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HALIBABICA'S PROFILE

halibabica
RMN's Official Reviewmonger
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I'm a multifaceted content creator with too many things to do. I have a Let's Play channel on YouTube and Rumble for indie games, DDLC mods, and SMBX episodes. I put my webcomics/reviews on ComicFury and my artwork on deviantArt.
SRW2: Yoshi's Archipelag...
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Hali's Review Thread (Request Your Game!)

Yes, I'm still playing TF. We just stopped Shinki from making a big mistake and now we're going after...someone, somewhere. I've honestly lost track of all the villains, where they are, and what they're doing.

In the meantime, we beat up the big Yokai lady who squashed the human village. Apparently she went to "the mountain" which was a very accurate and helpful description of where to find her now.{/sarcasm}

When I went to the only mountain I know of, I found this:



But the event that started when I entered there seemed like it wasn't on my current story beat, so I F12'd outta there. I'm supposed to be looking for a cave anyway.

Also, I found a new bug. I can't upgrade Moriya's Iron Ring to Lv4, even though I already know it at Lv3.

Chronicling Aidyn 3-25: Sort of Seen Off

3-11: Chaotic Detour

I'm almost completely sure the reason they put such a tough pack of wolves right at the start was to try and make the player discover this location. They even put huge draw distance on the scraggly tree at the base of the hill, just begging for you to come over and look. Crafty developers...

And hey, there's the scout from the prologue.

Hali's Review Thread (Request Your Game!)

You already can't fix it for all the cutscenes. Just do it for HRCS and fire your self-insert NPC.

Hali's Review Thread (Request Your Game!)

It might be too big to track down every instance of a needed speed change, but one well-placed piece of code would solve this handily. You already have a hub in place for switching the party around. If you put in a line at the start and end of that section that resets the hero walk speed, that would be all you need.

I mentioned this ages ago. If you create a move event that maxes the hero walk speed, then reduces it by 2, then you're at default walk speed no matter how fast or slow you were before. Make that part of the HRCS warp event, add some lines that compensate for Sakuya joining and the party reset spirit, and you're done. Old man Xenomic is out of a job.

Hali's Review Thread (Request Your Game!)

It looks like Keine's attacking a target that isn't on the field yet, or was removed from the battle, but not the script. I guess I'll know for sure when I get further in the fight.

Also, if you knew the speed bug was related to Sakuya, then why do you have an NPC of yourself in HRCS to fix it? Why don't you just auto-fix the hero's walk speed anytime she's added or leaves?

Hali's Review Thread (Request Your Game!)

author=Xenomic
EDIT - Ironically, I came up with a solution to the problem for Keine. Anything that gives 0 EXP shall now give 1 EXP. There, problem solved .V.

Temple of Fiends style, joy. This is still your worst game design decision.

Well, I abused the heck out of that wall, and now everyone in the party is L99 except for Keine (who could never profit from this), Aya (who helped her), Advent Cirno (who isn't in the experience pool), and Reimu (who isn't back from her plot vacation yet). On top of being way too good for leveling up, I also farmed a ridiculous amount of money out of it. I bought all the equipment in the Dead River shops and Pandaemonium. I also bought most of the skills available for everyone, but ran out of dough getting Byakuren's because they're just ridiculously expensive.



So this is my new travel party. Sakuya is babysitting the only people left who can still grow. In spite of being L99, she actually isn't that busted. Keine still dishes out more with Ephemerality, but things are going so much more smoothly. We can even pick which encounters aren't worth it thanks to Sakuya's Time Stop.

Also, I'm 99% sure that the "speed bug" is tied completely to Sakuya and whatever weird haste mechanic she has. The hero walk speed automatically increases when she joins the party, and decreases when she leaves. I'm actually used to a higher walk speed now and this game would drag without it.

Anyway, things are going fine, but I think the game is getting wise to my tactics.

Chronicling Aidyn 3-25: Sort of Seen Off

3-10: Inn Keeping

Adventure progress day one: left the castle and crossed through the starting town. It's an RPG all right. In the meantime, Rheda reads another bit of Becan's journal.

Hali's Review Thread (Request Your Game!)

author=Xenomic
Also wait, doublecast works on Keine's skillset??? Huh...I guess the way multiple castings for a skill that's event coded doesn't work the same way as a normal skill being used twice in a row??

It's weird. It still casts twice, but another actor has to start their turn before the second cast happens.

My party is entering the 70's. I might feel bad breaking the game wide open like this, but I just crossed the 100 hour mark. It's time to annihilate.

Hali's Review Thread (Request Your Game!)

Welcome, ladies and gentlemen, to the latest edition of Touhou Fantasy: Keine is Busted Edition. Today, we're featuring an exceptionally broken strat that I'm about to abuse shamelessly. Please observe the following...



This special demon wall monster appears at the end of a short dungeon. Defeating it reveals the path forward, but it reappears after you leave. If you re-enter from the back end, you're right in front of it again. As a boss monster, it drops no XP, but it's worth 30,000 gold. Within this same dungeon, I found a skill for Keine that deals 9999 damage if her health is below 10. It's kind of a risky thing to use, but I figured out an exploit for it...

If you use Komachi's Ferry Services to repeatedly leave the dungeon beyond this, you can safely whittle Keine's health down to the appropriate value. Now, she can deal half of this boss' health at the start of the fight. The monster leads the combat with an attack that seems to be unavoidable and Keine can't survive it, but the rest of this works so well that the monster never even gets a turn.

Basically, Aya goes first and puts double-cast on Keine. Then Keine uses her 9999 move to slam the boss on her turn. Marisa follows after with Magic Missile (which can't miss), and triggers the events that make Keine's spell cast again. The wall dies before it can attack. If that wasn't sweet enough, because Keine's experience share code is wonky, this causes level-ups for the rest of the party members after the fight.

This game is screwed.

Hali's Review Thread (Request Your Game!)

Yeah, and that's one character's chart. This game has 20+ party members. If you always use the same four Touhous, I guess they'd become overpowered. If you're trying to keep people up with each other, it becomes a royal pain. You might have actually made the game impossible to balance for this reason. The playable cast is just too huge and you can't find a solution that works for both play styles. Even so, some modest experience gain on bosses would not break anything imo. It doesn't have to be a stupidly high number for every fight. Anything would be better than nothing.