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Crystals: Legend of the ...
Here's something you don't see every day: a game about Crystals and Swords!

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Symphony of War: The Nephilim Saga

This seems to be making waves on Steam! So congrats and nice job on the success!

The Looming Spire

I'm still watching this, too. Saw the relics thing and was an instant follow. Great stuff here.

RPG 20XX Engine

author=EgyLynx
author=hedge1
Thanks for the update, anyway. What you've done is quite impressive. Good luck on your game!
Game?

I was referencing Land Traveler: https://rpgmaker.net/games/5016/

RPG 20XX Engine

Thanks for the update, anyway. What you've done is quite impressive. Good luck on your game!

Villnoire

@Demetrius: You may want to hide your comments about the story and its ending in a spoiler.

Starless Umbra

I just wanted to say that I've been following this game since the April 2005 demo, would love to see the older versions available again, and continue to look forward to a final release.

As for ikran, I can't really help. My 9.0.0b version functions without freezing, though after playing it again for the first time on Windows 10 it looks like the DynRPG functions may not be triggering appropriately. Sorry I don't know more.

Final Fantasy Blackmoon Prophecy II

author=Duder
author=hedge1
So I'm all confused. Can anyone explain to me these rules?
Each card house should have someone who explains this. Anyway, the placed card needs to be touching two OTHER cards for the effect to trigger. Combo will only trigger when same or plus is triggered, just taking a card doesn't start a combo. Your opponent triggered a plus with his 9th card (3+1 = 4, 2 + 2 = 4) which then in turn triggered a combo.

Thanks! This clears up a lot, actually. I had actually missed in the example above that Plus was included as a rule, so I thought Same was triggering all the time. That was my bad. At the same time, the card house's explanation leaves out a lot of critical information, and isn't even accurate.

Here's what the card house says:
Same: "The same rule is really easy. If you place a card and its values match that of the adjacent cards, those cards are yours. Let's look at an example. As you can see, the adamantoise card has a four on each side. The eland has a four on its left side and the galura has a four on its upper side." If you placed the adamantise, you would win all three cards.

Plus: "The plus rule involves mathematics. Hey, don't fret! It's just basic addition! Let's look at an example. Examine the blue bloompyre card. It has a two on its right side and a four on its bottom side. The cactuar has a six on its left, and the whisper has a four on its top side. So, math time! What is two plus six? Yes, eight! And what is four plus four? Bingo, it's eight! Do you see where this is going? If both sums add up, you flip both cards!"

Combo: "Combo only applies to games that use the same or plus rules. Basically, it simply means that you can combo a plus or same by repeating the rule on several cards. If you use plus/same on two cards and one of the cards adjacent to one that you just acquired through plus/same can be acquired using one of these rules, you'll combo it and flip it!"

No where does it state the card must have at least two adjacent, that two sides must match, and that only two sides much match/sum. As for combo, the explanation clearly states that it only repeats the plus/same rules, whereas in the example I gave above the card acquired via plus simply captured two other cards rather than re-apply the rule. So in that case the explanation is not even accurate. It also fails to mention if a combo can be combo'd.

Final Fantasy Blackmoon Prophecy II

Can anyone explain exactly how Same and Combo work? I thought that Same only worked when all edges were the same and there were at least two touching cards. I've had less experience with Combo, but I thought it would mean that when you convert a card, that card can then convert other cards. Neither of these assumptions have proven true. Here is an actual game to demonstrate:


The yellow numbers are the order in which the cards were placed. The opponent placed first.

For the 2nd placement (which was mine), I did not flip the top-left card which had a matching number.

For the 4th placement, I flipped the top-right card, but it did not combo to flip the top-middle card.

For the 6th placement, I did not flip the middle card despite having the same number.

For the 8th placement, flipping the middle card did not combo into flipping any other card.

But for the 9th placement (which was the opponent's), it did flip the middle-bottom card using the same rule despite not having only one side matching. Moreover, that flipped card then combo'd into flipping the two cards it bordered.

So I'm all confused. Can anyone explain to me these rules?

Crystals: Legend of the Sword

The download is still a demo, so if you don't want a demo, don't bother. I'm happy you're interested though! I know the official download hasn't been updated in ages, but the project remains active. Out of curiosity, are you familiar at all with the source material this is based upon, or interested for other reasons?
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