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Farmyard Chronicle, Dire...
A fun-loving cow-kicking puzzle game!

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Remnants of Isolation

Finished the game and wrote a review. :)

You guys made a really atmospheric game with a high fun factor. I'm glad I played it.

Will there be any other future versions?


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Farmyard Chronicle, Director's Cut!

*edit* I found the darn missing sheep. Sorry bout that. It is, once again, in the same room it should have been in before. I've re-re-re-re-re-uploaded :D

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Farmyard Chronicle, Director's Cut!

Thank you! Fixed it.

Cute video. I like the commentary.


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Farmyard Chronicle, Director's Cut!

Thank you for all your feedback. If I may respond:

1) The multi-driectional dashing/beam is (mostly) a limitation of the maker. In some rooms I do have it set so you can't dash diagonal (the pit room with the cat). That was the original design. But collision detection in RM2K isn't very good (try dashing over the chicken in the pit room, for example). In order to dash straight, you have to use an auto-start event. And that has the huge problem of clipping through most animals and boxes. So I had to switch my programming to allow input while dashing. The solution would be to have the game check the X/Y coordinates of animals and then compare that to the parameters of the dash/beam. I've used that method in other games, but it is more time-consuming and can cause lag. Ultimately, since I was on a tight deadline, I decided to stick with the collision method, not knowing originally that it would have that clipping problem. I probably won't fix this, but it's a lesson for future projects!

2) The dash/new room bug used to be worse. It used to be easier to activate, and left you in "hit" mode so you could walk into all the animals and knock them over. If I release another build, I'll take another swing at this bug.

3) I think you get stuck facing a direction when you collide with an animal that kicks you. The game has a check that fixes this when you enter a new room :)

4) I didn't know that about the Dash... Can it leave you stuck forever, or can you just dash out of the spot again??

5) Haha! That's awesome! The way the beam is programmed is that your character actually turns into the beam and runs around with no-clipping active. That's also why you can control the direction of the beam. The gate interfered with the move command to resume clipping by overriding it with a move command of it's own. This, at least, is an easy fix :)

6) I know about hitting the orb, and that's fine. I suppose it's just a shortcut for those who figure out how to influence the direction of the beam. The real mystery involves weird teleporting around the cow pen outside the barn... See if you can activate any glitchiness there!

7) Also not worried about the dog/cat thing since it doesn't have any lasting effect. I think it is most noticeable if you get kicked by a horse and the dog follows at a slow rate.

8) Actually, the chicken evaporation is intentional! I put some special programming into making sure they don't increase your chicken counter.

9) I wasn't sure what to add for extra Runeshards, but I'll think on it more. Thanks for bringing it up. I'm open to suggestions, too.


So, I reeeally appreciate all your feedback. Thank you for your patience as I worked out most of the game-breaking bugs. I look forward to the videos, and am thrilled that someone took the time to play so thoroughly. How many endings did you get??

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Farmyard Chronicle, Director's Cut!

Well damnitall... Two of the sheep had the wrong switches. They are now located in the room leading out onto the cliff where you go to get to the second well... Re-uploaded!

You've been a fantastic game-tester. Any other glitches while I'm at it? (I took away the dialogue about ramming horses in this upload too)

A random guy reviews your games!

Sounds awesome. Thank you for your interest! (And you too, EdgeOfChaos!)


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Farmyard Chronicle, Director's Cut!

Well thank you, I think, haha. I'm not sure what flaws you're referring to, but I'm glad it's fun anyway. I know it doesn't look like much, but I think it turned out pretty entertaining. :)

You're not supposed to be able to catch horses with the super dash. There is a different ability for that!

(edit) Oops. I guess the comment about being able to ram horses is a bit misleading...

Also, if you have RM2K installed, then yes, you can pull up the debug menu at any time. But why would you?! It's more fun to play it legit! Plus, I don't know of any way to turn this feature off in RM2K. If you do, let me know.

Farmyard Chronicle, Director's Cut!

Thank you!

There is no visible % check, but it does influence the outcome. Also, there are 136 animals to rescue/kick/whatever. And it does track that on the save screen. :)


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Farmyard Chronicle, Director's Cut!

@TungerManU: Thank you. I'm glad you caught that! That bug has also been corrected in the current upload. :)

Farmyard Chronicle, Director's Cut!

EdgeOfChaos: I remember having that same problem with other RM2K games... I forget how I fixed it. You may simply need to restart your computer. I remember being baffled by why I was constantly moving up.

Try re-starting and re-downloading. The menu bug WAS a programming error on my part, but it has been fixed.

Good luck!