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The Unreachable Star

That was pretty sweet. That music really made it work.

Improving Next Generation RPG Creation Software

author=Cap_H
What I wanted to say is that adding more functions is not the only good solution. Bitsy is doing what rm did in the past on a very basic level. It builds a community around all games being similar. Limitations can be a good thing too. They become something to overcome.
(I don't really know what I wanted to point out myself)

Btw I think that it would be great if you managed to make your text window creator a part of the engine.

That makes sense.

As for the text window creator, I hope to make it part of the first release, but at the very least I know it won't be any worse than the current situation (that is, you use text window creator to make pictures and use those instead).

Also, to the survey taker to gave me a list of RPG Maker features they would like to keep: thank you! It will be helpful in my feature prioritization efforts.

Improving Next Generation RPG Creation Software

author=Kaempfer
Hello I filled out the form yesterday but I think I slightly missed the deadline =(

If I make it to the next round, your response will still have a direct impact on my chance of success. So I thank you for your effort all the same!

author=Kaempfer
It would also be nice to have the option of in-game passability/clipping/pathing or whatever layer, similar to how ika worked.

It's really dangerous to promise features before I even have anything in development, but an override passability layer is so absurdly simple to implement it boggles the mind that RPG Maker hasn't done so already.

author=LordBlueRouge
Like, even if this doesn't become anything, I think it's really cool that you're participating in this and I definitely look forward to any future developments this experience might bring!

EDIT: please keep us posted!

I'll definitely keep everyone posted. However, I want to warn everyone again that there's a very real chance this whole thing doesn't make it all the way. So set your expectations appropriately.

Improving Next Generation RPG Creation Software

Thanks again to everyone for taking the survey and providing feedback. I finished my submission to the next round. I will know sometime in March if I made semi-finals.

As a reminder, even though the current submission is done, a larger survey response will still benefit me in the semis, so I still appreciate everyone taking the time to answer.

Also, don't feel bad if I don't respond directly to your comments in this thread. Most of the time I'm just nodding my head agreeing with you all. I also realized that agreement on my side may indicate planned inclusion of the feature, which isn't certain at this point. I'm trying my best not to give too much false hope here. I'm still a long way from making this thing a reality.

author=Cap_H
You might find this article interesting: https://www.rockpapershotgun.com/2018/02/23/how-small-game-makers-found-their-community-with-bitsy/

I looked at this, and it looks cool, but I'm not quite sure where you're going with this. Are you offering user interface suggestions? I just want to make sure I understand what you like about bitsy and how you think it relates.

author=Red_Nova
What I'm calling into question is the chances this new engine will be a success.

Part of the competition is getting a chance to talk to coaches, and they say the same thing you're saying. They don't see high risk adjusted returns coming out of this, so they're not very interested. Such is the way of the world for those with money. But I didn't start this project for high returns. I did it because it is frankly something we need. And by "we" I don't just mean this community. There are half a million owners of VX Ace. That means there are half a million people whose lives could be better if they had a better option. That's a powerful message to me.

If you have ideas as to how to overcome the challenges you've outlined, I'm listening. My basic argument would come down to the last thing you said, which is if a new system truly outshined RPG Maker, there would be adoption.

author=Red_Nova
While I don't have the numbers in front of me, I think there's a strong case to be made here by looking at the people still using RM 2k3 so long after all these new engines have come out.

The English version of 2003 averages about 50 concurrent users, while MV averages about 1000. My guess is a lot of 2003 holdouts are continuing with the illegal version because it's free, and it's what they have to use. That said, I own 2003, XP, and VX Ace, yet still use 2003 the most. I'm terrible.

author=kentona
What I want is an RTS Maker, that's as simple to use as an RPG Maker. Something that can make both traditional RTSs, and also MOBAs or Time/Resource Management sims.

So every time the conversation of new makers come up, I usually read through the thread. I don't think I've ever seen that request before. It would certainly be an under-served market.

author=LordBlueRouge
I donated and used RM20XX in the past. But part of the reason why I could never use it any further than that, is because it looks too different from rpgmaker2003 - I really just want what Sonic Mania did for Sonic games - an editor that looks identical to rpgmaker2003, but you can easily make final fantasy 6, dragon quest, earthbound or zelda game in, and then easily port it to Mac, Linux and modern consoles.

RM20XX always crashes on me. Otherwise I may have tried using it more. As for FF6, it's my favorite RPG and literally the test case for "is what I'm planning flexible enough"?

author=zDS
LAGI love RPG Maker VX Ace, I really do. The biggest issue I have with it, is the lag.

If I get far enough along on this to have a beta test (and no promises that I will!), send me a PM or something and I'll toss something your way to lag test. I'm serious.

author=zDS
Console FlexibilityI would love to make a game and release it on consoles and whatnot, not just steam. I'm not sure how easy that would be to pull off, but I think RPG Maker should really focus on that next and anyone else who wants to do this.

This has come up a few times now (and more in the survey responses) so it's about time I address it: there are no plans to add the ability to release games on consoles. Cross-platform capability is either hugely expensive or significantly impacts game performance (guess which route MV took). To give you an idea of how big of an issue trying to release to consoles is, for a one-time charge of $100 GameMaker will give you a lifetime of PC releases. Yet it's $800 annually for the option to release on either XBox or PS4 (it's $1500 if you want both).

author=From a Comment in a Survey
http://finalbossblues.com/des/rpgmacker/rmui.html

That looks really sweet.

