New account registration is temporarily disabled.

GOLBEZ'S PROFILE

Rescue Reidman IV
An open-ended dungeon crawling game with lots of content

Search

Filter

Battle3.png

an FF1 reference?

Dream fighter

your megaupload link is invalid

RPG Party

author=dawnbomb
...oh...my...god....this game is going to be so amazing, cant wait for 2020 now, any game with more then 5 years in development is always fantastic

(sarcasim)


err so wait, are games with more than five years of development usually considered bad?

Giving Feedback: Pass or Fail

Not sure if you're still doing this but I'd like to see if the game I just uploaded would pass this test: http://rpgmaker.net/games/3541/

Hopefully you can get past the intro cinematics in 15 minutes :|

Customer gameovers for Rm2k

Gotcha, I did indeed read wrong. I patched it correctly this time and it works beautifully! I can't thank you enough man, no XP loss upon death makes my game five metric assloads better!

Customer gameovers for Rm2k

author=Cherry
Game Over Teleport Patch for RM2k v1.07

readme.txt
This patch replaces the Game Over screen by a teleport.

Use lips.exe to apply gotpatch.ips on your RPG_RT.exe (please only use with RPG_RT version 1.07!).
Then drag the patched RPG_RT.exe onto gothelper.exe to set the teleport destination and choose whether the hero should be visible after the teleport or not.


Download: http://share.cherrytree.at/showfile-2790/gotpatch.rar


Sorry for the late reply, I've been dealing with stuff. Anyway, thanks a bunch for the patch! The only issue is that I'm having some trouble getting it to work. I used the lips.exe to patch the rm2kv185 (which is 1.07) and dragged it over to the gothelper.exe to set up everything. When opening rm2k I get a "Violation of a privilege order" error that pops up pretty much whenever I move the mouse. I used F9 to try to test it anyway and it didn't work :(

Customer gameovers for Rm2k

sorry about that, looks like it's RM2000 v1.07

Customer gameovers for Rm2k

Pretty sure the only patches I'm using on the actual executable is v.185 and the disharmony patch. As for patches that don't actually patch the executable (I think) I'm using BEVC, which means I have scripts in common events and battle pages where they aren't supposed to be (not sure if that makes a difference)

Customer gameovers for Rm2k

author=Cherry
I can create a patch for you which replaces the "Game Over" screen with a teleport.

Please tell me which location you want to be teleported to (Map ID, X, Y). Before the teleport, I'll set the hero opacity to "hidden" you can re-teleport it without being seen by the player.


Cherry you are a godsend to the rm community. Seriously BEVC has saved my game in so many ways... In regards to the gameover patch, if you wanted to release the patch publicly I can deal with a basic ID: 1 X: 0 Y:0 deal, but if it's not a big deal to change the Map ID for the patch then I can make use with an ID: 1256 and 0 X Y.

Customer gameovers for Rm2k

Yeah, I suppose that's the only way it can be done, ie: through a custom random battle generator. It'll be a pain implementing this on every map but at least the outcome will be worth it, and at least I'll have more control over encounters and the rate of them. Sounds good to me!

edit: oh sweet, and there's a helpful script for it right above me. Thanks! I'll give it a shot and let you know how it turns out

double edit: and just fyi, a random number between a group of variables is definitely possible thanks to the handy "variable (variable #)" condition/trigger