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Improving Next Generation RPG Creation Software

Thanks for the suggestion Kaempfer. I ended up grabbing filament-engine.com rather than use "the" at the beginning. I went to a session on websites and they said it was preferable to use a hyphen and keep it short than remove one and make it longer. Hopefully they're right. My chief concern is that people can find it just by thinking about it, and it's a bit hard to predict how people will adjust the search when the obvious choice brings up an empty website.

(And before people check out filament-engine.com, there's nothing there yet, and there might not be for some time as hosting content is quite a bit more expensive than buying a domain.)

An odd issue with Test battle

Nice job LordBlueRouge. I never would have guessed that was the issue, but it makes sense now that you mention it.

An odd issue with Test battle

Can you provide more information, such as a screen shot of the monster group you're trying to test battle, and then the test battle screen itself? I am trying to replicate your error and no matter what settings I change, including removing access to all terrains and even removing all monsters in the monster group, I can't get those options to grey out.

I'm lookin for advice about RPG Maker MV and Game Maker

If you are not doing a 3D game, I would question whether Unity is the best option. If you are, I would absolutely recommend it, even though the learning curve is steep.

I think there are better options than GameMaker for mobile development, including the mentioned Cocos2d, as well as even Xamarin (a free addition to Microsoft Visual Studio). One nice thing about Cocos2d is that it works best with C++, which is a common language used for gaming. And Xamarin works well with C#, which is the language used by Unity3D. Point being, choosing either gives you highly transferable skills to other gaming platforms, while learning GameMaker leaves you with only GameMaker.

What everyone else said is also good advice.

Improving Next Generation RPG Creation Software

author=kentona
kentona.rocks is available, jus' sayin'

Huh. I didn't expect .rocks to be a valid extension.

author=Large
lightbulbengine dot com is available, but sadly, for readability lightbulb-engine dot com is not.

You could also do philamentengine...

Actually, the hyphen would work with my original name, so I think I'll do that unless someone comes up with something better.

Improving Next Generation RPG Creation Software

I know it's been a while since I wrote in this thread, but I had some success (and failures) with connecting with the startup group.

The positives: They gave me some money for a domain name and to get a website running. They're also interested in me joining.

The negatives: I need to find another programmer before I'm allowed to join. And all the good domain names are taken.

filamentengine.com, filamentstudio.com, filament.studio, filament.engine, advancestudio.com, questmaker.com, rcs.com, rpgpro.com, kentona.com, etc. are all taken. I bet there are a thousand or more "filament" names owned by various groups right now without websites or purposes other than extorting others.

Some available names (I'm omitting extensions just in case someone is tracking it):
hedgeonestudio
pyrohedgestudio
filamentgg
filamentgameengine
filamentgamestudio

Any of those strike anyone's fancy? Any other ideas to add to the list?

[RM2K3] Could someone convert this image for me?

If you have an image that has fewer than 256 colors in it (it can be in a full color format, but using fewer on the screen) you can use this program to easily convert it to something readable by RPG Maker:

https://rpgmaker.net/engines/other/utilities/184/

Also, Paint is pretty terrible for conversions. GIMP certainly works, but I've found it to be a pretty extensive program for just that purpose. Instead, I prefer Ulead Gif Animator. Just drop the image in there, copy it, and then paste it elsewhere (such as iDraw) and save it.

[RM2K3] Question about pictures in battle

I'm not 100% sure if I follow you here (particularly because I've never used the pics in battle patch). Here is what I understand is happening, and correct me if I am wrong:

You show some pictures in battle.
When the battle ends normally, those pictures hang around until you reach the map, which looks weird.
You'd like to have those pictures hide immediately following the death of the last enemy.

If I'm correct on this, the only way I know to trigger scripts following the death of an enemy is to increase the enemy's HP total by 10,000, and then check if their HP falls below 10,000. If so, kill the enemy and then run the script. This would be a bit problematic to implement if you have an existing game, but if it's a new game you can setup the script in advance and just copy/paste for all battle groups.

Improving Next Generation RPG Creation Software

Competition Results:

I want to thank everyone who commented and took the survey. It was very helpful in convincing the judges there was a market for my product. Unfortunately, the small return on investment was too much to overcome, and I failed to win money in the competition.

Moving Forward:

On the plus side, I made some good connections during the contest and may have other avenues for funding (though in smaller amounts). I also got connected to a group that helps startups, and will have a few opportunities to present to them for formal membership. If successful, I'll gain access to longer term coaching to help me further iron out issues that come with starting any commercial project, along with general startup resources (such as legal and marketing advice). It's a free service for those who make it, so I'm hopeful.

Related, I have one more request for all of you. I want a better name for my product. I used Filament Engine during the competition (since light bulbs are often used for ideas, and the goal of the project is to allow users to bring their ideas to life), and have used RPG Professional as my head-cannon title (since the idea is to allow users to design games that represent themselves and aren't just another "RPG Maker" game). Ideally, "RPG" would not be in the name so that I could expand it to other genres (such as Zelda clones). Does anyone have any clever name ideas? (And if you think of something months from now and don't want to find or bump this thread, go ahead and just PM me).

[RM2K3] Crazy battle text colours

Glad to hear you got it to work, at least in the case outlined above.

I finally got around to checking my ancient project where I changed system sets, and while some did work fully, I was sad to see that most did not. I think back in the day I must have just checked the damage numbers, not healing, and didn't notice the full issue. I do remember the damage numbers being wonky, so I can understand why I checked what I did.

Such as weird (and unfortunate) glitch.