DRAKIYTH'S PROFILE

I am an old school gamer who loves to create bazaar projects and I specialize in themes and game play.

I have also been running the Crappy Game Reviews for over 4 years now. My old channel was hacked by somebody I used to live with and the games were removed. I have a new channel now.

Subscribe if you love watching shitty rpg maker games get reviewed. I have a staff on here but I also review a lot of games myself. I also post videos of the projects I am working on here.

www.youtube/user/drakiyth777

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To chib or not to chib.

author=NewBlack
^ Read my previous comment ^





author=NewBlack
I really thought VX could use any sprite size (not just 32x32)... Or is this because bigger sprites look wrong with the tilesets? Sorry, I lack any knowledge about how VX works, but I've seen it handle sprites of all different shapes and sizes.

Also, you might be interested in this?

http://www.hbgames.org/forums/viewtopic.php?style=26&f=179&t=60856&start=0



Wicked dude! I didn't know VX goes past the 32x32 boundary. Well, I think this will help immensely. Why the hell did I think it was restricted to 32x32? lol

To chib or not to chib.

author=LivingEffigy
Well, I just checked out some screenies of your game and, from my point of view, the faces are very realistic. In stark contrast, are the chibi sprites which, again in my opinion, do not reflect the seriousness your face sets show.
One solution that I can offer to this is that you could change over to xp sprites (If you're willing to, since you must have put some effort into making the sprites you are using currently) .I found this http://www.geocities.jp/kurororo4/looseleaf/ which you could use. These sprites are actually bigger than the rtp sprites so you may (or may not face some difficulty).
Another would be, that you increase the "grayness" of your maps to remove the "shiny" factor.
Hope this helps :-)


Yeah, those are nice. I have to smash them into a 32x32 box though. Unless there is a way through scripting to use XP size characters in VX.

EDIT:

Hmm wait a sec.. I think I might be wrong about the 32 x 32 if I am this will be awesome.

To chib or not to chib.

author=Fallen-Griever
You could always convert XP or 2K/3 graphics into VX format and use those, a lack of resources shouldn't really be a problem (you'd have to do some work on the 2K/3 graphics to get them up to the same resolution as the VX graphics, but at least you'd have a base to work from).

Like I said on the image itself, your game would benefit greatly from having non-chibi graphics. They didn't fit the atmosphere you were looking for, which is why people were so vocal about them.

(This might've been better as a blog.)

EDIT: There's nothing wrong with using chibi graphics in a modern game if that game has a light-hearted theme. It's not the modern nature of your game that negates the use of chibi graphics. It's the atmosphere you seem to be aiming for that makes them seem out of place.



I do agree with you, FG. I know this game is extremely dark and basically everything besides my character sprites fit the world. *sigh* You think RM2K3 sprites would fit better eh? Hmmm. I was even looking at fallout 1/2 for a while there but can't find any solid rips.

To chib or not to chib.

As you all know I am working on a very serious game called Aftermath VX. It's a game that deals with the NWO destroying the world after its original dark plans were foiled. The world was destroyed etc, etc.

Now here is my thing. I don't use anything "cutesy" in this game besides the chibi sprites. My face sets are very realistic looking and have a serious vibe. My graphics are a combination of hills and things from RTP and a lot of my own custom Etile. I have made burned up cars, trucks, refrigerators and other things that make it look like a modern world was torched. I have raised the hills to smash into the structure of the buildings.

The games battle graphics are custom too and nothing is kiddy or happy happy joy joy about the mutated dog with it's brain spilling out.

The only reason I have decided to use these chibs are because let's be honest here. WHERE THE HELL ARE THE REALISTIC CHARACTER SPRITES FOR VX? Or at least why hasn't anybody made a database like the three or four chib sets out there that lets you put together things on the fly.

So my question to the community. What should I do? Do some of you like the chibs I have now in the game? I made sure they weren't vibrant and colorful to fit the setting. You WILL NOT see some green haired guy in Aftermath. Unless he's a punker or something.


NOTE: I have looked for a realistic VX sprite editor for almost a week and can't find one. Don't forget you have 32 x 32 to deal with.


Overall, I want the game to rock. I have put a lot of work into this project and it's coming out in a strong demo on the 25th of this month. I need some honest opinions of what you would do. I don't want to make this a flame war so be constructive.

