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Shana of the Ghosts

sounds interesting, but the download link is broken

Shadow's Reach

Played the demo, and it is sweet so far. I do hope you are still working on this.

Shepherd's Call: Revenge of the Genie

Aack!! Disregard my below comment. I should have known I'm just retarded. I hadn't even considered using the last level to train up. Sorry.

Shepherd's Call: Revenge of the Genie

I was wondering what the logic is in starting the game with 10 HP when, off the bat, you have to face sets of monsters that can deal 5+ damage and kill you before you can even act? This seems like a serious design flaw to me... I mean, I do not have the patience to keep loading a game dozens of times just to get past one screen.

The Last Bible

Don't take this the wrong way, but you may want to consider having someone proofread the game dialogue. Your grammar is very poor, and that is a major turn-off to many gamers. The only real exceptions to this are bad translations from Asian languages. (e.g. "All your base are belong to us!")

Phantom Legacy (Part 1)

Now I'm curious to play Demon Legacy. I found a post by NightBlade with a download link to it. I thought I should share it for others who have yet to play it also: http://www.gamingw.net/forums/index.php?topic=68407.0

Chronology of the Last Era

Update: copying and pasting the missing files from the RTP into the games ..\battle folder works. Is it supposed to be calling them from the RTP?

Chronology of the Last Era

Tried the demo, but it's crashing in battle. I think it isn't finding the combat sprites. First time, I was attacked and got "cant open Absorb1", second time I was attacking and got "cant open Spear1".

Under World 2

This is an overall amazing game, and definitely at the top of my list. My only criticism is in regards to the upgrade system... I love how it is implemented, but I feel that for the first parts of the game, making a dedicated choice between magical and physical upgrades can make gameplay unnecessarily difficult. As an example, I chose the path of magic from early on; as a result, even with decent armor my defense was very low. It took me at least 40 tries to get past the grass-men boss and about the same for the scorpion since I was able to be killed almost by one blow.

Maybe I'm just being whiney, but my experience is that concentrating on one attribute for advancement is detrimental. I like the idea of having to make a choice, but perhaps in number 3 you can toss in a few advancements for the other polarity (i.e. if you choose the magika path, there would be a couple spots for str, dex, def avancements for an inflated price perhaps , and vice versa add a few magica advancements on the physical side of the advancement plane)
I know the original blockade is removable, I just think that for early on you should still get a limited chance to "round out" your character.

That being said, I want to say that this game is a rare gem... the simple fact that I would replay a scene so many times after failing speaks volumes. Keep up the good work :D

PYSCHO

Was just wondering if you had meant to call this game PSYCHO, because I think PYSCHO would be pronounced like "piss-ko". Just curious.
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