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Making Mechanics Work For You
author=Darken
Isn't that same as saying your game should be good? I don't really see anything wrong with saying something like "my game has well done dialogue", I mean yeah if your game has story it's expected but it's just harmless empty marketing.
Missed my point.
author=harmonic
But, at the time, the medium was a lot less mature, and the concept of using numbering schemes other than the default paradigm was quite a novelty.
Way back in the stone ages of RPGmaker, when good balance was rare (lots of games had terrible difficulty curves) the concept of having a game that flowed properly was a novelty. No, it's not the same.
Making Mechanics Work For You
author=Soli
Balance. Making sure your game is fair. Making sure it is enjoyable and fun. It’s one of the most fundamental and most important elements any game can have. Some people like to elevate balance as some kind of Holy Grail worthy of special attention, but this is a fallacy. Players expect your game to be balanced. Having good balance isn’t (and shouldn’t be) a special feature.
Heh, remembering one of the very old Misaos... balance was actually touted as a feature, including by yours truly. But, at the time, the medium was a lot less mature, and the concept of using numbering schemes other than the default paradigm was quite a novelty.
Gender Roles in Gaming
Seriously, Max?
There may be women who enjoy wearing revealing clothes (duh) but throwing labels around like that is so out of style.
i.e. http://s3.amazonaws.com/kym-assets/entries/icons/original/000/002/135/sw50sw8sw578.gif?1293729577 (but replace with sexist)
There may be women who enjoy wearing revealing clothes (duh) but throwing labels around like that is so out of style.
i.e. http://s3.amazonaws.com/kym-assets/entries/icons/original/000/002/135/sw50sw8sw578.gif?1293729577 (but replace with sexist)
Gender Roles in Gaming
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