DRAKIYTH'S PROFILE

I am an old school gamer who loves to create bazaar projects and I specialize in themes and game play.

I have also been running the Crappy Game Reviews for over 4 years now. My old channel was hacked by somebody I used to live with and the games were removed. I have a new channel now.

Subscribe if you love watching shitty rpg maker games get reviewed. I have a staff on here but I also review a lot of games myself. I also post videos of the projects I am working on here.

www.youtube/user/drakiyth777

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Release Something! V - Discussion Thread

Sign up Aftermath 0.5 on that list bud.

[DEMO] AFTERMATH 0.5

AFTERMATH - CONTENT UPDATE 0.5 PATCH NOTES

WHEN IS THE END OF THE CONTENT UPDATE?

This update will not have anything indicating if you have completed it. It's got a lot
of stuff to do and find, so it honestly is up to the player when the feel they have
completed it and found everything to prepare for the next content update.

0.5 MAIN CHALLENGE: Create a Brain Enhancer. If you can create this object,
you have truly beat version 0.5 in bragging rights.

Aftermath in it's current state now contains at least 6+ hours of gameplay.


BUG FIXES

- Fixed a bug where the screen would remain black if you chose "Do Nothing" after
having sex with Wendy. Players should no longer see "Do nothing" as an option.

-Enemies were simply not using their heals when they needed them the most. The
A.I. of enemies has been fixed which should make them more challenging.

- Fixed several bugs with the ammunition system.

- Fixed a bug that let you walk on the black ruins on the world map.

- Fixed a bug where when the main character left a cave area the game would be
considered night time during the day.

- Using GO! GO! DRINK!, Wind Walking, or Night Stalker will now properly show their animation
while in caves or when the flashlight is on.

- The main characters face will no longer be displayed when selecting dreams.






GAME CHANGES

- Caster armor will now grant half SP consumption. This has greatly increased the value of
these items. However, it makes you feel like a pure caster when you wear it since most
skills have a pretty high cost to use.

- The music in the medical center has been changed to something more peaceful and not
so repetitive.

- Added a reminder to save your game after Wendy is done talking to you. This will help people
who want to explore and die on accident so they don't have to start over with the long intro.

- The dream your character has at the very start will now grant a much larger bonus to your
beginning character build.

Guns and War = +25 Combat, +50 Skill Points
Walls and Steel = +100 Health Points, +25 Protection
Books and Space = +25 Mind, +50 Skill Points
Fast Animal = +10 Speed, +35 Combat

- GO! GO! DRINKS! will now explain what they do when you select one and they
now last for 1 minute instead of 30 seconds.

- GO! GO! DRINKS!, Wind Walking and Night Stalker now decrease your encounter rate
when they are activated.

- Added a save reminder to the warning messages you get.

- The price of beer has been nerfed down to 10 coins. It used to be a very
fast way to make money. This change was to add some challenge into the
game for the early levels. There is also a new zone to do in the early levels,
so some balance needed to be done.

- Frankie will only ask for 1 mantis leg per turn in now. It's kind of rare to get
mantis encounter with all the bandits so this had to change.

- The price on the Wind Walking and Night Stalker spells have been reduced.

- Signs and other objects have recieved a darkening effect which makes
them look much better on the map and removes any brightness that stands
out.

- The main intro story has recieved a revamp and new voice over.

- You will no longer see "MATURE" at the beginning. You will now see
a different picture that is common on labels of albums. I did this because
the game was never rated by a real company and it was just dumb.
The new picture gets the point across that Aftermath is a game designed
for mature players.

- Removed all .22 Beretta pistol drops from junk piles in the town of Toyota.
This change was very much needed because some weapons were simply
being passed up and the flow of money early in the game was a little to fast.

These guns still have a chance to drop from the Rattler Caves.

- Did some sprite work on the main hero. He now looks a little smoother and
no longer has the shiney part in front of him while turned. This was something
I simply could not take anymore.

- A lot of animations have been reworked and the main character looks much
better now. Players who tried 0.4 or below will notice the change right away.

- Many sound effects have been reworked and some ambience has been added
to zones that did not have it before.

- Adrenaline shots now have a smaller animation that is much better suited
for the main character.

- Changed the battle animation of Rushing Punch. It now looks like you're
moving toward the enemy before punching them.

- Melee weapons have been buffed up and now offer the chance to
cause a lot more damage. This will give players the option to be
whatever they want in the wasteland.

- Melee weapon damage for two handers has been increased by a large
amount.

- Single handed melee weapons have gained a +35% Critical Hit Rate.

- Two Handed melee weapons have gained a +70% Critical Hit Rate.

- The custom made slingshot now has a +55% Critical Hit Rate,
and it's damage has been increased by a large amount.
This is a special bonus because it's crafted and was not able to
compete with the double SMG's. The price on the items to create
the slingshot have not been changed.

