HEDGE1'S PROFILE

Crystals: Legend of the ...
Here's something you don't see every day: a game about Crystals and Swords!

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Bullet hell with an RPG engine – Mission Impossible?

How does this game only have 34 downloads???

Also, I like the use of the map for game data rather than map data. Clever.

RPG Maker MV – How good it became?

I don't have much to add other than saying thanks for putting this together. I am very intrigued by MV, but (as mentioned) the initial release left much to be desired. And since I haven't really had to time to keep up with MV development, sharing what you've learned is very helpful. I wonder if they'll make an "MV Ace" or something to finally fix those performance issues?

Keeping up with the Bosses #2: King Bowser

That's actually a pretty good article. I'm not sure how I'd use it with any RPG creation, but a good article none-the-less.

Looking Back: Vaporware Special Part One

Fates of Alerha
Inoran actually released the full project folder on GW. I remember downloading it and playing it, though I can't seem to find it right now (which is bewildering given that I've never deleted anything RPGMaker related and instead just place it in a "trash" folder). Maybe it's just oddly named.

Anyway, Fate of Alerha had at one point a working battle system and a functioning game (as Ciel said) but driven by over ambition Inoran decided to scratch the whole thing and rebuild it so that battles occurred on the maps rather than in a separate area. While the game folder he released show cased this to some extent, on the whole it had taken a pretty big step back from some of his trailers. Building an entire custom battle system wears on anyone. Building two pretty much guarantees failure.

Luxenith
You made me sad Neophyte! I, too, had hope you'd complete your game and it was one of the major reasons I periodically return to these forums! Ah well, at least we all know now. I have to ask though: how did the battle system end up? Is it playable? It'd be really fun to have a short demo just showing off the work you did in that.

Fambul Winter
I found it really funny that this was listed first given that I was briefly involved in the project as the programmer. Ultimately all that existed of the battle system and menus were the screen shots you saw. There was nothing functional. My side of the story basically went like this:

I had two menu screens to work with and virtually no other details. So I coded cursor movement, all of the number displays (arg!), switching between the screens, and some of the more basic items (portraits displaying, saving, quitting, and some debug functions to see the alterations). After this I PM'd him back with my progress and requested more graphics to work with. He wrote back that he was more or less overjoyed and that I made his day (presumably prior to viewing my progress) and I never heard from him again. I don't know if decided he didn't want to take the effort to pull the graphics together or if, after seeing what I had done (and likely having zero progress on the battle side of things) he realized he was overly ambitious and canceled the project. Either way his project folder contained 90 maps, a few cut scenes, lots of pretty graphics, but no real game play (well, at least that was the project folder he provided me).
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