confuse anyone.

Thanks LockeZ!

DOING IT! - WEEK FIVE

Trying to get better at mapping with the VX RTP; not sure if it's working!

Here's the boss floor of one of the dungeons from my current project, sans enemies and treasures (but with shopkeeper because she's cool):



Something about the stair tile denoting vertical movement in that direction bothers me, but I'm not sure how else I'd indicate it. I dunno! I always have trouble making the VX RTP look good at all so any tips are welcome :<

In Praise of Peace

enlighten me with perfect knowledge

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Figured I should point it out :<

I really love the way these menus look, though.

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+15% STR, DEF, RES, HIT, SPD, HIT

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ARTIFICIAL DIFFICULTY AKA HOPE YOU'RE KEEPING TRACK MODE: All turn indicators removed!

(please implement this)

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PUNch her into oblivion aaaaaaaaaa