DRXENO02'S PROFILE

Contact me if you need a programmer for any of your projects. Thank you, and I look forward to working with you!

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For more on the JAOD Project visit the offical webpage: http://jaodproject.awardspace.us/index.html

Jaquio: Angel of Death

@Nightowl LOL, you are funny! But Tifa is actually a tribute to my wife, whose name is Tiffany. No excessively big boobs are involved, unfortunately.

@Chana I am happy to hear that you still enjoyed my story briefing, because I was unsure of how much information to put in it. This is my first game and it is an ambitious undertaken because this project is based off a novel that took me 13 years to write (There is so much history it would make your head spin). The storyline is much more than an identity crisis faced by the protagonist. But in my attempt to not spoil too much of what's to come, I'll continue to leave the impression that this is the main storyline. Although I suspect I'll have to answer to the gaming world eventually. Also, thank you for subscribing and taking an interest in this project. I appreciate your kind gesture.

Weather Tutorial (Day/Night/Rain/Thunder/Snow)

@Link_2112 Good practices vs bad practices is a respectable point. Thank you for keeping me (and all others following) on our toes.

Weather Tutorial (Day/Night/Rain/Thunder/Snow)

@Link_2112 This tutorial is for beginner scripters. "Realistic weather" as you mentioned is discretionary. I purposely used a generic 10.0 sec wait interval for most of the coding because everyone will have to insert a different wait command interval that suits their own personal desire. Reading your response, it sounds like what you speak of is more of a real time weather effect, whereas this tutorial is more meant for overworlds. For overworlds, 10 seconds can represent an entire day/night cycle and would repeat until the trigger switch is turned OFF.

And as far as using labels, you can also use conditional branches and a few other options for creating loops but my choice was to use the cycle event-command. I would argue that the cycle event-command is no more buggy than any other command in RM2K3, so it's ok to use.

Although you know (and I know) that even without the cycle command this coding will loop so long that the event is set to parallel process (as explained in this tutorial), that isn't the point of this tutorial. This tutorial is to help beginners bring a little spice to their games, more specifically their overworlds. And to challenge the beginner coders to not just copy/paste what they read in a tutorial but to take the overall meaning and create their own scripts.

I appreciate your critism and will make an edit to mention that the cycle event-command is unnecessary, although the programming works perfectly fine with it.

Game Clock Tutorial

@Link_2112 yes "exclamation" should have been "explanataion". Thank you Link_2112!

JAOD Project Demo v1.0 (RM2k3)

Looks like I've already goofed on my first forum post. Sorry about that.

JAOD Project Demo v1.0 (RM2k3)


First Release Demo v1.0



Greetings RMN! My name is DRXeno, and it is with much gratification that I present to you my first RM2k3 project, Jaquio: Angel of Death. I have independently and secretly been developing this game for several years, and it is finally time to surface. So lets get to it!

-==STORY OUTLINE==-

“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake. I wish I could avoid them or at least control them. But my failed efforts indicate that I have no power over these bad dreams.”

These are the opening words of the protagonist, Jaquio, who in his opening monologue foreshadows the sort of inevitable dark affliction that will be plaguing him throughout his journey. The story begins by chronicling a mission setup by the resistance group, Chivalry, to steal a powerful weapon from a militant pseudo government, Vesta Inc. Jaquio, being one of the highest ranked soldiers in Chivalry is assigned the task of completing this operation.

The more Jaquio learns about what Vesta Inc. is doing and why they are doing it, the more Jaquio learns about his direct connection to them. Lies, deceit, mysticism and magic encompass this complicated tale about a hero trying desperately to learn about himself and his forgotten past. But the more he learns, the more he realizes that every decision he makes has dire consequences to the people he loves and even Earth itself.

-==HEROES==-

Jaquio: Known formally as Jaquio Balder, he is the main character of Jaquio. His entire life is being manipulated by outside participants, who use Jaquio for their own personal gain. Jaquio struggles throughout his journey to identify the people who are actually his friends and those who are foe.

Jessica: Jessica has connections to Chivalry, however, her connections are unknown. She aides Jaquio in his mission to steal a weapon from Vesta Inc, yet no one at Chivalry will admit that they know her.

Morak: Morak Lantana is son of King Myrole Lantana and the rightful King of Nilfheim. He is first introduced to Jaquio inside Nilfheim Jail, a jail that houses the most villainous creatures of Nilfheim. Morak was sentenced a lifetime banishment to Nilfheim Jail for his accused crime of murdering his father, King Myrole Lantana.

Lemos A.K.A, Cursed Mage: Lemos is King Myrole’s most trusted counselor. He was valued by King Myrole for his magical prowess and in depth knowledge of Nilfheim’s history.

Ramoth: Ramoth wanders Nilfheim aimlessly, simply for the sake of doing so and for stealing everything and anything he can get his grubby large hands on. He is a drunk and is especially talented in the art of gambling and bullying those that get in his way.

Freya: Freya is an aspiring self taught Sorceress. Jaquio later on falls in love with her, and she becomes his beacon of light through his time of darkness and sorrow.

