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Free Spirits
A historical urban fantasy RPG where you DON'T punch ghosts in the face.

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[General Design] What inspired your game?

"wow they really dropped the ball on this concept, it'd be cooler if it was like <x>"

and

"i just wanna kiss girls"

I FIXED A PERPLEXING BUG IN FREE SPIRITS I FEEL VERY POWERFUL RIGHT NOW

Hey, hearin' that makes MEEEE feel better. >W>

I FIXED A PERPLEXING BUG IN FREE SPIRITS I FEEL VERY POWERFUL RIGHT NOW

RANDOM ERRORS THAT KEPT POPPING UP it was because i hadn't turned off a function in a script we were using when i installed it so HURRAH EASY FIX but a thing that had been bothering me <__<;

Free Spirits

Free Spirits

I thiiiink you're at the spot where you're supposed to show him the Newspaper Article, which would be sitting on the bar at the Cat's Meow. It'll be right near where Mortimer and James are hanging out! >W>


AT LEAST I THINK... lemme know if that still doesn't work and I'll actually pop open the encounter and start doodling up a walkthrough, since eeehhh it's probably overdue OTL

What are you thinking about right now?

You n' me both, kentona. OTL
i hope harper goes the way of the dinosaurs, suddenly and v mysteriously with a meteor potentially involved

Free Spirits

Hey, thanks for the feedback!

Yeah it's... Kinda hard to wrap your head around a New Kind Of Game like this! Penta and I have been polishing up stuff to make things a little more coherent/easy to understand, but maybe some sort of guide is in order...? Since yeah this game is v easy for me to play but that's only because I'm the one that wrote all the flowcharts.

As for where you're stuck: the spoiler free version is that even a seemingly good mood for a ghost can be distracting! Koz and Lana both have skills that can alter spirits moods: play around with that and see what happens. <w<

The explicit spoiler hint is
Rex gets distracted when he's Jolly and would rather forget all his troubles by being entertaining. You wanna scare him so he can quit getting distracted, so have Kozmin use her Nagant skill.

If he still won't talk after he's afraid, sOMETHING MAY HAVE BROKE so whoops we can throw that on the pile of stuff to fix <__<;


I hope the rest of your playthrough is less tiresome! And just to let you know right off the bat: when you get to the next ghost you may get stuck because you can't seem to talk to them and no items are working. This is because they have to talk to you and LIKE FOOLS we made it random when that happens, so yup RNG will screw you over there if you're not lucky. STAY DETERMINED... and follow Penta's miniguide in the comments of the page here if you get super stuck.

So... IGMC 2015

Eh, tbh I am more in the quality feedback over quantity camp! Once a thing you've made has been out for awhile, the feedback starts to have patterns: people come across the same problems, get stuck in similar parts, etc. If we're talking "how 2 fix ur game", you only need a few really solid reviews, and not even in the offical submitted starred review sense!

And when it comes to the "I really loved and connected with this thing you made", you only need one to be buried in warm, fuzzy feelings of "I DID IT". That is a success to me! Having more people say nice things is just gravy.

Basically eh popularity, aaaaah to super nice people. <3

Tl;dr: The definition of wicked success is subjective, And I am a cheap date when it comes to feeling successful

Hot dog, we made it to the Top 10!

author=PentagonBuddy
I just want to know if any judges get the stun lock bug on Beckett lol

nothing like getting stun locked on the tutorial fight for a good first impression

edit: ...for the record we finally fixed this WHICH IS SOMETHING ELSE I AM PERSONALLY CELEBRATING

WOO <333333

Evidently the shit past that bug was good enough??? Hurrah

ALSO THANKS EVERYONE you're all super sweet and I'm rolling around with my tummy in knots over here. You're too kind ;w; <3

So... IGMC 2015

Yeah! There were so many cool games to play, I really liked what I'd played so far. It was really fun hanging out with friends and tryin' out some new games, y'know?
I'll hafta try out the ones I haven't yet played on the top 10 list, eh? <W<