- Added shredded road and cement into Toyota. It now looks like the
roads have seen much better days. This also gives players a slighty
better sense of direction than before.

- Added destroyed walls of houses and buildings in most zones. You
won't see much in the town of Toyota since it technically was not a
town with houses. You will see a ton of damage from being close to
ground-zero in the new town of Winslow however.

- Craters from nuclear blasts on the world map are loaded with deadly
radiation, so watch where you walk.

TIP: Make sure to stock up on Anti-Radiation and Anti-Poison kits.

- The First Aid skill will now heal for a greater amount and the details
have been changed to "Decent" instead of "Weak". Don't forget to
pick this skill up right away from Wendy.

- Molotov Cocktails will now scale with combat power. This change was
needed so lower tiers of these fire bombs would be useful.

- Molotov Cocktails can now cause a burning effect. This is a fast working
damage over time that can be quite lethal.

- Added a simple flash on the hero after Wind Walking, Night Stalker or
GO! GO! DRINKS! end.



NEW CONTENT

- New players or people who start over can now experience Aftermath at an
entire different pace. A new big quest has been added to Frankie. This
quest was designed to give players who love to adventure a better path
into the game then collecting bottles and mantis legs.

- Explore the new Bandit Building north of Toyota.

- The game continues in the ruins of Winslow and beyond.

- There has been some changes to the 2nd level of the Toyota Bar.
I wonder what that could be?

- Explore very dangerous areas that will require some thinking to get passed.

- Added lock picking into the game. Players will need to figure out where
to learn this skill.

- Added the ladies' man skill into the game. Players will need to figure out
where to learn this skill and ultimately what they can get from it besides
the obvious.

- Added the backstab combat skill into the game. I will let players figure out
where you learn this.

- Added new spells for the Shaman and Seer into the game.

- New weapons and armor have been added with new animations.

- New recipes and the Mr. Craft Volume 2 is now somewhere in the game.



To get the most out of the new update will be to start a new character. However, old saved
games should work fine.


UPDATED 12/23/08

SMALL FIXES FROM EARLIER RELEASE -

Frankie will now take your bottles and mantis legs again after you beat the bandit boss.

Removed the funky trap door from bandit building.


DOWNLOAD HERE
http://www.filefactory.com/file/affg306/n/Aftermath_0_5_zip








[DEMO] AFTERMATH 0.5

SOUTHERN INDIAN CAMP - SPECIAL THANKS TO LONEWOLF FOR THE AWESOME CHIPSET I COULD
EDIT.



STORY: The spirits are very protective over the very essence which keeps them alive through the flesh. Many of shaman and seer found cover before the end of the world.
They now call to the spirits through their rituals and trade magical items to anybody
in need of them.


GAME NOTE: This will be a place to upgrade spells and gear if you wish to be a pure caster in Aftermath. These camps will be all over Arizona.

[DEMO] AFTERMATH 0.5

[DEMO] AFTERMATH 0.5

author=Tyranos link=topic=2678.msg51436#msg51436 date=1229798751
OMG I NEED THE DOWNLOAD NAO!

Seriously cool though. I love that burning animation and the axe. Way cool.


Thanks for the support dude.


UPDATE: The first part of the story intro has been changed on the main page to fit the new voice over I did in the video. That voice over will obviously be taking over the old one in the 0.5 content update.

[DEMO] AFTERMATH 0.5


NEW VIDEO OUT! AFTERMATH TRAILER OF 0.5 - WARNING VERY EXPLICIT CONTENT! ENJOY! 0.5 COMING SOON!

http://www.youtube.com/watch?v=ifH-4D4iQ_o




NEWS: 12/20/08


Version 0.5 is moving along at a great pace and there has been some absolutely amazing changes and additions to Aftermath. I would launch the current patch notes which is huge right now but I'm going to hold back until launch day. I can promise the fans and even new players of Aftermath that they will be blown away. The work I have done on this game is intense.

[Full] Backstage & [Demo] Backstage II THE DAY OF ROCKENING/THE ARROCKALYPSE IS AT HAND

I'll have to check these out Max. I like your style, it reminds me a lot of myself.


When I launch 0.5 of Aftermath, I might have some time for a small break to get some gaming in. I'll more than likely check out Vermicide or one of these titles.

[DEMO] AFTERMATH 0.5

News on 0.5 will be launched shortly. I will update this.

AFTERMATH - Version 0.5 (PROJECT HAS BEEN CANCELED FOR A LONG TIME)

Thank you very much Tyranos I could not find anymore bugs and it's good to know I have some to eliminate. I'm glad you enjoyed the 0.4 demo.

AFTERMATH - Version 0.5 (PROJECT HAS BEEN CANCELED FOR A LONG TIME)

The demo is very long and lets you save your game right at the end or keep playing.. The new content build will be available in a couple of weeks.