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OMG this is brilliant. I thought at first this was just some fancy DynRPG magic, but apparently not? I'd be impressed either way, but now I'm impressed and confused as to how you did it.
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You should post a "Title Screen Through the Ages". Would be fun.
Also, it looks nice. I always like to see progress on this game, no matter how small.
Also, it looks nice. I always like to see progress on this game, no matter how small.
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To answer the question posed by the image, I'm personally not a fan of the "change equipment during battle" because it tends to be either tedious to manage or useless. What I prefer is when you "equip" a couple weapons before a battle (say 2-4) that you use during battle as alternatives for your Attack command (so you may have a Short Sword and Long Sword commands rather than Attack). This setup allows a game to more greatly differentiate weapons while not being tedious for the player to take advantage of that differentiation.
That's just my opinion though. I could see someone arguing the opposite, in that having to setup multiple weapon slots is itself tedious and they would rather only take the effort when the need arises in a battle itself.
That's just my opinion though. I could see someone arguing the opposite, in that having to setup multiple weapon slots is itself tedious and they would rather only take the effort when the need arises in a battle itself.
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Two-part fight works well, since it gives you the option to keep the mimic while still having a "monster in a box" fight with more monster variety. I was just checking what you were going with here.