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DOING IT! - WEEK FIVE
Oops, thought I removed the spray from the top of the waterfall coming from above; it's coming down from a higher level, not out of the wall. I agree it looks strange though, I'll try to do something about it.
There's no diagonal walls in VX, no.
The RTP doesn't really have ramps but I guess just making the floor tile continue could work? I mean it's kind of obvious that it's supposed to indicate a height difference anyways, considering the walls get shorter, so I don't think it would confuse anyone.
Thanks LockeZ!
There's no diagonal walls in VX, no.
The RTP doesn't really have ramps but I guess just making the floor tile continue could work? I mean it's kind of obvious that it's supposed to indicate a height difference anyways, considering the walls get shorter, so I don't think it would confuse anyone.
Thanks LockeZ!
DOING IT! - WEEK FIVE
Trying to get better at mapping with the VX RTP; not sure if it's working!
Here's the boss floor of one of the dungeons from my current project, sans enemies and treasures (but with shopkeeper because she's cool):
Something about the stair tile denoting vertical movement in that direction bothers me, but I'm not sure how else I'd indicate it. I dunno! I always have trouble making the VX RTP look good at all so any tips are welcome :<
Here's the boss floor of one of the dungeons from my current project, sans enemies and treasures (but with shopkeeper because she's cool):

Something about the stair tile denoting vertical movement in that direction bothers me, but I'm not sure how else I'd indicate it. I dunno! I always have trouble making the VX RTP look good at all so any tips are welcome :<
In Praise of Peace
UpdatedCMSScreen3.PNG
UpdatedCMSScreen3.PNG
Boring_Due_To_Full_HP.png
ARTIFICIAL DIFFICULTY AKA HOPE YOU'RE KEEPING TRACK MODE: All turn indicators removed!
(please implement this)
(please implement this)













