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@Marrend
I've gone ahead and put it at the top of the page so you can hopefully start receiving feedback right away. (I used your most recent post as the "referring post" so that no one gets the idea that it isn't complete)
@dude797
So are we giving up on the upload problem? Shall I go ahead and upload 21 Ways for you?
@Animetor
Don't delete the profile. Tell us what the error message says.
I've gone ahead and put it at the top of the page so you can hopefully start receiving feedback right away. (I used your most recent post as the "referring post" so that no one gets the idea that it isn't complete)
I see you managed to get it beneath the 10MB file size limit for uploading to the website. I would have been willing to make an exception for you but it's all good.
When you do upload it, it's possible that you may run into the upload timeout limitation set by my host. It might be cutting it close; we'll see. One way or another we'll get it on the site.
When you do upload it, it's possible that you may run into the upload timeout limitation set by my host. It might be cutting it close; we'll see. One way or another we'll get it on the site.
@dude797
So are we giving up on the upload problem? Shall I go ahead and upload 21 Ways for you?
@Animetor
Don't delete the profile. Tell us what the error message says.
Custom content (archived discussion)
I'm still confused about the non-existent path. Where are you seeing that?
After a failed upload try checking the error console and tell me if it shows anything. In Firefox it's at Tools -> Web Developer -> Error Console.
After a failed upload try checking the error console and tell me if it shows anything. In Firefox it's at Tools -> Web Developer -> Error Console.
Custom content (archived discussion)
@dude
Where are you seeing this non-existent path? In the browse for a file dialog box? That is odd. I wonder if an anti-virus program could be doing that? When the upload fails does it say "Unknown upload error" or something else?
@Nekochi
There's no right or wrong answer but I would recommend not getting too ambitious your first time. Also, if you set the affection build type to "hyper" the character won't appear as frequently so you don't need as many stories for her.
Where are you seeing this non-existent path? In the browse for a file dialog box? That is odd. I wonder if an anti-virus program could be doing that? When the upload fails does it say "Unknown upload error" or something else?
@Nekochi
There's no right or wrong answer but I would recommend not getting too ambitious your first time. Also, if you set the affection build type to "hyper" the character won't appear as frequently so you don't need as many stories for her.
Custom content (archived discussion)
Custom content (archived discussion)
^ I like the leftmost one. Twin ponytails are cute. And appropriate for a character who's short like that.
@Nekochi
Looks good! Only line I would say is out of character for Keika is, "You really do have the worst taste in girls, <player>." That's more like something Miki would say. Keika usually doesn't insult the player unless she's around Miki, and then only playfully.
@Nekochi
Looks good! Only line I would say is out of character for Keika is, "You really do have the worst taste in girls, <player>." That's more like something Miki would say. Keika usually doesn't insult the player unless she's around Miki, and then only playfully.
Custom content (archived discussion)
^It doesn't matter to me either way. It's just that you might get spam. Although I suppose it will be awhile before spammers find the site.
Custom content (archived discussion)
To answer the first question, as long as a character's name isn't known, none of her data will show up on the phone call screen. (The only thing you can't prevent is her story completion stats showing up on the records screen) There's no reason to set relation data anyway, if Aoi isn't pursuable.
The way I did the Hinami event was by first having an event at Front B in which the player meets Akari and agrees to split up and search for her at Market Street. Then at Market Street, there's an event in which he can't find her so he looks some place else. Then the story branches back to the school.
Of course, it's possible that the player doesn't go to Market Street, in which case continuation of the story is postponed until the day that he does. The story never skips directly from the school phase to the phone call phase. There's no way to force that behavior, I'm afraid. I'm reluctant to change this since allowing the player to freely visit locations after school is an important phase of the game. (A player could have a date set up with another girl on the same day as your event, for instance).
The way I did the Hinami event was by first having an event at Front B in which the player meets Akari and agrees to split up and search for her at Market Street. Then at Market Street, there's an event in which he can't find her so he looks some place else. Then the story branches back to the school.
Of course, it's possible that the player doesn't go to Market Street, in which case continuation of the story is postponed until the day that he does. The story never skips directly from the school phase to the phone call phase. There's no way to force that behavior, I'm afraid. I'm reluctant to change this since allowing the player to freely visit locations after school is an important phase of the game. (A player could have a date set up with another girl on the same day as your event, for instance).
Custom content (archived discussion)
Whoops, you must have posted while I was typing.
Okay, to answer the question about sunset pics, I did use a few sunset pics in the story. I didn't want to package all of them in the game (thereby increasing file size) because I didn't think people would use them. I suppose it's not impossible to talk me into changing that.
Anyway, the ones included in the game are:
bathroom A (sunset)
beach (sunset)
grounds (sunset)
roof (sunset)
Those last two might suit your needs. If the plot allows for it, I would recommend having the initial story event begin in the city and jump or branch to the new (sunset) location, like I did with the Hinami events.
Okay, to answer the question about sunset pics, I did use a few sunset pics in the story. I didn't want to package all of them in the game (thereby increasing file size) because I didn't think people would use them. I suppose it's not impossible to talk me into changing that.
Anyway, the ones included in the game are:
bathroom A (sunset)
beach (sunset)
grounds (sunset)
roof (sunset)
Those last two might suit your needs. If the plot allows for it, I would recommend having the initial story event begin in the city and jump or branch to the new (sunset) location, like I did with the Hinami events.
Custom content (archived discussion)
@Marrend
Thanks. But are you sure you want your email address visible like that? If you ever want me to change that let me know.
@Nekochi
In order for a character to show up on the phone call screen, her name must be known to the player character. You can prevent a character from being listed there by setting things so that her name is never known. Make sure that "Generic encounters" is set to "Off" and "Name Known" is set to "No".
In story events, when you need to adjust her tachie, use "ID={number}" commands to set the active speaker in the usual way. But to actually set her as the active speaker, use "ID={any text}" instead (In this case it'd be "ID=Aoi"). In this way you can make it appear as if her name is known when it technically isn't. Also, the font color for her speaking lines will be black, which is a tip to players that this character is not pursuable.
About ID numbers... As long as the profiles are in separate files, conflicts will only happen if both characters appear in the same story event. If you supply an ID that's identical to the ID of any of the built-in characters or any future characters, your story should be fine. (unless you want built-in charactes to appear in it)
And welcome :)
Thanks. But are you sure you want your email address visible like that? If you ever want me to change that let me know.
@Nekochi
In order for a character to show up on the phone call screen, her name must be known to the player character. You can prevent a character from being listed there by setting things so that her name is never known. Make sure that "Generic encounters" is set to "Off" and "Name Known" is set to "No".
In story events, when you need to adjust her tachie, use "ID={number}" commands to set the active speaker in the usual way. But to actually set her as the active speaker, use "ID={any text}" instead (In this case it'd be "ID=Aoi"). In this way you can make it appear as if her name is known when it technically isn't. Also, the font color for her speaking lines will be black, which is a tip to players that this character is not pursuable.
About ID numbers... As long as the profiles are in separate files, conflicts will only happen if both characters appear in the same story event. If you supply an ID that's identical to the ID of any of the built-in characters or any future characters, your story should be fine. (unless you want built-in charactes to appear in it)
And welcome :)
Custom content (archived discussion)
@Animetor
Sure, I can add you as a tester.
@Marrend, dude797
Can I get you guys to do me a favor? Go here and see if you can upload Masako/21 Ways.
Sure, I can add you as a tester.
@Marrend, dude797
Can I get you guys to do me a favor? Go here and see if you can upload Masako/21 Ways.