Improving Next Generation RPG Creation Software

author=visitorsfromdreams
Oh yeah, the way tilesheets work in RPG Maker is stupid. I want to be able to make the tile sheets in the program. Import a small png and just tell the program "thats the ground, put it in the ground spot". Instead I have to currently do a lot of trial and error tile placement with current iteration of RPG Maker.

I'm not sure if I follow you here. Are you saying that you want tile sheets to have a designated "ground spot" that can be used to auto-fill maps? Or are you saying that the program should have empty tile sheets with blank space for ground, wall, etc. that you then import individual PNGs to fill? Or something else?

Improving Next Generation RPG Creation Software

Thanks again for the responses from everyone. I could still use some more, for those who haven't yet taken the survey. Larger sample sizes carry greater weight with judges.

author=SgtMettool
One of the big things that I can think of: A more customizable editor.

author=psy_wombats
The only "killer feature" I could ask for in an RM-like system is an actual visual UI editor.

This is useful feedback. I wasn't totally sure how a customizable database compared with full editor customization (well, fuller anyway). I'll keep this in mind as I plan out the scope for the first release.

Improving Next Generation RPG Creation Software

Thanks everyone for the responses thus far!

author=bicfarmer
The next big thing would probably have to be 3D rpg makers. Something like smile game builder but more powerful, maybe?

While 3D would be awesome, it would either have to raise the complexity of the system beyond what is friendly for new developers, or be heavily restrictive like Smile Game Builder. There is also the issue with development costs for 3D. That said, I do want to incorporate something like the SNES's Mode 7, though perhaps not in the first release.

author=Cap_H
I would aim to make an engine for people, who feel limited in rm and yet they don't want to leave the familiar entirely and go for something like godot or unity. RPG Maker's limitations are often the reason why its so popular. It's super easy to make a game in it. But everything made in it has the same, slightly clunky, feel. This is where you could try to outshine it.

This is my plan. I've seen a large number of users make impressive prototypes and leave the community in frustration. I want something that is still easy enough for entry-level users, but gives more of a future than RPG Maker currently provides.

author=Cap_H
And maybe try to make it more appealing for some other group of devs too. Don't focus on jrpgs too much. If I were able to make both my zelda clone and final fantasy clone in it, I would consider using it more.

Long term plans are to have mods for different game genres (particularly Zelda, since the tile-based format fits so perfectly with JRPGs). However, initially I just need something built and out the door. However, if I do it right, you should find it far more capable than rpgmaker at doing things like Zelda, even before any future updates.

author=Darken
I think the biggest issue with RPGMaker's "progression" is that the event/map editor hasn't really changed that much since RPGMaker 2000.

I have some big plans for revamping the map and events, but we'll see how they go. Having plans and actual implementation are two very different things, so as usual, don't get your hopes up.

author=Darken
At best you just add stuff to note tags and weird workarounds to the existing systems, but for the most part you're still using the event editor for a lot of the fundamental stuff, I feel like that has been neglected throughout the RPGMaker series.

Totally agree.

Improving Next Generation RPG Creation Software

Edit: Thanks to everyone who responded to the survey (and if you haven't taken it yet, your response is still helpful). Unfortunately, I was not successful in winning money in the competition. However, I am pursuing other avenues for potential funding. I am also looking for ideas for a better name for the product/company.

Original Post:

I've been floating around the RPG Maker community since 2003, way back with the original Gaming World forums. I've loved what gets created here, but have continually been disappointed with the capabilities of RPG Maker.

For the last couple of years I have thought about what a better development platform would look like, and what capabilities it would have. This year, I had the opportunity to join a business plan competition with a top prize of $25,000 (and $100,000 of prizes overall). I am one round away from talking with actual investors, and two rounds away from the finals. Winning could also get me a chance at an additional $25,000 in state funding. I don't think I need to explain further why this is a big deal. But I need your help.

I spoke with a competition coach yesterday and they need more evidence my potential customers want what I plan to deliver. That's where you all come in. You're my potential customers.

I have created a short survey with eight questions and some space where you can write anything you want to me. I promise I will read it, and what you write could influence the final product.

The deadline for this round is tomorrow at midnight. So the sooner you can answer the survey, the better. Even after the deadline, keep answering the survey, since I'll need even more data points if I wish to make finals.

Take the Survey Here

Also, please don't get your hopes up. I have avoided posting about this previously because I have seen so many failed projects over the years that it breaks my heart. But this really is an opportunity of a lifetime, and I can't do it without you.

And if anyone can give me links to older threads about others who have tried this, that would be awesome. I'm aware of RPG20xx and the 3D RPG designer from a while back, but can't find other instances. Being able to cite forum threads where users post concerns could also support my cause.

Thank you!

How I made the Dog Dance

I get you now. I made an update the program. Just press "Perfect Fit" and it will find the largest integer for the horizontal value that leaves no blank spaces.

https://rpgmaker.net/engines/rm2k3/utilities/171/

How I made the Dog Dance

AnimGet is indeed the program I was talking about. Thanks Darken!

And a quick Google search found a download on the Sprite Database:
http://spritedatabase.net/download