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2007 Misaos
I dunno, I think best boss battle is a decent one to include. Or I could follow the trend nowadays and call it the Harmonic award. :P (no flames, I didn't release anything in 2007)
In all seriousness though, sometimes a boss battle can feel truly climactic/epic and be a great part of the fun of the game.
In all seriousness though, sometimes a boss battle can feel truly climactic/epic and be a great part of the fun of the game.
Dragonforce - Expert - Hyperspeed 5 - 4 stars
Wish I'd recorded it but I didn't.
Just felt like posting this accomplishment. Don't mind me.
For those of you who havent tried Guitar Hero 3's Hyperspeed 5 cheat, it's a fun time. The notes fly so fast, they're almost imperceptable!
Just felt like posting this accomplishment. Don't mind me.
For those of you who havent tried Guitar Hero 3's Hyperspeed 5 cheat, it's a fun time. The notes fly so fast, they're almost imperceptable!
Forbes’ lists the richest fictional characters
Hard Parts of Game Making?
author=demondestiny link=topic=578.msg7871#msg7871 date=1201001390author=harmonic link=topic=578.msg7852#msg7852 date=1200946575
Fun:
-Music
-Battle Chars
-Facesets
-Storyline
-Progression/Systems
-Item/skill database work
Not Fun:
-Mapping
-Chipsets
-Animations
-Charsets
Roadblocks:
-Thinking of new ideas that conflict with already completed stuff
-Losing momentum
-Suddenly realizing something sucks
I can't seem to understand how you dislike mapping. I mean, it is one of the most important tasks in creating a game along with the story and such.
Apparently you don't know how long Legacies of Dondoran 1 is. I'm probably just tired of mapping, considering how much I've done it. :P
It can be fun at times, but after a while it's just a chore.
The Official RMN Cooking/Food Discussion
I don't like cooking that much unless I'm cooking with someone else on an actual meal. Most of the time I'm just whipping up something to sustain me for a while... something really simple.
I really prefer to do other work and be cooked for :)
I really prefer to do other work and be cooked for :)
Hard Parts of Game Making?
Fun:
-Music
-Battle Chars
-Facesets
-Storyline
-Progression/Systems
-Item/skill database work
Not Fun:
-Mapping
-Chipsets
-Animations
-Charsets
Roadblocks:
-Thinking of new ideas that conflict with already completed stuff
-Losing momentum
-Suddenly realizing something sucks
-Music
-Battle Chars
-Facesets
-Storyline
-Progression/Systems
-Item/skill database work
Not Fun:
-Mapping
-Chipsets
-Animations
-Charsets
Roadblocks:
-Thinking of new ideas that conflict with already completed stuff
-Losing momentum
-Suddenly realizing something sucks
2007 Misaos
Haha, such extreme reactions. No one's "trashing" anyone. You kids should probably settle down, this smells like an imminent locked topic.
2007 Misaos
Misaos lost credibility to me when Wilfred The Hero's mediocre soundtrack won a misao. I'll never be able to fathom that one. O_o
OMG DRAMA OMG
It's ok, I'm not sure most people even knew LoD's soundtrack was original.
OMG DRAMA OMG
It's ok, I'm not sure most people even knew LoD's soundtrack was original.
I need help with a few things.
Divine Light's code is fine if:
1) Drop the wait 2 seconds. Ugh.
2) Add an "open" sound. The default RTP open sound is fine.
1) Drop the wait 2 seconds. Ugh.
2) Add an "open" sound. The default RTP open sound is fine.














