HALIBABICA'S PROFILE
I'm a multifaceted content creator with too many things to do. I have a Let's Play channel for indie games on YouTube, webcomics and reviews on ComicFury, and artwork on deviantArt.
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Let's Try Othello (Session 1)
author=Sunflower Games
I think I over did the encounter rate. (I think its set to occur after 30 steps exactly on each map.)
Better that than totally random where you can get another encounter after just one step.
Let's Try Chips Challenge: Ace Edition (Full Game)
Only on a few, I think! Most of it was implemented well enough. Push blocks were guilty of most of it.
Let's Try Pixel Story (Full Demo)
Let's Try Shooty and the Catfish (Sessions 3&4) {END}
Let's Try 2018: A Doge Odyssey (Session 1)
Don't sweat it, that was all StormCrow's contribution. I just wasn't expecting a silly doge game to bite back, heheh!
Let's Try We the People (Session 4) {END}
Let's Try Castle Warfare (Session 3) {END}
Jackalotrun Plays - Super RMN World
from jackalotrunThat's not an accurate statement. You could post a review in the comments, but it's not possible to submit a review to a game you're on the team of.from SeiromemFair enough, I'll consider making a review at some point perhaps
They can!
Just notscore it.give it a score that affects its overall star rating.
from DeckillerI think it's fine as-is. It's just a different kind of level now, but not the kind you prefer (even though you technically made it). I still feel a little bad having changed it so heavily, but at that point in the project, I was taking what I could get because Punkitt only delivered on one of their supposed nine stages.
I did like the idea behind Mystery Fortress, since it was originally just a SMB3 fortress designed for a SMB3 clone. It would have been an awesome stage, but we would've needed to overhaul the entire level.
Jackalotrun Plays - Super RMN World
from Deckiller
I've seen levels with awesome ideas that were underutilized because people didn't want to step on the creator's toes; written feedback wouldn't be enough, because developers are more likely to dig deep into their inspiration when they get to put their own fingerprints on a level, credit and all. It would be a damn good thing if we all had a true reviser for our levels, but that would require everyone to be unafraid to see their ideas reworked.
Funny you should say that, because that's exactly what I did with Yoshi's Archipelago. I made no concessions with that game. If I found a stage lacking, I spruced it up how I saw fit. But I know you have reservations about that game, so...welp.
from jackalotrun
I hate to be a pester Hali, but ya don't seem to have gotten my mailbox message
My bad, dude. I asked, but forgot to check the answer. Liberty is indeed the person you want to contact.