AFTERMATH VX - Version 0.4

author=NewBlack
If at the end of the day you can't work around it then it's still no biggy in my opinion. I think your VX sprites were as good as you're gonna get with those sprites so if you absolutely have to use them for whatever reason then don't let that stop you making the game you wanna make. But as SFL said, people don't like them and people will tend to criticize. Good luck with it anyway.

Also remember the help and requests forum can be a great place to get hooked up with resources and information when you can't find a way around a certain obstacle on your own.


Yeah, I have a 32 x 32 box to put a little sprite in. I need to squish the crap out of these and it's not looking too good. These were RMXP sprites but it was a little helpful. I'll probably just stick with the chibers. I don't know. Whatever I do though I want to make sure the sprites can actually look good on the map I have.

AFTERMATH VX - Version 0.4

I have deleted one of the picture threads that started getting out of hand. I'm sorry for the drama. I have worked hours on this project and one can easily become sensitive. I am going to attempt and check out this more realistic looking sprite creator newblack hooked me up with. I don't think this will hold back production time. I know the chibi sprites are hated. Thankfully I haven't dug too deep to keep them.

Aftermath__Warning_for_lower_level_parties.png

author=NewBlack
I dunno if you've tried this.. I'm not up on the more modern rpgmakers (stuck in 2k3 land) but XP has some more "realistic" looking sprites and as I understand VX can take any size sprite. Maybe there's an XP sprite editor around?

Edit: http://www.geocities.jp/kurororo4/looseleaf/

There you go. Maybe that could help?

Thanks, NewBlack. These are pretty cool I must say. I'm deleting this picture thread in 5 minutes. I don't want negative crap on my game profile.

Aftermath__Warning_for_lower_level_parties.png

author=Fallen-Griever
You don't respond to criticism well, do you?

NewBlack is probably right, the reason people associate this with a fantasy setting is because they're so used to seeing these tilesets in a fantasy setting. Unfortunately, there's not much you can do about it, if the area your characters are in has been destroyed to that extent then it's no surprise that everything is dirt and junk. I would try and add more doodads to give a more grungy feel, every time you consider putting down some rocks or some dirt, consider putting down a burnt-out sofa, a tyre or a bunch of scrap metal. It might help, it might not. Better than trying nothing.

Also, there's a mapping error on the right-most section of rocks. It has a part with a two-tile cliff that then becomes a three-tile cliff before returning to a two-tile cliff a little later on - this doesn't make any sense. It should be a consistent level (three or two, pick one. I think it is meant to be based on the other parts).


There is a fine line to criticism and biased tools who stick together and slam other shit that's not their work. I see it all the time. Hell, even your avatar makes you look like a complete dick, Sailerius. Don't think I'm the type of guy who will sit here and let you be a smart ass little prick with nothing constructive to say.
You keep coming on here and giving rude comments instead of being a man and actually trying to help a guy out with criticism. I'll come over to your games and bash your shit too. Man up and reply to this and explain to me why you can't be a little nicer eh?

@FALLEN GRIEVER
Yeah, I fixed that. This is an older shot. I like your idea on burned sofas and other stuff. I could add some other junk. Thanks for at least trying to help and not being a dick about shit.

EDIT:

I know the chibi sprites are hated.. Fucking hell man. Tell me a place I can get some more realistic sprites that I can customize to have different outfits like the chibi editor and I'll give it a shot. That's in fact the only reason I use them. Do you want your character wearing the same outfit or do you want to see them change outfits?

Aftermath__Warning_for_lower_level_parties.png

author=Sailerius
author=Max McGee
Basically, to me, that map/tileset looks very close to a standard medieval fantasy rtp jrpg dungeon. I see nothing postapocalyptic about it. Also there's no need to mention my games right now. : )
I agree on both counts. The cutesy graphics would never make me think post-apocalyptic. It makes me think of brown pokemon.

NOTE TO SELF: Never give this guy a compliment on his game again. If all you want to do is bitch go else where. Everything you post is negative and you obviously favor people and are totally biased. Thanks for getting back to me when I actually thought your game looked cool and didn't sit there and knit pick you like a little girl.

The "Cutesy" graphics vanish in front of your eyes once you see how absolutely dark this world is. Once you see some of my creatures I made for it and dig deeper into the story you will forget what a chibi sprite is.

Mutations and Companions

I have updated this page. Rank 2 abilities have been revealed for all mutations.