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[RM2K3] Question about pictures
If you check for hero location, you can check if the map has changed and react accordingly. To use the common event below, after teleporting simply show the name of the location using standard picture number (in the example below, I used 1) with 100% transparency. No need to call an event or any other action from the teleport event. And that's it.
The event itself checks to see if the map has changed, and if it has begin the fade in animation. It then checks two more times (each time after one second) and adjusts if the map has again changed. This way at most the showing of the name will be delayed 1.1 seconds. If you encounter lag within the game, you can increase the "Wait: 0.1 seconds" at the end to something longer. You can also increase the length of time the image stays on screen by adding more "Wait: 1.0 seconds" and conditional branches.
Also, if you're going to make a lot of text based pictures, I highly recommend the Picture Text Creator. Seriously.
https://rpgmaker.net/engines/custom/utilities/78/
The event itself checks to see if the map has changed, and if it has begin the fade in animation. It then checks two more times (each time after one second) and adjusts if the map has again changed. This way at most the showing of the name will be delayed 1.1 seconds. If you encounter lag within the game, you can increase the "Wait: 0.1 seconds" at the end to something longer. You can also increase the length of time the image stays on screen by adding more "Wait: 1.0 seconds" and conditional branches.
Also, if you're going to make a lot of text based pictures, I highly recommend the Picture Text Creator. Seriously.
https://rpgmaker.net/engines/custom/utilities/78/
Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic
author=Marrend
I've a question for this thread. So, back in 2012, I was a tester for a game called Memories Neverlasting by sbester. It's a game made in TsuK3 and is a mix of RPG and Visual Novel elements. A download was never made public, but, a private download was provided to testers. I still have the demo from those 6 years ago.
I suppose my question amounts to what interest this thread (or the archive I sometimes read about here) might have in a game like that?
Speaking for myself, I think it would be great to have the demo in the archive of RPG Maker games. However, since the demo was not initially intended for public audiences and sbester I still relatively active, he should probably be asked before it is released.
Other RPG Maker games that inspire you?
author=StormCrow
I'd like to echo The Way, strongly (I never finished it, but the worldbuilding in the first few episodes alone was incredible....
The world building in The Way is truly among the greatest in RPG history (professional or amateur). I also loved how "battle styles" were used as an actual story telling technique. That's not to say the game didn't have it's flaws. But it certainly had its high points.
Improving Next Generation RPG Creation Software
Thanks for the suggestion Kaempfer. I ended up grabbing filament-engine.com rather than use "the" at the beginning. I went to a session on websites and they said it was preferable to use a hyphen and keep it short than remove one and make it longer. Hopefully they're right. My chief concern is that people can find it just by thinking about it, and it's a bit hard to predict how people will adjust the search when the obvious choice brings up an empty website.
(And before people check out filament-engine.com, there's nothing there yet, and there might not be for some time as hosting content is quite a bit more expensive than buying a domain.)
(And before people check out filament-engine.com, there's nothing there yet, and there might not be for some time as hosting content is quite a bit more expensive than buying a domain.)
An odd issue with Test battle
Nice job LordBlueRouge. I never would have guessed that was the issue, but it makes sense now that you mention it.
An odd issue with Test battle
Can you provide more information, such as a screen shot of the monster group you're trying to test battle, and then the test battle screen itself? I am trying to replicate your error and no matter what settings I change, including removing access to all terrains and even removing all monsters in the monster group, I can't get those options to grey out.
I'm lookin for advice about RPG Maker MV and Game Maker
If you are not doing a 3D game, I would question whether Unity is the best option. If you are, I would absolutely recommend it, even though the learning curve is steep.
I think there are better options than GameMaker for mobile development, including the mentioned Cocos2d, as well as even Xamarin (a free addition to Microsoft Visual Studio). One nice thing about Cocos2d is that it works best with C++, which is a common language used for gaming. And Xamarin works well with C#, which is the language used by Unity3D. Point being, choosing either gives you highly transferable skills to other gaming platforms, while learning GameMaker leaves you with only GameMaker.
What everyone else said is also good advice.
I think there are better options than GameMaker for mobile development, including the mentioned Cocos2d, as well as even Xamarin (a free addition to Microsoft Visual Studio). One nice thing about Cocos2d is that it works best with C++, which is a common language used for gaming. And Xamarin works well with C#, which is the language used by Unity3D. Point being, choosing either gives you highly transferable skills to other gaming platforms, while learning GameMaker leaves you with only GameMaker.
What everyone else said is also good advice.
Improving Next Generation RPG Creation Software
author=kentona
kentona.rocks is available, jus' sayin'
Huh. I didn't expect .rocks to be a valid extension.
author=Large
lightbulbengine dot com is available, but sadly, for readability lightbulb-engine dot com is not.
You could also do philamentengine...
Actually, the hyphen would work with my original name, so I think I'll do that unless someone comes up with something better.
Improving Next Generation RPG Creation Software
I know it's been a while since I wrote in this thread, but I had some success (and failures) with connecting with the startup group.
The positives: They gave me some money for a domain name and to get a website running. They're also interested in me joining.
The negatives: I need to find another programmer before I'm allowed to join. And all the good domain names are taken.
filamentengine.com, filamentstudio.com, filament.studio, filament.engine, advancestudio.com, questmaker.com, rcs.com, rpgpro.com, kentona.com, etc. are all taken. I bet there are a thousand or more "filament" names owned by various groups right now without websites or purposes other than extorting others.
Some available names (I'm omitting extensions just in case someone is tracking it):
hedgeonestudio
pyrohedgestudio
filamentgg
filamentgameengine
filamentgamestudio
Any of those strike anyone's fancy? Any other ideas to add to the list?
The positives: They gave me some money for a domain name and to get a website running. They're also interested in me joining.
The negatives: I need to find another programmer before I'm allowed to join. And all the good domain names are taken.
filamentengine.com, filamentstudio.com, filament.studio, filament.engine, advancestudio.com, questmaker.com, rcs.com, rpgpro.com, kentona.com, etc. are all taken. I bet there are a thousand or more "filament" names owned by various groups right now without websites or purposes other than extorting others.
Some available names (I'm omitting extensions just in case someone is tracking it):
hedgeonestudio
pyrohedgestudio
filamentgg
filamentgameengine
filamentgamestudio
Any of those strike anyone's fancy? Any other ideas to add to the list?
[RM2K3] Could someone convert this image for me?
If you have an image that has fewer than 256 colors in it (it can be in a full color format, but using fewer on the screen) you can use this program to easily convert it to something readable by RPG Maker:
https://rpgmaker.net/engines/other/utilities/184/
Also, Paint is pretty terrible for conversions. GIMP certainly works, but I've found it to be a pretty extensive program for just that purpose. Instead, I prefer Ulead Gif Animator. Just drop the image in there, copy it, and then paste it elsewhere (such as iDraw) and save it.
https://rpgmaker.net/engines/other/utilities/184/
Also, Paint is pretty terrible for conversions. GIMP certainly works, but I've found it to be a pretty extensive program for just that purpose. Instead, I prefer Ulead Gif Animator. Just drop the image in there, copy it, and then paste it elsewhere (such as iDraw) and save it.