Lothar A.K.A, The Red Knight: Coined “The Red Knight” for his history of killing foes and conquering empires, the legendary tales of Lothar are shared at all Inns and places where stories are worth sharing in Nilfheim. There are some who doubt his existence and his feats, however, all enjoy listening to the impossible, corky stories that people standby as truth.

Tifa: Tifa is an Elf who lives secretly in the Black Forest. Tifa, and the rest of her kin are believed to have died out during the last Great War and this is exactly what they wish for. All, that is, except Tifa. Tifa believes that the world should know that Elves still exist, and her beliefs are further solidified when Jaquio accidently stumbles upon her.

-==FEATURES==-

1) Battle System: JAOD game includes a custom, turn based battle system. All battle operations are tracked and affect how opponents will respond during battles. Enemies are programmed to “think”. If you are too aggressive, the opponents will be more defensive and use abilities such as heal, block, and defense increase. If you are too passive, the opponents will be more offensive and use their most damaging abilities on you. A balance in between includes a more ideal battle where the enemy will taunt, be defensive and offensive. Battles are designed to make the gamer think strategically, reasonably and also bring an element of luck to the table. One last note on enemies is that they will grow stronger as you grow stronger, so be careful with upgrading your level too quickly!

2) Menu System: JAOD game includes a custom menu system with options Equip, Save, FAQ and Party. The FAQ section updates continuously as you advance through the game. There are 100+ questions answered under the FAQ section!

3) ABS (Attack Battle System): The ABS is not the main battle system in the JAOD game. The ABS was added to bring some variety to battling. You can perform two different attacks, a normal and special attack. Normal attacks have the possibility of executing complex combinations, while special attacks are naturally very powerful attacks.

4) Battle Options and Leveling System: JAOD Game includes a feature that puts building your battle menu and leveling entirely into the hands of the gamer. I have coined this type of system “CBMS” (Custom Battle Menu System) where more power is given to the gamer. Basically every hero begins with the options “Fight”, “Defend” and “Item” as their available battle menus. As battles are completed and Battle Points are rewarded, Battle Points can then be used to add more battle menus to existing battle menus. The choices you choose from are listed below.

*Fight; allows you to perform normal physical attacks

*Defend; will reduce the amount of damage done to you, and restore a small portion of health.

*Item; allows you to use battle items

*Combo; allows you to create series of physical attacks

*Ytiliga; focuses on enhancing and utilizing your natural talents

*Escape; this technique was not designed necessarily for cowards, but for men who desired to live another day

Coming soon…

*Kigam; allows you to summon the forces of nature to your bidding

*Sacred Art; this is an archaic technique used for the sole purpose of destruction

*Star Light; this is the counter part of Sacred Art. It is a near forgotten magic that encourages life and longevity

*Summon; allows you to call upon the Gods of war and peace to fight alongside you

*Edicius; this is a dangerous but powerful sacrifice

-==SCREENSHOTS (Custom Systems)==-

http://i1122.photobucket.com/albums/l532/drxeno02/SS7.png

http://i1122.photobucket.com/albums/l532/drxeno02/SS6.png

http://i1122.photobucket.com/albums/l532/drxeno02/SS4.png

-==SCREENSHOTS (Custom Battle System)==-

http://i1122.photobucket.com/albums/l532/drxeno02/70.png

http://i1122.photobucket.com/albums/l532/drxeno02/69.jpg

http://i1122.photobucket.com/albums/l532/drxeno02/63.png

http://i1122.photobucket.com/albums/l532/drxeno02/60.png

http://i1122.photobucket.com/albums/l532/drxeno02/49.png

http://i1122.photobucket.com/albums/l532/drxeno02/43.png

http://i1122.photobucket.com/albums/l532/drxeno02/36.png

http://i1122.photobucket.com/albums/l532/drxeno02/31.png

http://i1122.photobucket.com/albums/l532/drxeno02/26.png

http://i1122.photobucket.com/albums/l532/drxeno02/12.png

http://i1122.photobucket.com/albums/l532/drxeno02/9.png

-==SCREENSHOTS (ABS)==-

http://i1122.photobucket.com/albums/l532/drxeno02/64.png

http://i1122.photobucket.com/albums/l532/drxeno02/65.png

-==SCREENSHOTS (In Game)==-

http://i1122.photobucket.com/albums/l532/drxeno02/74.png

http://i1122.photobucket.com/albums/l532/drxeno02/76.png

http://i1122.photobucket.com/albums/l532/drxeno02/72.png

http://i1122.photobucket.com/albums/l532/drxeno02/77.png

For more screenshots (CLICK HERE)

-==OFFICIAL WEBPAGE==-

http://jaodproject.awardspace.us/index.html

-==JAOD PROJECT WIKI==-

http://jaodproject.wikia.com/wiki/JAODProject_Wiki

-==DOWNLOAD==-

(LINK 1) or alternative (LINK 2)

I welcome all questions, comments and requests for me to help you code your game. Thank you, and please enjoy my game!