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Breath of Fire II: Hearts Aflame
Ummm... if you feel like working further on it someday, here is some feedback on the sprites:
I really like the "green" Nina. The Hair looks more adult. Katt looks great. Just another color or slightly different suit should fit the purpose. Mina could use more feminime arms & legs but the rest is very cool!
I really like the "green" Nina. The Hair looks more adult. Katt looks great. Just another color or slightly different suit should fit the purpose. Mina could use more feminime arms & legs but the rest is very cool!
Breath of Fire II: Hearts Aflame
Now how cool is this here?... but... why is there no demo? Hmmm probably working on other stuff... but... its so cool... and its way too long since its been added back in 2012... hmmmm... now I wanna play BF 2 again xDDD
Starless Umbra
author=ExecutionGlitch
I figured out why the font was wonky- turns out I didn't have the actual font installed. Ooops.
Starless Umbra
1. Did you installed the rm2k3 runtimepackage? Most issues with missing/crappy fonds are, in my experience, missing rtp's... just google you'll find it for sure... Thats why I have pre-installed all rtp's for all rpg-maker versions: VX,VX ace, rm2k,rm2k3 and some add-ons I dont remember yet. I NEVER had any font issues at all...
2. Be sure to install the fonds that are included in the gamefolder. Just double-click them.
3. Try to download the game again. Its always possible that files are missing due to connection issues or something familiar...
2. Be sure to install the fonds that are included in the gamefolder. Just double-click them.
3. Try to download the game again. Its always possible that files are missing due to connection issues or something familiar...
Seraphic Blue (English)
AAAARRRGGGHHH...
Well I try to be patient :/
I know you planned some special stuff and it really interests me what you have on your mind!
Just wanted you to know that people still waiting for this here ;)!
(...appreciate the quick reply!)
Well I try to be patient :/
I know you planned some special stuff and it really interests me what you have on your mind!
Just wanted you to know that people still waiting for this here ;)!
(...appreciate the quick reply!)
Seraphic Blue (English)
Just a few days until we reach the deadline! I'll crack a bottle with my head and scream "YEEEEHAWWWW" when SB is completely translated! I hope that you (eplipswich) wont delay this...
I WANT TO PLAY THE WHOLE STORY!
Oh how I wish I could understand japanese so I could play and watch almost EVERY game, manga or anime xD! But all those little cryptic runes look like some ancient language from another time and space to me xDDD!
I WANT TO PLAY THE WHOLE STORY!
Oh how I wish I could understand japanese so I could play and watch almost EVERY game, manga or anime xD! But all those little cryptic runes look like some ancient language from another time and space to me xDDD!
Deimos
Thats a common misery of a developer I guess xD. I almost finished browsing through the blog... but I'll save my opinion until the demo release!
Keep it up lad ;)
Keep it up lad ;)
Deimos
author=Daedron
I haven't actually thought about anything like a post-game dungeon yet, though I did think of like a post-game mode where you stay on day 29 forever. Then I could use that to add extra dungeons for example. I do have optional bosses planned however, so there's at least something. There's also the 50-floor dungeon that's not integral to progression.
Thats why I suggest it ;) but a postgame is, in my opinion, something that happens after the mainplot... it would make more sense to implement the 50-floor dungeon inside the mainplot (maybe accessable with a certain number of abyss stones or/and other items or triggers) and, in addition, a postgame feature like more playable characters, a higher grade of loot and/or a permanently random and secret dungeon. It could be combined with the 50-floor dungeon and abyss/bounty feature like you have to collect certain items or kill a npc/monster (or both?) in it (or progressing in upgrading your town?) to get access to those secret areas! I know it sounds like an assload of work but it seems at least worth thinking about. That would improve my motivation ;).
For more suggestions I'll need the demo xD
author=Daedron
Yes, right now I only care about finishing the main storyline. Though the game is more gameplay-focused this time around. In fact, the main storyline stays relatively simple throughout, I've focused more on the actions of the characters and how they interact with one another.
Thats fine for me. I dont need a deep story (that maybe confuses me or wich I simply dont like) when the mechanics inside of a game work fluid, make sense and are enjoyable BUT challengeing. As a developer you have to think around the corner I suggest ;)
author=Daedron
The demo should be available tomorrow evening. ;)
Cant wait to play it and give some feedback!
(if you ever need a beta or demo player in the future, I'd love to offer myself for this purpose xP)
Umm... you said youre gonna blogpost the town system... hope you'll do today so i can make myself a picture of it!
Silverest
I definetly hope so! I'd love to give some suggestions or feedback on this one, so if you need any assistance (like a demo or beta player) I'll gladly offer myself for this kind of purpose ;)
Final Fantasy Discovery
Hey guys this is an amazing job you've done so far! I kinda have the same view like you couillard & janus: Dont get pushed by anyone/thing because making a noncommercial game is still just a hobby!
Takin a step back is a good way to clear your mind from all of those little programming (or sometimes personal...) issues and lets be honest: everyone has some other personal interest than working on a hobbyproject!
A great artist once said: "Inspiration comes with pleasure!"
Takin a step back is a good way to clear your mind from all of those little programming (or sometimes personal...) issues and lets be honest: everyone has some other personal interest than working on a hobbyproject!
A great artist once said: "Inspiration comes with pleasure!"